POV-Ray : Newsgroups : povray.binaries.images : Smooth CSG Car WIP Server Time
1 Nov 2024 20:25:11 EDT (-0400)
  Smooth CSG Car WIP (Message 1 to 8 of 8)  
From: Tek
Subject: Smooth CSG Car WIP
Date: 11 Mar 2012 16:05:00
Message: <web.4f5d041d8eb334278ad7eaa80@news.povray.org>
I've been playing with some more complicated shapes using my smooth CSG macros.
It's not finished yet, but I wanted to share it anyway because it looks pretty
good!

Render time 15 minutes (on my Core i7 2600k).

--
Tek
http://www.evilsuperbrain.com


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scsg_vehicle.png


 

From: Christian Froeschlin
Subject: Re: Smooth CSG Car WIP
Date: 11 Mar 2012 19:33:55
Message: <4f5d3663$1@news.povray.org>
Tek wrote:
> I've been playing with some more complicated shapes using my smooth CSG macros.
> It's not finished yet, but I wanted to share it anyway because it looks pretty
> good!

that's pretty impressive ... especially that you also have
such control over the contours that the parts fit together.


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From: Robert McGregor
Subject: Re: Smooth CSG Car WIP
Date: 11 Mar 2012 19:45:01
Message: <web.4f5d37de69c9288494d713cc0@news.povray.org>
Christian Froeschlin <chr### [at] chrfrde> wrote:
> that's pretty impressive ... especially that you also have
> such control over the contours that the parts fit together.

I agree, this is really interesting stuff. Have you tried exporting a
tessellated mesh? (maybe via the isosurface approximation macros?). Just curious
how that would turn out to speed up render times...

Cheers
-------------------------------------------------
www.McGregorFineArt.com


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From: Tek
Subject: Re: Smooth CSG Car WIP
Date: 11 Mar 2012 21:20:01
Message: <web.4f5d4e6569c928848ad7eaa80@news.povray.org>
"Robert McGregor" <rob### [at] mcgregorfineartcom> wrote:
> Christian Froeschlin <chr### [at] chrfrde> wrote:
> > that's pretty impressive ... especially that you also have
> > such control over the contours that the parts fit together.
>
> I agree, this is really interesting stuff. Have you tried exporting a
> tessellated mesh? (maybe via the isosurface approximation macros?). Just curious
> how that would turn out to speed up render times...
>
> Cheers
> -------------------------------------------------
> www.McGregorFineArt.com

But if I wanted a mesh of a car it would be easier to build one in a mesh
editing program than to generate one from my isosurface.

Additionally I think the thin edges on the doors (which are not seperate
objects, just a cut carved into the surface) would cause problems for any
tesselation algorithm.


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From: John VanSickle
Subject: Re: Smooth CSG Car WIP
Date: 12 Mar 2012 19:16:34
Message: <4f5e83d2$1@news.povray.org>
On 3/11/2012 3:59 PM, Tek wrote:
> I've been playing with some more complicated shapes using my smooth CSG macros.
> It's not finished yet, but I wanted to share it anyway because it looks pretty
> good!
>
> Render time 15 minutes (on my Core i7 2600k).

Although the ability to do nice curves is apparent, the angular look 
that this particular model has would be useful as well.  This one has an 
Eastern Bloc look to it.

Regards,
John


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From: Tek
Subject: Re: Smooth CSG Car WIP
Date: 13 Mar 2012 06:00:01
Message: <web.4f5f19a869c92884282d16a80@news.povray.org>
John VanSickle <evi### [at] KOSHERhotmailcom> wrote:
>
> Although the ability to do nice curves is apparent, the angular look
> that this particular model has would be useful as well.  This one has an
> Eastern Bloc look to it.
>
> Regards,
> John

I can see what you mean, though I was actually aiming for the look of a Japanese
car from the 80's. Something like an AE86.

Regarding the curves, I was initially planning to build a curvy supercar to show
off the smoothin. But during a test render I noticed how nicely it could do more
subtle curves on a very angular shape. I'll probably attempt something curvier
after this, but the angular shape is easier.


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From: Tek
Subject: Re: Smooth CSG Car WIP
Date: 15 Mar 2012 09:35:00
Message: <web.4f61ef6a69c92884c27779360@news.povray.org>
Updated version. It's starting to look pretty good. Just needs some kind of
interior and some other details.

Though render time has increased. This took 35 minutes.


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Attachments:
Download 'scsg_vehicle.png' (177 KB)

Preview of image 'scsg_vehicle.png'
scsg_vehicle.png


 

From: nemesis
Subject: Re: Smooth CSG Car WIP
Date: 15 Mar 2012 10:10:01
Message: <web.4f61f75e69c92884d2e152f80@news.povray.org>
"Tek" <tek### [at] evilsuperbraincom> wrote:
> Updated version. It's starting to look pretty good. Just needs some kind of
> interior and some other details.
>
> Though render time has increased. This took 35 minutes.

How about some metallic paint and HDR?


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