POV-Ray : Newsgroups : povray.binaries.images : Lizards pattern Server Time
14 Nov 2024 16:25:23 EST (-0500)
  Lizards pattern (Message 1 to 7 of 7)  
From: Bill Pragnell
Subject: Lizards pattern
Date: 24 Mar 2009 18:20:00
Message: <web.49c95b7139c06a5c219167190@news.povray.org>
Just a quickie really - this is not an image map! It is a 2-colour pigment
pattern. I've developed a relatively quick way of creating these using object
patterns made from prisms exported from Inkscape after tracing over a bitmap.

I think I might do some more... :-)

If anybody's interested I'll put them all together in an include file at some
point...

Bill


Post a reply to this message


Attachments:
Download 'lizards.jpg' (120 KB)

Preview of image 'lizards.jpg'
lizards.jpg


 

From: Thomas de Groot
Subject: Re: Lizards pattern
Date: 25 Mar 2009 04:57:24
Message: <49c9f1f4$1@news.povray.org>
"Bill Pragnell" <bil### [at] hotmailcom> schreef in bericht 
news:web.49c95b7139c06a5c219167190@news.povray.org...
> Just a quickie really - this is not an image map! It is a 2-colour pigment
> pattern. I've developed a relatively quick way of creating these using 
> object
> patterns made from prisms exported from Inkscape after tracing over a 
> bitmap.

Nice. Very Escher-like.

>
> I think I might do some more... :-)

I am sure you will, without prompting :-)

>
> If anybody's interested I'll put them all together in an include file at 
> some
> point...

Would be nice indeed.

Thomas


Post a reply to this message

From: Paolo Gibellini
Subject: Re: Lizards pattern
Date: 25 Mar 2009 05:25:49
Message: <49c9f89d@news.povray.org>
Very promising!
;-)
Paolo

 >Bill Pragnell  on date 24/03/2009 23:15 wrote:
> Just a quickie really - this is not an image map! It is a 2-colour pigment
> pattern. I've developed a relatively quick way of creating these using object
> patterns made from prisms exported from Inkscape after tracing over a bitmap.
> 
> I think I might do some more... :-)
> 
> If anybody's interested I'll put them all together in an include file at some
> point...
> 
> Bill
> 
> 
> ------------------------------------------------------------------------
>


Post a reply to this message

From: Thibaut Jonckheere
Subject: Re: Lizards pattern
Date: 25 Mar 2009 17:17:58
Message: <49ca9f86$1@news.povray.org>
I like it !

and I would be interested by the method and the include file


Thibaut


> Just a quickie really - this is not an image map! It is a 2-colour pigment
> pattern. I've developed a relatively quick way of creating these using object
> patterns made from prisms exported from Inkscape after tracing over a bitmap.
> 
> I think I might do some more... :-)
> 
> If anybody's interested I'll put them all together in an include file at some
> point...
> 
> Bill
> 
> 
> ------------------------------------------------------------------------
>


Post a reply to this message

From: Bill Pragnell
Subject: Re: Lizards pattern
Date: 26 Mar 2009 05:30:01
Message: <web.49cb49e8135d7136dd25f0b0@news.povray.org>
Thibaut Jonckheere <tua### [at] MAPSONyahoofr> wrote:
> I like it !
>
> and I would be interested by the method and the include file

Well, the method's not complicated, although maybe a little tedious (I did say
'relatively' quick!). Import the source image into inkscape, and trace the
fundamental repeating shape. Not the 'unit cell' of the pattern, just one
light/dark pair - in the case of the lizards, this was one complete lizard plus
the spine and eyes from the neighbour. Combine the paths. Export to POV-Ray. A
few trials (and errors) should allow you to copy and rotate the prism
sufficient to fill a unit cell. Many of them will be off the edge of the unit
cell, but no matter. Then, use an object pattern based on a union of the
prisms, and use repeat warps in x and z to populate the plane.

Some care is needed during tracing to make sure the bits of the shapes line up
with each other, but you can get away with some errors - look closely at the
lizards.

This assumes the unit cell is rectangular - I'm not sure how to approach the
hexagonal/rhomboidal patterns yet.

Bill


Post a reply to this message

From: nemesis
Subject: Re: Lizards pattern
Date: 26 Mar 2009 16:38:17
Message: <49cbe7b9$1@news.povray.org>
amazing!  And the pattern itself turned out to be refreshingly cool! :D

-- 
a game sig: http://tinyurl.com/d3rxz9


Post a reply to this message

From: Thibaut Jonckheere
Subject: Re: Lizards pattern
Date: 26 Mar 2009 16:39:47
Message: <49cbe813@news.povray.org>
Thank you for the explanations. Sounds like something worth trying :)

Thibaut



> Thibaut Jonckheere <tua### [at] MAPSONyahoofr> wrote:
>> I like it !
>>
>> and I would be interested by the method and the include file
> 
> Well, the method's not complicated, although maybe a little tedious (I did say
> 'relatively' quick!). Import the source image into inkscape, and trace the
> fundamental repeating shape. Not the 'unit cell' of the pattern, just one
> light/dark pair - in the case of the lizards, this was one complete lizard plus
> the spine and eyes from the neighbour. Combine the paths. Export to POV-Ray. A
> few trials (and errors) should allow you to copy and rotate the prism
> sufficient to fill a unit cell. Many of them will be off the edge of the unit
> cell, but no matter. Then, use an object pattern based on a union of the
> prisms, and use repeat warps in x and z to populate the plane.
> 
> Some care is needed during tracing to make sure the bits of the shapes line up
> with each other, but you can get away with some errors - look closely at the
> lizards.
> 
> This assumes the unit cell is rectangular - I'm not sure how to approach the
> hexagonal/rhomboidal patterns yet.
> 
> Bill
>


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.