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Toroidal planet -- spins so fast it's not a sphere or an ellipsoid, but a torus,
like "J.P. Boyd's "Moonbow" story in Analog.
Yes, I know that toroidal planets have been shown to be only "meta stable" in
numerical simulations, and that any perturbation would cause the torus to clump
up and collapse into a ring of debris or something...so you would need some kind
of dynamic stabilization to keep it stable...probably not worth the trouble...
but it looks cool...
Modeled entirely in POVRAY.
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Download 'tirus1e2.png' (354 KB)
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Ed Sweet wrote:
> Toroidal planet -- spins so fast it's not a sphere or an ellipsoid, but a torus,
> like "J.P. Boyd's "Moonbow" story in Analog.
Hmm ... is this suppose to fill its orbit like in ring world? Even if it
were stable it seems unlikely to form like this without central body.
But it looks nice, like a glow-in-the-dark hula hoop ;)
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On 10-11-2012 14:32, Ed Sweet wrote:
> Toroidal planet -- spins so fast it's not a sphere or an ellipsoid, but a torus,
> like "J.P. Boyd's "Moonbow" story in Analog.
>
> Yes, I know that toroidal planets have been shown to be only "meta stable" in
> numerical simulations, and that any perturbation would cause the torus to clump
> up and collapse into a ring of debris or something...so you would need some kind
> of dynamic stabilization to keep it stable...probably not worth the trouble...
>
> but it looks cool...
>
> Modeled entirely in POVRAY.
>
In the tradition of Bill Pragnell's Knotworld and Tek's Chainworld!
Looking good. I suppose an (artificial) central gravity well is needed
inside the torus.
Now, for a view from its surface!
Thomas
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>
> Now, for a view from its surface!
>
> Thomas
Here's what I have so far...needs lots of work -- blurred in Photoshop to make
it look a little better.
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Download 'tirus1e4.jpg' (43 KB)
Preview of image 'tirus1e4.jpg'
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"Ed Sweet" <esw### [at] gmailcom> wrote:
> >
> > Now, for a view from its surface!
> >
> > Thomas
>
> Here's what I have so far...needs lots of work -- blurred in Photoshop to make
> it look a little better.
A better try, using a (scaled tiny) heightfield for the foreground, and
Photoshop color adjustment to compensate for the yellowing from the relatively
deep air.
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On 11-11-2012 16:08, Ed Sweet wrote:
> "Ed Sweet" <esw### [at] gmailcom> wrote:
>>>
>>> Now, for a view from its surface!
>>>
>>> Thomas
>>
>> Here's what I have so far...needs lots of work -- blurred in Photoshop to make
>> it look a little better.
>
> A better try, using a (scaled tiny) heightfield for the foreground, and
> Photoshop color adjustment to compensate for the yellowing from the relatively
> deep air.
>
I truly like this! Next stage would be to use a POV media instead of
photoshop ;-) but this gives an excellent idea.
Thomas
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Thomas de Groot <tho### [at] degrootorg> wrote:
> On 11-11-2012 16:08, Ed Sweet wrote:
> > "Ed Sweet" <esw### [at] gmailcom> wrote:
> >>>
> >>> Now, for a view from its surface!
> >>>
> >>> Thomas
> >>
> >> Here's what I have so far...needs lots of work -- blurred in Photoshop to make
> >> it look a little better.
> >
> > A better try, using a (scaled tiny) heightfield for the foreground, and
> > Photoshop color adjustment to compensate for the yellowing from the relatively
> > deep air.
> >
>
> I truly like this! Next stage would be to use a POV media instead of
> photoshop ;-) but this gives an excellent idea.
>
> Thomas
This is just POV media, no color correction in Photoshop. Note the yellowing...
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Download 'tirus1e6-surfopt.png' (695 KB)
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Thomas de Groot <tho### [at] degrootorg> wrote:
> On 11-11-2012 16:08, Ed Sweet wrote:
> > "Ed Sweet" <esw### [at] gmailcom> wrote:
> >>>
> >>> Now, for a view from its surface!
> >>>
> >>> Thomas
> >>
> >> Here's what I have so far...needs lots of work -- blurred in Photoshop to make
> >> it look a little better.
> >
> > A better try, using a (scaled tiny) heightfield for the foreground, and
> > Photoshop color adjustment to compensate for the yellowing from the relatively
> > deep air.
> >
>
> I truly like this! Next stage would be to use a POV media instead of
> photoshop ;-) but this gives an excellent idea.
>
> Thomas
Here it is with "autotone" in Photoshop.
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"Ed Sweet" <esw### [at] gmailcom> wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
> > On 11-11-2012 16:08, Ed Sweet wrote:
> > > "Ed Sweet" <esw### [at] gmailcom> wrote:
> > >>>
> > >>> Now, for a view from its surface!
> > >>>
> > >>> Thomas
> > >>
> > >> Here's what I have so far...needs lots of work -- blurred in Photoshop to make
> > >> it look a little better.
> > >
> > > A better try, using a (scaled tiny) heightfield for the foreground, and
> > > Photoshop color adjustment to compensate for the yellowing from the relatively
> > > deep air.
> > >
> >
> > I truly like this! Next stage would be to use a POV media instead of
> > photoshop ;-) but this gives an excellent idea.
> >
> > Thomas
>
> Here it is with "autotone" in Photoshop.
I actually placed the heightfield inside the media to render. Heightfield was
scaled
scale < 0.05, 0.003, 0.05>
and placed on the surface of the torus (radius = 5, minor radius = 0.2).
Might try to use a Trace() command to populate the surface with desert bushes or
something.
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> Thomas de Groot <tho### [at] degrootorg> wrote:
>> On 11-11-2012 16:08, Ed Sweet wrote:
>>> "Ed Sweet" <esw### [at] gmailcom> wrote:
>>>>>
>>>>> Now, for a view from its surface!
>>>>>
>>>>> Thomas
>>>>
>>>> Here's what I have so far...needs lots of work -- blurred in Photoshop to make
>>>> it look a little better.
>>>
>>> A better try, using a (scaled tiny) heightfield for the foreground, and
>>> Photoshop color adjustment to compensate for the yellowing from the relatively
>>> deep air.
>>>
>>
>> I truly like this! Next stage would be to use a POV media instead of
>> photoshop ;-) but this gives an excellent idea.
>>
>> Thomas
>
> This is just POV media, no color correction in Photoshop. Note the yellowing...
>
Very good twilight time image. In my eyes, this one is more convincing
than the previous one.
Alain
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