POV-Ray : Newsgroups : povray.binaries.images : Lake Scene Server Time
14 Nov 2024 14:17:09 EST (-0500)
  Lake Scene (Message 1 to 7 of 7)  
From: DungBeatle
Subject: Lake Scene
Date: 24 Apr 2009 14:45:01
Message: <web.49f20866a12df7e5afe095d20@news.povray.org>
MegaPov 1.2.1 for motion blur

The ground looks too much like carpet.
Not sure what to do about that.

The trees are all one "species" and colors, so I want to make some more variety
there.

The clouds are media and really slow.

Looking for improvement!


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From: DungBeatle
Subject: Re: Lake Scene
Date: 24 Apr 2009 16:55:00
Message: <web.49f226013e27d19b4906ddf60@news.povray.org>
Sorry about the size! oops...


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From: Reactor
Subject: Re: Lake Scene
Date: 24 Apr 2009 17:40:00
Message: <web.49f231463e27d19be126a2d90@news.povray.org>
"DungBeatle" <nomail@nomail> wrote:
> MegaPov 1.2.1 for motion blur
>
> The ground looks too much like carpet.
> Not sure what to do about that.
>
> The trees are all one "species" and colors, so I want to make some more variety
> there.
>
> The clouds are media and really slow.
>
> Looking for improvement!


It looks like it is off to a very good start.  You may want to consider using
radiosity or increasing the ambient light so that the shadows on the small
island are not so dark.  The clouds look pretty good, but I think increasing
the samples would improve them.

Of course, both of these recommendations will result in an increased rendering
time.

-Reactor


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From: Thomas de Groot
Subject: Re: Lake Scene
Date: 25 Apr 2009 03:36:50
Message: <49f2bd92$1@news.povray.org>
A little trick I learned from Hildur Kolbrun: render the sky separately with 
a spherical camera, and map the result on a sphere in this scene. At least 
it will speed up this one. Also, using megapov or version 3.7, you can 
render the sky in .hdr, respectively .exr format and render the landscape 
with hdri.

Thomas


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From: DungBeatle
Subject: Re: Lake Scene
Date: 27 Apr 2009 14:15:01
Message: <web.49f5f5143e27d19bafe095d20@news.povray.org>
"Reactor" <rea### [at] hotmailcom> wrote:
> It looks like it is off to a very good start.  You may want to consider using
> radiosity or increasing the ambient light so that the shadows on the small

I shall try it. I was under the impression radiosity was better suited for
indoor scenes...

> island are not so dark.  The clouds look pretty good, but I think increasing
> the samples would improve them.

OK, I will try that...

> Of course, both of these recommendations will result in an increased rendering
> time.
>
> -Reactor

Definitely going to make this a long render..
Thanks for your suggestions!
~db


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From: DungBeatle
Subject: Re: Lake Scene
Date: 27 Apr 2009 14:15:01
Message: <web.49f5f5763e27d19bafe095d20@news.povray.org>
"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> A little trick I learned from Hildur Kolbrun: render the sky separately with
> a spherical camera, and map the result on a sphere in this scene. At least
> it will speed up this one. Also, using megapov or version 3.7, you can
> render the sky in .hdr, respectively .exr format and render the landscape
> with hdri.
>
> Thomas

Very cool ideas! I shall try them.
Never tried hdri, I'm anxious now!
Thanks for you help...


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From: Alain
Subject: Re: Lake Scene
Date: 27 Apr 2009 20:00:39
Message: <49f64727$1@news.povray.org>
DungBeatle nous illumina en ce 2009-04-27 14:10 -->
> "Reactor" <rea### [at] hotmailcom> wrote:
>> It looks like it is off to a very good start.  You may want to consider using
>> radiosity or increasing the ambient light so that the shadows on the small
> 
> I shall try it. I was under the impression radiosity was better suited for
> indoor scenes...
> 
>> island are not so dark.  The clouds look pretty good, but I think increasing
>> the samples would improve them.
> 
> OK, I will try that...
> 
>> Of course, both of these recommendations will result in an increased rendering
>> time.
>>
>> -Reactor
> 
> Definitely going to make this a long render..
> Thanks for your suggestions!
> ~db
> 
Radiosity can work great for outdoor scenes. It's just the settings that are 
good for indoor may not correct for outdoor.
Indoor, you often need two or tree bounces, while outdoor, one is usualy enough 
for example.

-- 
Alain
-------------------------------------------------
You know you've been raytracing too long when you prefer bald romatic partners, 
because they're easier to model.
John VanSickle


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