"Yadgar" <yaz### [at] gmx de> wrote:
> If you aim at a somewhat "realistic" rendition, you could add a "fade_distance"
> statement to the light_source to make the light fade in some distance from the
> sphere...
Even though it was just a test image, I couldn't resist the temptation to play
around with it a bit--so I did add fade_distance and fade_power to the light,
plus a heightfield. Maybe I'll add some seagrass as well. (It's not meant to be
super-realistic, just a fun little exercise; but such scenes of mine usually
have a way of 'growing', with one idea leading to another. I may yet make it
more realistic.)
Ken
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