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14 Nov 2024 16:27:44 EST (-0500)
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From: Bill Pragnell
Subject: Ruins WIP #3
Date: 13 Mar 2009 15:45:01
Message: <web.49bab73ac6807b6c219167190@news.povray.org>
Hi everyone, here's the latest from the ruins wip.

Unfortunately, this resolution doesn't really do it justice; it was rendered
without aa and scaled down afterwards in the gimp.

I've decided to keep the floor relatively plain, so it's just got rocks strewn
around, a bit of patchy colour and some grass and weeds in the crevices.
There's also grass on all the ledges. I'm pretty pleased with the media - looks
like a hot still afternoon - and there's just enough to see some subtle sunbeams
off the statue.

'Lucy' courtesy of the Stanford scanning repository.

I'm thinking of adding some more vegetation - I think it'd be nice to put some
bushes, maybe some ivy if I can drive the .obj utility. Also, the final version
will be slightly brighter - the radiosity in this was recursion_limit 1, and
I'll be bumping that up to 2 for the final.

Comments and suggestions welcome!

Some brief stats:

Image Resolution 800 x 600
Smallest Alloc:                  17 bytes
Largest  Alloc:           129235192 bytes
Peak memory used:         879863941 bytes
Parse Time:    0 hours  3 minutes 13 seconds (193 seconds)
Render Time:   0 hours 45 minutes 38 seconds (2738 seconds)
Total Time:    0 hours 48 minutes 51 seconds (2931 seconds)

Bill


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Attachments:
Download 'ruins06.jpg' (124 KB)

Preview of image 'ruins06.jpg'
ruins06.jpg


 

From: Stephen
Subject: Re: Ruins WIP #3
Date: 13 Mar 2009 15:58:47
Message: <dmelr452i92esrqbcvemria834sna9p3k9@4ax.com>
On Fri, 13 Mar 2009 15:42:50 EDT, "Bill Pragnell" <bil### [at] hotmailcom>
wrote:

>Hi everyone, here's the latest from the ruins wip.

It's no bad ;)
-- 

Regards
     Stephen


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From: Mike Hough
Subject: Re: Ruins WIP #3
Date: 13 Mar 2009 19:19:02
Message: <49bae9e6$1@news.povray.org>
Keeps getting better. Don't know how you are going to top this one (except 
maybe a larger render).

Mike


"Bill Pragnell" <bil### [at] hotmailcom> wrote in message 
news:web.49bab73ac6807b6c219167190@news.povray.org...
> Hi everyone, here's the latest from the ruins wip.
>
> Unfortunately, this resolution doesn't really do it justice; it was 
> rendered
> without aa and scaled down afterwards in the gimp.
>
> I've decided to keep the floor relatively plain, so it's just got rocks 
> strewn
> around, a bit of patchy colour and some grass and weeds in the crevices.
> There's also grass on all the ledges. I'm pretty pleased with the media - 
> looks
> like a hot still afternoon - and there's just enough to see some subtle 
> sunbeams
> off the statue.
>
> 'Lucy' courtesy of the Stanford scanning repository.
>
> I'm thinking of adding some more vegetation - I think it'd be nice to put 
> some
> bushes, maybe some ivy if I can drive the .obj utility. Also, the final 
> version
> will be slightly brighter - the radiosity in this was recursion_limit 1, 
> and
> I'll be bumping that up to 2 for the final.
>
> Comments and suggestions welcome!
>
> Some brief stats:
>
> Image Resolution 800 x 600
> Smallest Alloc:                  17 bytes
> Largest  Alloc:           129235192 bytes
> Peak memory used:         879863941 bytes
> Parse Time:    0 hours  3 minutes 13 seconds (193 seconds)
> Render Time:   0 hours 45 minutes 38 seconds (2738 seconds)
> Total Time:    0 hours 48 minutes 51 seconds (2931 seconds)
>
> Bill
>


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From: Thomas de Groot
Subject: Re: Ruins WIP #3
Date: 14 Mar 2009 04:23:03
Message: <49bb6967@news.povray.org>
Yes, very nice version. Still, I would suggest something for the floor. I 
think that the inner courtyard should be sunk a little bit below the surface 
of the gallery. And why not suggest some flagstones (with a height_field for 
instance) in the building itself? Very dim, just a suggestion. I am sure it 
would make a subtle difference, especially at a larger scale. You can get 
away now with a featureless floor because the image is small, but with a 
larger render, that is going to be a problem.

