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From: Carlo C 
Subject: What rotten granite!
Date: 20 Apr 2009 08:35:01
Message: <web.49ec6be81110a74fdf44ecbb0@news.povray.org>
A 2d experiment, granite, granite, granite... rotten granite.
Personally I find this granite obscene.
POV-Ray, obviously, no-antialias, with minor postprocessing: contrast and
saturation.


--
Carlo


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From: sooperFoX
Subject: Re: What rotten granite!
Date: 20 Apr 2009 13:10:01
Message: <web.49ecac47803bf3503e3c08aa0@news.povray.org>
"Carlo C." <nomail@nomail> wrote:
> A 2d experiment, granite, granite, granite... rotten granite.
> Personally I find this granite obscene.
> POV-Ray, obviously, no-antialias, with minor postprocessing: contrast and
> saturation.

To me, it looks almost like a satellite photo of a rocky, mountainous
countryside. I like it! :)

Does it look any 'better' with anti-aliasing?


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From: stbenge
Subject: Re: What rotten granite!
Date: 20 Apr 2009 14:53:35
Message: <49ecc4af$1@news.povray.org>
Carlo C. wrote:
> A 2d experiment, granite, granite, granite... rotten granite.
> Personally I find this granite obscene.
> POV-Ray, obviously, no-antialias, with minor postprocessing: contrast and
> saturation.

My first thought is that the large-scale staining occurs too frequently. 
Then I see that you might be using the "granite" pattern for the grains. 
I find that "crackle solid" gives a more realistic appearance as it 
simulates the crystalline nature of real granite. Real granite is 
usually composed of quartz, feldspar and mica. The mica and feldspar 
occur as crystal grains, the quartz occurs as amorphous, blob-like 
grains. The quartz is a bluish white, the feldspar an off-white, 
possibly pink color (I can't see pink too well), and the mica in granite 
is most often a greenish or reddish copper color, but very, very dark of 
course.

You might already be using crackle solid for the grains, but I can't 
tell by your picture. If not, then consider finding a chunk of real 
granite and studying it from a crackle solid perspective.

I hope some of this helps.

Sam


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From: Carlo C 
Subject: Re: What rotten granite!
Date: 21 Apr 2009 03:35:00
Message: <web.49ed76aa803bf350fbcbd9ae0@news.povray.org>
stbenge <" <-"@hotmail.com> wrote:
> Carlo C. wrote:
> > A 2d experiment, granite, granite, granite... rotten granite.
> > Personally I find this granite obscene.
> > POV-Ray, obviously, no-antialias, with minor postprocessing: contrast and
> > saturation.
>
> My first thought is that the large-scale staining occurs too frequently.
> Then I see that you might be using the "granite" pattern for the grains.
> I find that "crackle solid" gives a more realistic appearance as it
> simulates the crystalline nature of real granite. Real granite is
> usually composed of quartz, feldspar and mica. The mica and feldspar
> occur as crystal grains, the quartz occurs as amorphous, blob-like
> grains. The quartz is a bluish white, the feldspar an off-white,
> possibly pink color (I can't see pink too well), and the mica in granite
> is most often a greenish or reddish copper color, but very, very dark of
> course.
>
> You might already be using crackle solid for the grains, but I can't
> tell by your picture. If not, then consider finding a chunk of real
> granite and studying it from a crackle solid perspective.
>
> I hope some of this helps.
>
> Sam

Sam, I very much appreciate your comment.
Your tips are really useful, and I will remember them when really try to achieve
a photorealistic texture.
This is actually only an (weird) experiment.
Thank you!
:-)

<off-topic>
Some news on the *Luminous Bloom* ?
An update version?
</off-topic>

--
Carlo


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From: Carlo C 
Subject: Re: What rotten granite!
Date: 21 Apr 2009 03:40:01
Message: <web.49ed775b803bf350fbcbd9ae0@news.povray.org>
"sooperFoX" <bon### [at] gmailcom> wrote:
> "Carlo C." <nomail@nomail> wrote:
> > A 2d experiment, granite, granite, granite... rotten granite.
> > Personally I find this granite obscene.
> > POV-Ray, obviously, no-antialias, with minor postprocessing: contrast and
> > saturation.
>
> To me, it looks almost like a satellite photo of a rocky, mountainous
> countryside. I like it! :)

Really?
Interesting perspective.

