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The first image (Quetzal.png) shows what POVRay renders using Constructive Solid
Geometry and the next image in my next post (Rheingold.png) shows the best that
Rheingold/3DWin5 converter can do with it and it leaves out a tremendous amount
of detail. Whole objects are missing, pyramids, stairways, interior walls, etc.
I want to be able to export my object, complete, to something like Blender,
etc. and Rheingold was given the best rating on the POVRay.org website for
conversion utilities. I really don't want to completely reconstruct objects
from the ground up in another program when I already have what I need
constructed in POVRay. Any help would be greatly appreciated.
Post a reply to this message
Attachments:
Download 'quetzal.png' (748 KB)
Preview of image 'quetzal.png'
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"bswearingen" <wil### [at] yahoocom> wrote:
> The first image (Quetzal.png) shows what POVRay renders using Constructive Solid
> Geometry and the next image in my next post (Rheingold.png) shows the best that
> Rheingold/3DWin5 converter can do with it and it leaves out a tremendous amount
> of detail. Whole objects are missing, pyramids, stairways, interior walls, etc.
> I want to be able to export my object, complete, to something like Blender,
> etc. and Rheingold was given the best rating on the POVRay.org website for
> conversion utilities. I really don't want to completely reconstruct objects
> from the ground up in another program when I already have what I need
> constructed in POVRay. Any help would be greatly appreciated.
Here is what Rheingold did with my file usnig the 3DWin5 conversion utility.
Post a reply to this message
Attachments:
Download 'rheingold.png' (78 KB)
Preview of image 'rheingold.png'
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"bswearingen" <wil### [at] yahoocom> wrote:
> The first image (Quetzal.png) shows what POVRay renders using Constructive Solid
> Geometry and the next image in my next post (Rheingold.png) shows the best that
> Rheingold/3DWin5 converter can do with it and it leaves out a tremendous amount
> of detail. Whole objects are missing, pyramids, stairways, interior walls, etc.
> I want to be able to export my object, complete, to something like Blender,
> etc. and Rheingold was given the best rating on the POVRay.org website for
> conversion utilities. I really don't want to completely reconstruct objects
> from the ground up in another program when I already have what I need
> constructed in POVRay. Any help would be greatly appreciated.
Here is what Rheingold and 3Dwin5 could do with it.
Post a reply to this message
Attachments:
Download 'rheingold.png' (78 KB)
Preview of image 'rheingold.png'
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On 19-7-2012 17:13, bswearingen wrote:
> The first image (Quetzal.png) shows what POVRay renders using Constructive Solid
> Geometry and the next image in my next post (Rheingold.png) shows the best that
> Rheingold/3DWin5 converter can do with it and it leaves out a tremendous amount
> of detail. Whole objects are missing, pyramids, stairways, interior walls, etc.
> I want to be able to export my object, complete, to something like Blender,
> etc. and Rheingold was given the best rating on the POVRay.org website for
> conversion utilities. I really don't want to completely reconstruct objects
> from the ground up in another program when I already have what I need
> constructed in POVRay. Any help would be greatly appreciated.
>
Not much help but I think that the question should first be addressed to
Thomas Baier, the author of Rheingold/3DWin, as he can best answer to
what extent csg objects built in POV-Ray can be converted to other
formats. Mesh/mesh2 files and (smooth) triangle files should not give
problems but complex csg... I don't know.
CSG objects built with Moray can be converted to meshes easily but...
you cannot convert csg from POV-Ray to Moray.
Thomas
Post a reply to this message
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Thomas de Groot <tho### [at] degrootorg> wrote:
> On 19-7-2012 17:13, bswearingen wrote:
> > The first image (Quetzal.png) shows what POVRay renders using Constructive Solid
> > Geometry and the next image in my next post (Rheingold.png) shows the best that
> > Rheingold/3DWin5 converter can do with it and it leaves out a tremendous amount
> > of detail. Whole objects are missing, pyramids, stairways, interior walls, etc.
> > I want to be able to export my object, complete, to something like Blender,
> > etc. and Rheingold was given the best rating on the POVRay.org website for
> > conversion utilities. I really don't want to completely reconstruct objects
> > from the ground up in another program when I already have what I need
> > constructed in POVRay. Any help would be greatly appreciated.
> >
>
> Not much help but I think that the question should first be addressed to
> Thomas Baier, the author of Rheingold/3DWin, as he can best answer to
> what extent csg objects built in POV-Ray can be converted to other
> formats. Mesh/mesh2 files and (smooth) triangle files should not give
> problems but complex csg... I don't know.
>
> CSG objects built with Moray can be converted to meshes easily but...
> you cannot convert csg from POV-Ray to Moray.
>
> Thomas
I was afraid that I might get that answer and that is quite disconcerting. I
can't imagine that this problem hasn't been addressed with POVRay being such a
popular package, but if it hasn't then it hasn't and I am dreading having to
build these objects in some other modeller.
Post a reply to this message
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"bswearingen" <wil### [at] yahoocom> wrote:
> I was afraid that I might get that answer and that is quite disconcerting. I
> can't imagine that this problem hasn't been addressed with POVRay being such a
> popular package, but if it hasn't then it hasn't and I am dreading having to
> build these objects in some other modeller.
A more learned person than I am could explain why csg constructions are
difficult to convert. It has been explained here in the past iirc but I forgot.
Personally, I model most of my objects externally. The primary reason is that in
my POV-Ray scenes I prefer to work with meshes which are more parse and memory
friendly and render faster, especially in crowded scenes. While I love pure csg
building, it has moved to the background for me.
Thomas
Post a reply to this message
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On 19/07/2012 16:13, bswearingen wrote:
> The first image (Quetzal.png) shows what POVRay renders using Constructive Solid
> Geometry and the next image in my next post (Rheingold.png) shows the best that
> Rheingold/3DWin5 converter can do with it and it leaves out a tremendous amount
> of detail. Whole objects are missing, pyramids, stairways, interior walls, etc.
> I want to be able to export my object, complete, to something like Blender,
> etc. and Rheingold was given the best rating on the POVRay.org website for
> conversion utilities. I really don't want to completely reconstruct objects
> from the ground up in another program when I already have what I need
> constructed in POVRay. Any help would be greatly appreciated.
>
This link might be useful?
http://news.povray.org/povray.general/thread/%3C4b69e9ce$1@news.povray.org%3E/
Reuben
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On 02/08/2012 21:56, Reuben Pearse wrote:
> On 19/07/2012 16:13, bswearingen wrote:
>> The first image (Quetzal.png) shows what POVRay renders using
>> Constructive Solid
>> Geometry and the next image in my next post (Rheingold.png) shows the
>> best that
>> Rheingold/3DWin5 converter can do with it and it leaves out a
>> tremendous amount
>> of detail. Whole objects are missing, pyramids, stairways, interior
>> walls, etc.
>> I want to be able to export my object, complete, to something like
>> Blender,
>> etc. and Rheingold was given the best rating on the POVRay.org website
>> for
>> conversion utilities. I really don't want to completely reconstruct
>> objects
>> from the ground up in another program when I already have what I need
>> constructed in POVRay. Any help would be greatly appreciated.
>>
>
>
> This link might be useful?
> http://news.povray.org/povray.general/thread/%3C4b69e9ce$1@news.povray.org%3E/
>
>
> Reuben
Try the discussion on this link as well
http://news.povray.org/povray.binaries.images/thread/%3Cweb.4e98e599fbaf2a34a3bfeb720@news.povray.org%3E/
Reuben
Post a reply to this message
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