POV-Ray : Newsgroups : povray.binaries.images : anaglyph Server Time
14 Nov 2024 12:23:48 EST (-0500)
  anaglyph (Message 1 to 8 of 8)  
From: alphaQuad
Subject: anaglyph
Date: 10 May 2009 21:35:00
Message: <web.4a077f98cd6b4aef798649f0@news.povray.org>
thanks to Paul Bourke for the stereo

out ...


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From: alphaQuad
Subject: Re: anaglyph
Date: 10 May 2009 22:00:00
Message: <web.4a0786621ec2c313f798649f0@news.povray.org>
"alphaQuad" <alp### [at] earthlinknet> wrote:
> thanks to Paul Bourke for the stereo
>
> out ...

and way out


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From: alphaQuad
Subject: Re: anaglyph
Date: 10 May 2009 22:50:01
Message: <web.4a07914f1ec2c313f798649f0@news.povray.org>
"alphaQuad" <alp### [at] earthlinknet> wrote:
> "alphaQuad" <alp### [at] earthlinknet> wrote:
> > thanks to Paul Bourke for the stereo
> >
> > out ...
>
> and way out

providing a 1280 resolution and a pair of red/blue shades,
SEE THEM
side by side 4 feet away, as you move back it focuses and images move out with
you.

seeing this makes me want more.

here they side by side
http://home.earthlink.net/~povraytrace/
(for a short time)


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From: alphaQuad
Subject: Re: anaglyph
Date: 3 Jun 2009 21:30:00
Message: <web.4a27233e1ec2c31370748c60@news.povray.org>
PoseRay pov-output was disappointing and can't see any smoothing option. PoseRay
made unnecessary normal_indices.

Does PoseRay have this smoothing option for a mesh2? Took about one minute to
get these 16,833 norms from my mesh dll. (looped for 16833*28321 = 476,727,393)

big DIF


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From: clipka
Subject: Re: anaglyph
Date: 4 Jun 2009 03:15:01
Message: <web.4a2773b31ec2c313ffe9765f0@news.povray.org>
"alphaQuad" <alp### [at] earthlinknet> wrote:
> PoseRay pov-output was disappointing and can't see any smoothing option.

It's not in the "POV-Ray output" section, but rather in the "Groups" section.
("Faces, vertices & normals" has a "Recalculate Normals" button that generates
smooth normals, while "Subdivision" provides a way to... well, obviously
subdivide :)).


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From: alphaQuad
Subject: Re: anaglyph
Date: 4 Jun 2009 12:30:01
Message: <web.4a27f5821ec2c313db57da4b0@news.povray.org>
"clipka" <nomail@nomail> wrote:
> "alphaQuad" <alp### [at] earthlinknet> wrote:
> > PoseRay pov-output was disappointing and can't see any smoothing option.
>
> It's not in the "POV-Ray output" section, but rather in the "Groups" section.
> ("Faces, vertices & normals" has a "Recalculate Normals" button that generates
> smooth normals, while "Subdivision" provides a way to... well, obviously
> subdivide :)).

WOW I knew FlyerX was a god, but you can't even see me in his shadow.
(PoseRay is FlyerX work isn't it)

There is: Normal Sum, Angle-weighted Sum, Unique Normal Sum, and Inverse Area
Sum! And more options I'd never have thought of.

Under the list of objects (where only one mesh can be selected), it says "only
visible groups will be modified".

Hit update button and whatever was selected is deselected.

norms for main hull= (Normal Sum) !cease angle = 90
normal_vectors{
21056,
<1,0,0>,
<1,0,0>,
<1,0,0>,
<1,0,0>,

  !cease angle = 180
16925, //still too many
<0.6289586,-0.6041881,-0.4892523>,

norms for previous image:
normal_vectors{
16833,
<0.242711,-0.839791,-0.485637>, even with CA=180, norms are different
}
So if I wanted to smooth the main hull only and nothing else, I'd need my own
programming apparently, for it seems you can only smooth ALL objects, (don't
quote me on that, still not certain)

I do things in a pinch like this with a scripting program that can load and run
compiled programs. I'd be useless and lost without it. Scripted smoothing took
3-4 days to loop 500 million, compiled version less than a minute. Considerable
advancement. Still need PoseRay to do the main work, obviously.


Thanks for the input clipka!


http://home.earthlink.net/~povraytrace/
With link to Win32 POVray v3.63, example scripts now linked.

Bet you can script stereo and use Megapov for motionblur, but v3.63 would be
much easier. ZeroParallax is your monitor screen. Anything in front of
ZeroParallax sits outside the monitor, FYI.


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From: clipka
Subject: Re: anaglyph
Date: 4 Jun 2009 13:15:01
Message: <web.4a2800ff1ec2c313f708085d0@news.povray.org>
"alphaQuad" <alp### [at] earthlinknet> wrote:
> Under the list of objects (where only one mesh can be selected), it says "only
> visible groups will be modified".

You can hide objects (and thereby "protect" them so they won't be smoothed) by
clicking on... um, *some* of those icons in the groups list.


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From: alphaQuad
Subject: Re: anaglyph
Date: 4 Jun 2009 13:35:00
Message: <web.4a2804da1ec2c313db57da4b0@news.povray.org>
"clipka" <nomail@nomail> wrote:
> "alphaQuad" <alp### [at] earthlinknet> wrote:
> > Under the list of objects (where only one mesh can be selected), it says "only
> > visible groups will be modified".
>
> You can hide objects (and thereby "protect" them so they won't be smoothed) by
> clicking on... um, *some* of those icons in the groups list.

If it said ".. only visible 'icons' ..." or something like I might have clicked
the icon. DOh! I'd never have gotten that without you!

But each time I have to compile my own logic, I get better at it. No cloud
without a silver lining?

Thanks again!

If I found a Genie in a bottle I'd turn all crappy restaurants into an Outback!
(among other things)


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