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|  |  | to somewhere. Couldn't get radiosity to run because my computer doesn't have
enough memory. Boo...
 Post a reply to this message
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|  |  | On 14/08/12 06:19, jhu wrote:
> to somewhere. Couldn't get radiosity to run because my computer
> doesn't have enough memory. Boo...
>
   Fantastic! There are some very good details there... I just get the
impression that the corrosion streaks on the bridge supports are way too
similar to one another.
   About the radiosity, just using standard Radiosity_OutdoorLQ will
consume so much memory on this scene? Or you are already on the limit
thanks to the forest?
--
Jaime
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|  |  | On 14-8-2012 6:19, jhu wrote:
> to somewhere. Couldn't get radiosity to run because my computer doesn't have
> enough memory. Boo...
>
I like this!
Thomas
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|  |  | Jaime Vives Piqueres <jai### [at] ignorancia org> wrote:
> On 14/08/12 06:19, jhu wrote:
> > to somewhere. Couldn't get radiosity to run because my computer
> > doesn't have enough memory. Boo...
> >
>
>    Fantastic! There are some very good details there... I just get the
> impression that the corrosion streaks on the bridge supports are way too
> similar to one another.
>
>    About the radiosity, just using standard Radiosity_OutdoorLQ will
> consume so much memory on this scene? Or you are already on the limit
> thanks to the forest?
>
> --
> Jaime
Again a very fine scene from John. I had the same impression as I saw the
picture at the tc-rtc-contest to have seen this corrosion in another picture
sometimes, somewhere... I cannot remember, but it looks familiar in a way. I
have no idea to the radiosity issue. I have rendered scenes with millions of
abaro trees with 4 GB RAM and OutdoorHQ and run only into problems with the
rendering time.
Best regards,
Michael Post a reply to this message
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|  |  | "MichaelJF" <mi-### [at] t-online de> wrote:
> Jaime Vives Piqueres <jai### [at] ignorancia  org> wrote:
> > On 14/08/12 06:19, jhu wrote:
> > > to somewhere. Couldn't get radiosity to run because my computer
> > > doesn't have enough memory. Boo...
> > >
> >
> >    Fantastic! There are some very good details there... I just get the
> > impression that the corrosion streaks on the bridge supports are way too
> > similar to one another.
> >
> >    About the radiosity, just using standard Radiosity_OutdoorLQ will
> > consume so much memory on this scene? Or you are already on the limit
> > thanks to the forest?
> >
> > --
> > Jaime
>
> Again a very fine scene from John. I had the same impression as I saw the
> picture at the tc-rtc-contest to have seen this corrosion in another picture
> sometimes, somewhere... I cannot remember, but it looks familiar in a way. I
> have no idea to the radiosity issue. I have rendered scenes with millions of
> abaro trees with 4 GB RAM and OutdoorHQ and run only into problems with the
> rendering time.
>
> Best regards,
> Michael
Again I must apologize for being to hasty. Seems I have a little problem here
especially short before the tc-rtc-deadlines. I mistook jhu with juug and didn't
looked close enough.
Regards,
Michael Post a reply to this message
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