POV-Ray : Newsgroups : povray.binaries.images : Space lego Server Time: 23 Oct 2019 02:04:48 GMT
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From: Bill Pragnell
Subject: Space lego
Date: 27 Jul 2011 20:50:01
Message: <web.4e3078feb6b011818872c39a0@news.povray.org>
I finally found some time to do some rendering recently, and went back to the
space lego...

Instructions from Brickfactory (www.brickfactory.info
Modelled with Bricksmith/LDraw (www.ldraw.org
Hoses synthed with LSynth (see ldraw)
POV-Ray parts from LGEO (www.digitalbricks.org/lgeo.html
Converted with l3p (see ldraw)
Rendered with POV-Ray3.7

Funfunfun :)

Bill


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From: Bill Pragnell
Subject: Re: Space lego
Date: 27 Jul 2011 20:55:01
Message: <web.4e307a3729ba37ff8872c39a0@news.povray.org>
....and another one


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From: Stephen
Subject: Re: Space lego
Date: 27 Jul 2011 23:49:00
Message: <4e30a3ec$1@news.povray.org>
On 27/07/2011 9:51 PM, Bill Pragnell wrote:
> ....and another one

Stop showing off :-P

Really, really good. :-D

-- 
Regards
     Stephen


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From: Thomas de Groot
Subject: Re: Space lego
Date: 28 Jul 2011 06:49:08
Message: <4e310664$1@news.povray.org>
On 27-7-2011 22:45, Bill Pragnell wrote:
> I finally found some time to do some rendering recently, and went back to the
> space lego...
>
> Instructions from Brickfactory (www.brickfactory.info
> Modelled with Bricksmith/LDraw (www.ldraw.org
> Hoses synthed with LSynth (see ldraw)
> POV-Ray parts from LGEO (www.digitalbricks.org/lgeo.html
> Converted with l3p (see ldraw)
> Rendered with POV-Ray3.7
>
> Funfunfun :)
>
> Bill

LOL! Excellent work.

Thomas


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From: Bill Pragnell
Subject: Re: Space lego
Date: 28 Jul 2011 08:30:00
Message: <web.4e311cdf29ba37ff6dd25f0b0@news.povray.org>
Stephen <mcavoys_at@aoldotcom> wrote:
> On 27/07/2011 9:51 PM, Bill Pragnell wrote:
> > ....and another one
>
> Stop showing off :-P

If nobody showed off, there wouldn't be any images to look at ;-)


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From: Stephen
Subject: Re: Space lego
Date: 28 Jul 2011 12:42:41
Message: <4e315941@news.povray.org>
On 28/07/2011 9:25 AM, Bill Pragnell wrote:
> Stephen<mcavoys_at@aoldotcom>  wrote:
>> On 27/07/2011 9:51 PM, Bill Pragnell wrote:
>>> ....and another one
>>
>> Stop showing off :-P
>
> If nobody showed off, there wouldn't be any images to look at ;-)
>

There is truth in what you say.

-- 
Regards
     Stephen


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From: s day
Subject: Re: Space lego
Date: 28 Jul 2011 19:35:01
Message: <web.4e31b9bc29ba37ff14346be40@news.povray.org>
Great images, the first one looks a bit grainy at the rear and also on the
flexible pipes, could just be the render quality settings. Other than that
excellent quality images and good lego models. Do you have to place the pieces
individually. Could probably find this out myself if I checked out the links
;-).

Sean


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From: Bill Pragnell
Subject: Re: Space lego
Date: 28 Jul 2011 21:35:01
Message: <web.4e31d59329ba37ff8872c39a0@news.povray.org>
"s.day" <s.d### [at] uelacuk> wrote:
> Great images, the first one looks a bit grainy at the rear and also on the
> flexible pipes, could just be the render quality settings.

Cheers! I expect I could crank up the aa and radiosity a bit...

>  Do you have to place the pieces
> individually.

Yep! Quite slow but also quite satisfying :)


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From: SafePit
Subject: Re: Space lego
Date: 30 Jul 2011 06:05:00
Message: <web.4e339ed929ba37ff101cf8500@news.povray.org>
"Bill Pragnell" <bil### [at] hotmailcom> wrote:
> ....and another one

Nice, is this a brickshelf design as well.  The gray wheels are interesting. I'm
used to black in the classic models.


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From: Bill Pragnell
Subject: Re: Space lego
Date: 30 Jul 2011 10:00:00
Message: <web.4e33d5eb29ba37ff8872c39a0@news.povray.org>
"SafePit" <ste### [at] reids4funcom> wrote:
> Nice, is this a brickshelf design as well.  The gray wheels are interesting. I'm
> used to black in the classic models.

Hmm, good point, I don't think they're supposed to be grey. I've had to tweak
the textures extensively from what LGEO produces, so I've obviously got some
more to do. Probably the ambient - the converter seems to assume POV-Ray 3.1!
Current task: going through the include files and adding photon blocks to
transparent items.

Instructions from the link given, I should look at brickshelf by the sounds of
it!

Bill


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