POV-Ray : Newsgroups : povray.binaries.images : Door/frame basic stage. Server Time
8 Nov 2024 12:36:20 EST (-0500)
  Door/frame basic stage. (Message 1 to 4 of 4)  
From: StephenS
Subject: Door/frame basic stage.
Date: 11 Aug 2012 19:30:02
Message: <web.5026e9cdcf9e7ea2c0b1b4a70@news.povray.org>
I'm working on an indoor scene of a door/frame and wall.
Later I'll reuse the basic stage and change the style of door/frame.

This is the first time I'm useing Lightsys, but so far not for pigments.
The intended audience is for a glossy trade magazine/handout.
The original file is 2400x1800, resized for posting.

Suggestions for makeing it better?

Stephen S


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Download 'basic_stage_stc49_door_window_bd.png' (709 KB)

Preview of image 'basic_stage_stc49_door_window_bd.png'
basic_stage_stc49_door_window_bd.png


 

From: Jaime Vives Piqueres
Subject: Re: Door/frame basic stage.
Date: 12 Aug 2012 06:53:08
Message: <50278b14$1@news.povray.org>
On 12/08/12 01:26, StephenS wrote:
> I'm working on an indoor scene of a door/frame and wall.
> Later I'll reuse the basic stage and change the style of door/frame.
>
> This is the first time I'm useing Lightsys, but so far not for pigments.
> The intended audience is for a glossy trade magazine/handout.
> The original file is 2400x1800, resized for posting.
>
> Suggestions for makeing it better?

   Just reduce a little the overall brightness. And perhaps the inside 
frame seems like a bit too prominent... looks great otherwise.

--
Jaime


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From: StephenS
Subject: Re: Door/frame basic stage.
Date: 12 Aug 2012 07:40:01
Message: <web.502794efaa8ffb6eaf9e49320@news.povray.org>
Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:
....
>    Just reduce a little the overall brightness. And perhaps the inside
> frame seems like a bit too prominent... looks great otherwise.
>
> --
> Jaime
I used the "demo_indoor1.pov" demo scene from Lightsys.
Three Halogen lights in the hallway with the camera. One fluorescent light in
the room behing the door.
From the demo scene:
// Brightness control (global light multiplier):
#declare Lightsys_Brightness=1/6; // adjust for a brighter/dimmer image
Is this the brightness your referring to?

The door has a window that sticks out of the door on either side. This is needed
to reach the desired sound attenuation rateing.

Stephen S


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From: StephenS
Subject: Re: Door/frame basic stage.
Date: 12 Aug 2012 08:10:00
Message: <web.50279cbdaa8ffb6eaf9e49320@news.povray.org>
"StephenS" <nomail@nomail> wrote:
.....
> Suggestions for makeing it better?
>
> Stephen S

The wall has a noticeable grain, approximately 45 degrees, even at this size
picture. I would like not to have this grain.

I'm useing:
global_settings{ noise_generator 3}

pigment {
  agate
  agate_turb 0.500
  color_map {
    [0.000 rgbft <0.851,0.745,0.502,0.000,0.000>]
    [0.872 rgbft <0.851,0.745,0.502,0.000,0.000>]
    [1.000 rgbft <0.804,0.671,0.353,0.000,0.000>]
  }

}

normal {
  agate, 0.250
  agate_turb 0.500
}

Is this just a limitation of agate?
Should I use an average of more than one?
Help.

Stephen S


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