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From: clipka
Subject: Children don't look...
Date: 10 Apr 2009 23:20:01
Message: <web.49e00c3df4868f97722e13220@news.povray.org>
Um... well... ahem... this is... uh... it's *not* what it looks like... I mean,
I can explain *everything*... >_<

Honestly, this is *really* just a few meshes exported from Poser via PoseRay to
POV-Ray, and an SDL-generated height field with straightforward bump normals,
rendered with an area light and radiosity (the new, fast 3.7 code)...

But I really like how the entwined hands (uh, I mean, mesh2 objects) came out,
and I did want to show off the bed (uh, I mean, height field), the code for
which I hacked up in just a few minutes... BTW, did you know that there is a
limit to the complexity of POV functions?


(For all American and/or catholic readers: Yes, they're married; I think it's
actually their honeymoon, so I hope they may be forgiven - they won't do it
again here in this newsgroup; they promised ;))


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entwined.jpg


 

From: Jim Henderson
Subject: Re: Children don't look...
Date: 11 Apr 2009 00:37:44
Message: <49e01e98$1@news.povray.org>
On Fri, 10 Apr 2009 23:19:25 -0400, clipka wrote:

>  (uh, I mean, height field), the
> code for which I hacked up in just a few minutes.

That looks just about identical to our real memory-foam mattress here.  
Nice job. :-)

Jim


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From: nemesis
Subject: Re: Children don't look...
Date: 11 Apr 2009 01:20:00
Message: <web.49e027db55da85cfbbbb20030@news.povray.org>
Hot cool, man! :D

OTOH, there's polygon edges artifacting with shadows there... :P


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From: clipka
Subject: Re: Children don't look...
Date: 11 Apr 2009 01:35:00
Message: <web.49e02b4555da85cf722e13220@news.povray.org>
"nemesis" <nam### [at] gmailcom> wrote:
> OTOH, there's polygon edges artifacting with shadows there... :P

See? It's all just meshes ;)

Next time I'd better do some mesh subdividing in PoseRay before doing such
close-ups... then again, the original scene doesnn't need so much detail - but
that one would surely have been unfit for public viewing :P


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From: Warp
Subject: Re: Children don't look...
Date: 11 Apr 2009 11:58:38
Message: <49e0be2e@news.povray.org>
I assume the meshes are not double-illuminated? Could you try
re-rendering with the meshes double-illuminated? Since they are closed
meshes it won't make any difference with respect to the lighting, but it
might get rid of those edge artifacts on the elbow.

  (Although, now that I think about it, I don't know if
double-illumination will affect radiosity even for closed meshes...)


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From: Cousin Ricky
Subject: Re: Children don't look...
Date: 11 Apr 2009 12:20:00
Message: <web.49e0c20e55da85cf78641e0c0@news.povray.org>
"clipka" <nomail@nomail> wrote:
>  - but
> that one would surely have been unfit for public viewing :P

You kidding?  The public pays good money to view that sort of mesh2 composition
(although they usually hide the credit card itemization from the wife).


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From: Kenneth
Subject: Re: Children don't look...
Date: 12 Apr 2009 21:50:01
Message: <web.49e299f455da85cff50167bc0@news.povray.org>
"clipka" <nomail@nomail> wrote:
> Um... well... ahem... this is... uh... it's *not* what it looks like... I mean,
> I can explain *everything*... >_<
>

The image looks innocent enough--they're probably just discussing their tax
returns. :-P  (That's what they tell the kids, anyway.)

Nice one!  I really like the hair strands in the man's arm texture.

KW


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From: CShake
Subject: Re: Children don't look...
Date: 13 Apr 2009 17:32:51
Message: <49e3af83$1@news.povray.org>
clipka wrote:
> Um... well... ahem... this is... uh... it's *not* what it looks like... I mean,
> I can explain *everything*... >_<
> 
> Honestly, this is *really* just a few meshes exported from Poser via PoseRay to
> POV-Ray, and an SDL-generated height field with straightforward bump normals,
> rendered with an area light and radiosity (the new, fast 3.7 code)...
> 
> But I really like how the entwined hands (uh, I mean, mesh2 objects) came out,
> and I did want to show off the bed (uh, I mean, height field), the code for
> which I hacked up in just a few minutes... BTW, did you know that there is a
> limit to the complexity of POV functions?
> 
> 
> (For all American and/or catholic readers: Yes, they're married; I think it's
> actually their honeymoon, so I hope they may be forgiven - they won't do it
> again here in this newsgroup; they promised ;))
> 
> 
> ------------------------------------------------------------------------
> 

Nice job. One detail that keeps catching my attention is the fingers 
seem to overlap a lot. The skin doesn't seem to deform at the 
intersection, it just goes through the other one.

Great textures and composition though!


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From: clipka
Subject: Re: Children don't look...
Date: 13 Apr 2009 18:10:01
Message: <web.49e3b76855da85cf2dae03a10@news.povray.org>
CShake <cshake+pov### [at] gmailcom> wrote:
> Nice job. One detail that keeps catching my attention is the fingers
> seem to overlap a lot. The skin doesn't seem to deform at the
> intersection, it just goes through the other one.

I noticed that, too; it doesn't draw much attention in the full scene though :P
Given that I didn't do any magnets work on the hands, I think they look good
enough. Maybe a little less bend on some fingers.

(BTW, does someone know how to use magnets in Poser so that they affect multiple
body parts at once?)

> Great textures and composition though!

Thanks. As for textures, I can only claim to have textured the bed: The others
are basically DAZ stuff (not the default textures though). The only thing I had
to fix was that the textures turned out too bright in POV-Ray (which is probably
a gamma issue; anyway tweaking with "assumed_gamma" helped; so I really guess we
should have a way to specify gamma correction on a per-texture-image basis), and
the woman's lips were a bit pale (but we don't see them in this detail shot of
course).

Fingernails were a major concern: They typically seem to come out too blueish.
Not this time fortunately.


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From: Thomas de Groot
Subject: Re: Children don't look...
Date: 14 Apr 2009 02:33:47
Message: <49e42e4b@news.povray.org>
"clipka" <nomail@nomail> schreef in bericht 
news:web.49e3b76855da85cf2dae03a10@news.povray.org...
>
> (BTW, does someone know how to use magnets in Poser so that they affect 
> multiple
> body parts at once?)
>

Hm. Except for the possibility to mirror changes from one body half to the 
other, I don't see how to do that with magnets in Poser. I am always a bit 
wary to use them as I find them somewhat impredictable.

Thomas


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