POV-Ray : Newsgroups : povray.binaries.images : Chess game Server Time
8 Nov 2024 12:32:01 EST (-0500)
  Chess game (Message 1 to 6 of 6)  
From: sebastienbancquart
Subject: Chess game
Date: 25 Aug 2012 05:55:03
Message: <web.5038a0687a2f2dfba56e925f0@news.povray.org>
Hi to all.

Back to POVRAY after some years of "lack of time and so on..."

My first new project is a chess game. Here is the result :



I opened a blog with the advance of my next project : http://rayons.eklablog.fr
(blog in french...so I apologize for my poor english).


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Attachments:
Download 'scene.png' (1604 KB)

Preview of image 'scene.png'
scene.png


 

From: Thomas de Groot
Subject: Re: Chess game
Date: 25 Aug 2012 07:34:06
Message: <5038b82e$1@news.povray.org>
Welcome back.

Nice to see the POV logo as a chess piece. I like that. A few comments 
though.

I believe ambient is not zero in this scene. it looks kind of flat to me 
with no serious shadows overall.

The table texture needs more work. I suppose the whole table has just 
one texture at the end of the elements union. Legs, table top, etc need 
to have their own textures, oriented in a correct way. For instance 
tabletop: oriented in the length; legs oriented vertically, etc.

Probably because of the two preceding issues, I have a strange 
impression concerning the two leftmost legs. It looks as if they are 
side by side instead of behind each other.

Thomas


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From: Stephen
Subject: Re: Chess game
Date: 25 Aug 2012 07:53:01
Message: <5038bc9d$1@news.povray.org>
On 25/08/2012 12:33 PM, Thomas de Groot wrote:
> Nice to see the POV logo as a chess piece. I like that.

So do I. I also like some of the other chess pieces. Is that a white 
rook bowing its head?
The recursive image in the top right is a nice touch but I'm not too 
sure about the skew-wiff frame.

-- 
Regards
     Stephen


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From: Thomas de Groot
Subject: Re: Chess game
Date: 25 Aug 2012 09:59:57
Message: <5038da5d$1@news.povray.org>
On 25-8-2012 13:53, Stephen wrote:
> The recursive image in the top right is a nice touch but I'm not too
> sure about the skew-wiff frame.
>
  Indeed. Again, I believe, a texture issue. Scaling down (and a tiny 
bit of translation/rotation) will do the trick.

Thomas


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From: Christian Froeschlin
Subject: Re: Chess game
Date: 28 Aug 2012 11:30:30
Message: <503ce416$1@news.povray.org>
Nice chess set! I was confused by the white rooks, though.

The scene would probably benefit greatly from radiosity lighting
(in 3.7 this should also get rid of the ambient automatically).

Also the lamp could use some surface normals as the highlight looks
a bit artificial, and might need something bright to reflect.


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From: sebastienbancquart
Subject: Re: Chess game
Date: 30 Aug 2012 08:45:00
Message: <web.503f5fffe5250b858d5f313d0@news.povray.org>
Thanks for your comments.

Indeed, the scene could be rendered with radiosity. It could be a great
improvement. (will try some renders in this way).

The table texture must be greatly improved. I've had lotsof problems with it,
tweaked it a lot and I'm still unsatisfied.

I'll take care of all your advices.

P.S. yes, one of the white rook is bending its head.


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