>
> Does it look any 'better' with anti-aliasing?

Oh, without antialias only to have a sort of *sharpen effect*.
Thanks for your comment!
:-)

--
Carlo


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From: stbenge
Subject: Re: What rotten granite!
Date: 21 Apr 2009 16:18:36
Message: <49ee2a1c@news.povray.org>
Carlo C. wrote:
> Sam, I very much appreciate your comment.
> Your tips are really useful, and I will remember them when really try to achieve
> a photorealistic texture.
> This is actually only an (weird) experiment.
> Thank you!
> :-)

Carlo,

I try to help when I can (even when it's not really needed, apparently ;) )

> <off-topic>
> Some news on the *Luminous Bloom* ?
> An update version?
> </off-topic>

Yes, there is a new version. I never released it because I thought 
nobody was interested. One person is enough for me :) There are a couple 
of very minor changes I need to make to the code and then it will be 
released post haste!

Sam


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From: Carlo C 
Subject: Re: What rotten granite!
Date: 22 Apr 2009 03:20:01
Message: <web.49eec4f6803bf350f99c1e7d0@news.povray.org>
stbenge <" <-"@hotmail.com> wrote:
>
> Yes, there is a new version. I never released it because I thought
> nobody was interested. One person is enough for me :) There are a couple
> of very minor changes I need to make to the code and then it will be
> released post haste!
>
> Sam

Luminous bloom is a miracle of code, for me (I am a perpetual beginner), and I
still have to finish to understand the mechanisms!
Oh thank you, today is a bright day!

--
Carlo


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From: Thomas de Groot
Subject: Re: What rotten granite!
Date: 22 Apr 2009 05:24:34
Message: <49eee252$1@news.povray.org>
"stbenge" <" <-"@hotmail.com> schreef in bericht 
news:49ee2a1c@news.povray.org...
> Yes, there is a new version. I never released it because I thought nobody 
> was interested. One person is enough for me :) There are a couple of very 
> minor changes I need to make to the code and then it will be released post 
> haste!

Never assume that, Sam! Without exageration, all the utilities coming out of 
your hands are highly appreciated and waited for impatiently by many from 
this community. I cannot imagine a day when somebody would grumble: "Oh 
dear! Another useless piece of code from Sam? When is he going to shut 
down??" :-)
You certainly are one of the top creative drivers of POV-Ray.

Thomas


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From: stbenge
Subject: Re: What rotten granite!
Date: 23 Apr 2009 01:29:45
Message: <49effcc9$1@news.povray.org>
Carlo C. wrote:
> Luminous bloom is a miracle of code, for me (I am a perpetual beginner), and I
> still have to finish to understand the mechanisms!
> Oh thank you, today is a bright day!

You're welcome! The file is now at p.b.scene-files. Have fun :)

Sam


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From: stbenge
Subject: Re: What rotten granite!
Date: 23 Apr 2009 01:31:57
Message: <49effd4d@news.povray.org>
Thomas de Groot wrote:
> "stbenge" <" <-"@hotmail.com> schreef in bericht 
> news:49ee2a1c@news.povray.org...
>> Yes, there is a new version. I never released it because I thought nobody 
>> was interested. One person is enough for me :)
> 
> Never assume that, Sam! Without exageration, all the utilities coming out of 
> your hands are highly appreciated and waited for impatiently by many from 
> this community. I cannot imagine a day when somebody would grumble: "Oh 
> dear! Another useless piece of code from Sam? When is he going to shut 
> down??" :-)
> You certainly are one of the top creative drivers of POV-Ray.

Thank you for the kind words, Thomas. The new version has been posted at 
p.b.scene-files if you're interested.

Sam


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