Thomas


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From: Kenneth
Subject: Re: Ruins WIP #3
Date: 14 Mar 2009 07:05:01
Message: <web.49bb8f18a53135e3f50167bc0@news.povray.org>
Quite aside from your beautiful render, your 'photographic composition
technique' is superb. The dark/light areas really draw my eye to the center of
attention. Most folks can't even compose a photo so nicely.

Ken W.


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From: Carlo C 
Subject: Re: Ruins WIP #3
Date: 14 Mar 2009 09:15:01
Message: <web.49bbace9a53135e3db1b8dbe0@news.povray.org>
"Bill Pragnell" <bil### [at] hotmailcom> wrote:
> Hi everyone, here's the latest from the ruins wip.
>

Reminds me "Sponza Atrium" even if it is not.
Excellent work!

--
Carlo


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From: Jim Charter
Subject: Re: Ruins WIP #3
Date: 14 Mar 2009 15:04:49
Message: <49bbffd1@news.povray.org>
A great image.  Testament to the power and wisdom of KISS.

A technique for weathered blocks, transitions to a contemplation on the 
nature of stone for construction, delivered with a lighting and 
compositional punch.


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From: Bill Pragnell
Subject: Re: Ruins WIP #3
Date: 14 Mar 2009 21:00:01
Message: <web.49bc5217a53135e3219167190@news.povray.org>
Thank you all for the positive comments.

"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> Yes, very nice version. Still, I would suggest something for the floor. I
> think that the inner courtyard should be sunk a little bit below the surface
> of the gallery. And why not suggest some flagstones (with a height_field for
> instance) in the building itself? Very dim, just a suggestion.

A good suggestion, Thomas. I have implemented a first attempt at what you
describe, attached here. I think it does look better, although that's partly
because I now have more crevices in which to grow the grass! :-)

> would make a subtle difference, especially at a larger scale. You can get
> away now with a featureless floor because the image is small, but with a
> larger render, that is going to be a problem.

I haven't tried many very large renders, but I think the grass, stones and
pigments should hold up quite well. I intended them to be extreme foreground
features, as with the columns and bricks. We'll soon see; I'll try a
full-quality full-size render this week.

Bill


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Attachments:
Download 'ruins07.jpg' (104 KB)

Preview of image 'ruins07.jpg'
ruins07.jpg


 

From: triple r
Subject: Re: Ruins WIP #3
Date: 14 Mar 2009 23:50:00
Message: <web.49bc7a84a53135e35e95452c0@news.povray.org>
"Bill Pragnell" <bil### [at] hotmailcom> wrote:
> I haven't tried many very large renders, but I think the grass, stones and
> pigments should hold up quite well.

This really looks outstanding.  I might recommend a little less green in the
grass, as dry and arid as the climate looks, but I look forward to a final
rendering either way.

 - Ricky


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From: [GDS|Entropy]
Subject: Re: Ruins WIP #3
Date: 15 Mar 2009 03:16:57
Message: <49bcab69$1@news.povray.org>
Killer! I like what you did with the sunken floor variant too.

Were I there, I would be half expecting to find myself fighting a basilisk. 
:-p

ian

"Bill Pragnell" <bil### [at] hotmailcom> wrote in message 
news:web.49bab73ac6807b6c219167190@news.povray.org...
> Hi everyone, here's the latest from the ruins wip.
>
> Unfortunately, this resolution doesn't really do it justice; it was 
> rendered
> without aa and scaled down afterwards in the gimp.
>
> I've decided to keep the floor relatively plain, so it's just got rocks 
> strewn
> around, a bit of patchy colour and some grass and weeds in the crevices.
> There's also grass on all the ledges. I'm pretty pleased with the media - 
> looks
> like a hot still afternoon - and there's just enough to see some subtle 
> sunbeams
> off the statue.
>
> 'Lucy' courtesy of the Stanford scanning repository.
>
> I'm thinking of adding some more vegetation - I think it'd be nice to put 
> some
> bushes, maybe some ivy if I can drive the .obj utility. Also, the final 
> version
> will be slightly brighter - the radiosity in this was recursion_limit 1, 
> and
> I'll be bumping that up to 2 for the final.
>
> Comments and suggestions welcome!
>
> Some brief stats:
>
> Image Resolution 800 x 600
> Smallest Alloc:                  17 bytes
> Largest  Alloc:           129235192 bytes
> Peak memory used:         879863941 bytes
> Parse Time:    0 hours  3 minutes 13 seconds (193 seconds)
> Render Time:   0 hours 45 minutes 38 seconds (2738 seconds)
> Total Time:    0 hours 48 minutes 51 seconds (2931 seconds)
>
> Bill
>


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