POV-Ray : Newsgroups : povray.binaries.images : New Interior Scene Server Time
2 Nov 2024 18:50:33 EDT (-0400)
  New Interior Scene (Message 1 to 9 of 9)  
From: POVManiac
Subject: New Interior Scene
Date: 30 Mar 2010 18:35:01
Message: <web.4bb27b9b5de91ec0d9baecb00@news.povray.org>
Need Advice on how to go about making curtains for the windows


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From: Dave Blandston
Subject: Re: New Interior Scene
Date: 30 Mar 2010 21:55:01
Message: <web.4bb2ab39ba930263cba3fb0f0@news.povray.org>
"POVManiac" <sou### [at] yahoocom> wrote:
> Need Advice on how to go about making curtains for the windows

Well, there's this patch http://tofbouf.free.fr/clothray/index_en.html which
I've never used, but the sample scenes sure look great...

That's a beautiful picture you're working on. Don't forget to post it again when
it's finished!

Regards,
Dave Blandston


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From: Darren New
Subject: Re: New Interior Scene
Date: 30 Mar 2010 23:41:07
Message: <4bb2c453$1@news.povray.org>
POVManiac wrote:
>    Need Advice on how to go about making curtains for the windows

I uses a prism based on a linear_sweep cubic_spline, picking a bunch of 
points going from left to right, then from right to left, picking randomly 
for the curtain width.  Then I used Rune's velvet texture.  It wound up 
looking like this:

http://darren.s3.amazonaws.com/Castle/SavedOUT/TopView0C.jpg

http://darren.s3.amazonaws.com/Castle/SavedOUT/Keep_100_40_1_e.html

http://darren.s3.amazonaws.com/Castle/SavedOUT/Keep_87_97_1_s.html

-- 
Darren New, San Diego CA, USA (PST)
   Yes, we're traveling together,
   but to different destinations.


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From: Nekar Xenos
Subject: Re: New Interior Scene
Date: 31 Mar 2010 02:56:23
Message: <op.vae6vye6ufxv4h@go-dynamite>
On Wed, 31 Mar 2010 00:30:51 +0200, POVManiac <sou### [at] yahoocom> wrote:

>    Need Advice on how to go about making curtains for the windows

I would use bezier patches, it gives you a lot of control. Or else try  
clothray cloth simulation.

-Nekar Xenos-


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From: "Jérôme M. Berger"
Subject: Re: New Interior Scene
Date: 31 Mar 2010 16:57:42
Message: <4bb3b746$1@news.povray.org>
Dave Blandston wrote:
> "POVManiac" <sou### [at] yahoocom> wrote:
>> Need Advice on how to go about making curtains for the windows
> 
> Well, there's this patch http://tofbouf.free.fr/clothray/index_en.html 
which
> I've never used, but the sample scenes sure look great...
> 
	Or this tool http://jeberger.free.fr/povray/cloth/cloth.html which,
not being a patch, works with all versions of POV (the downside is
that it only supports collisions with a limited set of primitives,
but that shouldn't be a problem here since you won't have any
collisions anyway...)

		Jerome
-- 
mailto:jeb### [at] freefr
http://jeberger.free.fr
Jabber: jeb### [at] jabberfr


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From: POVManiac
Subject: Re: New Interior Scene
Date: 4 Apr 2010 08:20:01
Message: <web.4bb883c9ba930263d9baecb00@news.povray.org>
"POVManiac" <sou### [at] yahoocom> wrote:
> Need Advice on how to go about making curtains for the windows

  Went with blinds in stead. Here is an update.


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From: Thomas de Groot
Subject: Re: New Interior Scene
Date: 5 Apr 2010 03:22:54
Message: <4bb98fce@news.povray.org>
"POVManiac" <sou### [at] yahoocom> schreef in bericht 
news:web.4bb883c9ba930263d9baecb00@news.povray.org...
> "POVManiac" <sou### [at] yahoocom> wrote:
>> Need Advice on how to go about making curtains for the windows
>
>  Went with blinds in stead. Here is an update.
>
Nice.

I suppose that the extreme symmetry of the room (and camera position) has a 
(building) purpose, but personally, I would like to see a bit of *confusion* 
in the composition of the scene: position of the foreground jars, 
rotation/position of the carpet and the bench/armchairs/table. Also the 
blades of the ventilator whic are exactly oriented with respect to 
room/camera. And some nice thinks on the walls of course...  And the camera 
could be positioned off-center, and maybe a little lower.

Thomas


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From: Christian Froeschlin
Subject: Re: New Interior Scene
Date: 5 Apr 2010 13:11:03
Message: <4bba19a7$1@news.povray.org>
What confuses me a bit are the shadows (or the lack
thereof?) In particular, my eyes sometimes interpret
the image as featuring a flying carpet ;)

Nice job otherwise.

It has a very symmetric composition indeed but there is
a certain appeal in discovering the asymmetric details.
I got 5 so far ;)


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From: Alain
Subject: Re: New Interior Scene
Date: 5 Apr 2010 13:42:08
Message: <4bba20f0$1@news.povray.org>

> "POVManiac"<sou### [at] yahoocom>  wrote:
>> Need Advice on how to go about making curtains for the windows
>
>    Went with blinds in stead. Here is an update.

As Christian said: Where are the shadows? Did you set everything as 
no_shadow, or did you use only shadowless light_source?
If you used no_shadow to hide some mesh artefacts, I suggest using some 
localised subdivision in the problem areas instead. The artefacts will 
be smaller, thus less visible. Also, using a non-unifors texture can 
also help.

It would be interesting to break that to  perfect disposition. Even a 
geometry freak can't get such a clean disposition. Just jittering, 
rotations and translation, the furniture by a small amount can improve 
things.


Alain


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