POV-Ray : Newsgroups : povray.binaries.images : Another point of view Server Time
28 Apr 2024 20:22:24 EDT (-0400)
  Another point of view (Message 11 to 20 of 82)  
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From: Dre
Subject: Re: Another point of view
Date: 4 Nov 2009 20:57:35
Message: <4af2310f@news.povray.org>
"H. Karsten" <h-karsten()web.de> wrote in message 
news:web.4af2251f234deab629dd4f5a0@news.povray.org...
> OK, next try to upload the picture.
>
> I've started to continue with the shoulder.
>
> Holger.
>
>

Incredible!

This makes the robot I made a few months back look very very sad indeed!

*Awesome* work, I know how time consuming and confusing it can get!

Cheers Dre


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From: clipka
Subject: Re: Another point of view
Date: 4 Nov 2009 23:41:11
Message: <4af25767$1@news.povray.org>
nemesis schrieb:

> Good to see HDR in povray too, though I have no clue how to use the latest
> features being implemented at all...

Usually the change list on the beta page includes a brief overview of 
the syntax of the feature.

As for Radiance HDR, it's just another file type available for in- and 
output, using the "hdr" keyword instead of, say, "png" or "jpeg", and 
"+FH" instead of e.g. "+FN" or "+FJ", exactly as in MegaPOV (though 
POV-Ray 3.7 does not support the "light probe" map type, so you'll need 
to convert to spherical mapping with some external tool). OpenEXR is 
even better though ("exr" and "+FE", respectively).


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From: H  Karsten
Subject: Re: Another point of view
Date: 5 Nov 2009 02:25:01
Message: <web.4af27cbf234deab6da6353d60@news.povray.org>
>
> please, do. This rocks too much!
>
> Good to see HDR in povray too, though I have no clue how to use the latest
> features being implemented at all...

Sorry, to tired to day ;)

Well actually there is no HDR in the scene - just a tga-file. I'm using MegaPov
0.6 for the texture, I like the blurry reflection. It does not support HDR.

Holger :)


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From: nemesis
Subject: Re: Another point of view
Date: 6 Nov 2009 00:00:00
Message: <web.4af3ac9a234deab67c88d19c0@news.povray.org>
"H. Karsten" <h-karsten()web.de> wrote:
> >
> > please, do. This rocks too much!
> >
> > Good to see HDR in povray too, though I have no clue how to use the latest
> > features being implemented at all...
>
> Sorry, to tired to day ;)
>
> Well actually there is no HDR in the scene - just a tga-file. I'm using MegaPov
> 0.6 for the texture, I like the blurry reflection. It does not support HDR.

I see.

and thanks for the heads-up, clipka.


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From: H  Karsten
Subject: Re: Another point of view
Date: 6 Nov 2009 13:30:01
Message: <web.4af4699b234deab6da6353d60@news.povray.org>
I didn't finished this part because I'm not sure if I like it.

Also it will make a lot of trouble, when it has to being animated.

If someone have an idea, just draw it roughly. When its good, I will use it.

Holger


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From: H  Karsten
Subject: Re: Another point of view
Date: 6 Nov 2009 15:55:00
Message: <web.4af48cca234deab629dd4f5a0@news.povray.org>
A more detail picture - OK, there are no details at the moment ;)


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From: H  Karsten
Subject: Re: Another point of view
Date: 7 Nov 2009 12:45:02
Message: <web.4af5b1a5234deab6da6353d60@news.povray.org>
OK, I trough it away. Here a new concept with a round element. More like a
motor.

Holger


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From: H  Karsten
Subject: Re: Another point of view
Date: 8 Nov 2009 06:15:01
Message: <web.4af6a7bd234deab6da6353d60@news.povray.org>
And one more detailed

Holger


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From: Stephen
Subject: Re: Another point of view
Date: 8 Nov 2009 07:29:34
Message: <4af6b9ae@news.povray.org>
H. Karsten wrote:
> And one more detailed
> 
> Holger
> 
> 
> ------------------------------------------------------------------------
> 


hex object, on the pipe work, is for. If it is a connector it should 
look something like the one I just threw together, attached below.

-- 

Best Regards,
	Stephen


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From: Alain
Subject: Re: Another point of view
Date: 8 Nov 2009 10:20:59
Message: <4af6e1db$1@news.povray.org>

> H. Karsten wrote:
>> And one more detailed
>>
>> Holger
>>
>>
>> ------------------------------------------------------------------------
>>
> 

> hex object, on the pipe work, is for. If it is a connector it should 
> look something like the one I just threw together, attached below.
> 
> 
> ------------------------------------------------------------------------
> 
There ARE real one piece, solid, connectors just like those. I personaly 
saw a soem on actual working machinery. The thread is normal for one 
half, and inverted for the other. You insert both pipes and just screw it.

It's the kind that you sugest that I have seen the less.



Alain


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