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From: Gaf
Subject: Microphone thing
Date: 11 Mar 2009 14:20:00
Message: <web.49b80060b6f46a5f7bfb2eaf0@news.povray.org>
A simple isosurface microphone thing with radiosity and focal blur. Render time
86 hour.


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From: Christian Froeschlin
Subject: Re: Microphone thing
Date: 11 Mar 2009 14:42:16
Message: <49b80608$1@news.povray.org>
Gaf wrote:

> A simple isosurface microphone thing

You know you've been raytracing too long when your
*simple* things render in 86 hours.


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From: Gaf
Subject: Re: Microphone thing
Date: 11 Mar 2009 15:55:00
Message: <web.49b8162750afc3e37bfb2eaf0@news.povray.org>
Christian Froeschlin <chr### [at] chrfrde> wrote:
> Gaf wrote:
>
> > A simple isosurface microphone thing
>
> You know you've been raytracing too long when your
> *simple* things render in 86 hours.

My computer goes slowly, and my knowledge is not enough... yet :-)


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From: Kenneth
Subject: Re: Microphone thing
Date: 11 Mar 2009 16:05:00
Message: <web.49b8192250afc3e3f50167bc0@news.povray.org>
"Gaf" <nomail@nomail> wrote:
> A simple isosurface microphone thing with radiosity and focal blur. Render time
> 86 hour.

Congrats on the beautiful wire mesh; looks just like the real thing.

KW


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From: Mike Hough
Subject: Re: Microphone thing
Date: 11 Mar 2009 19:15:46
Message: <49b84622@news.povray.org>
> My computer goes slowly, and my knowledge is not enough... yet :-)

If that is the case I can't wait to see what you can do when you master the 
program. This is impressive as it is.

Mike


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From: john
Subject: Re: Microphone thing
Date: 11 Mar 2009 19:50:55
Message: <ahjgr45qefvb8abu7k0tfcg89tphht60iu@4ax.com>
On Wed, 11 Mar 2009 16:03:46 EDT, "Kenneth" <kdw### [at] earthlinknet>
wrote:

>"Gaf" <nomail@nomail> wrote:
>> A simple isosurface microphone thing with radiosity and focal blur. Render time
>> 86 hour.
>
>Congrats on the beautiful wire mesh; looks just like the real thing.
>
>KW
>
>
>
And more congratulations for not overdoing the focal blur !!!!!!!


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From: clipka
Subject: Re: Microphone thing
Date: 11 Mar 2009 21:25:00
Message: <web.49b8642250afc3e3801985dd0@news.povray.org>
"Gaf" <nomail@nomail> wrote:
> A simple isosurface microphone thing with radiosity and focal blur. Render time
> 86 hour.

Not bad (well, the render time *is* :))

But the real things have a slightly different mesh: Instead of one direction
converging at the poles, it is centered around a different axis. If you know
what I mean. So when seen from the top, it looks like a (more or less) perfect
square grid.

Why not use sphere sweeps? I fancy they'd be faster.


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From: Jim Charter
Subject: Re: Microphone thing
Date: 11 Mar 2009 22:01:46
Message: <49b86d0a$1@news.povray.org>
Gaf wrote:
> A simple isosurface microphone thing with radiosity and focal blur. Render time
> 86 hour.
> 
> 
> ------------------------------------------------------------------------
> 
That is a beautiful render, technically clever, and impressive in its 
execution.  Images related to sound, of a sound detection device lets 
say, can open up subtle conceptual possibities.


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From: Eero Ahonen
Subject: Re: Microphone thing
Date: 12 Mar 2009 00:46:08
Message: <49b89390@news.povray.org>
Christian Froeschlin wrote:
> Gaf wrote:
> 
>> A simple isosurface microphone thing
> 
> You know you've been raytracing too long when your
> *simple* things render in 86 hours.

You know you haven't been raytracing enough, when your simple things
take 86 hours to render ;p.

-Aero


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From: Kenneth
Subject: Re: Microphone thing
Date: 13 Mar 2009 13:35:01
Message: <web.49ba98ae50afc3e3f50167bc0@news.povray.org>
"clipka" <nomail@nomail> wrote:

> Not bad (well, the render time *is* :))
>
> But the real things have a slightly different mesh: Instead of one direction
> converging at the poles, it is centered around a different axis. If you know
> what I mean. So when seen from the top, it looks like a (more or less) perfect
> square grid.

Yes, now that you mention it, I think you're right. I wonder how they form the
wire mesh into a ball (or hemisphere, as the case may be, which is probably
easier) without a visible 'pole' showing? If just a hemisphere, I guess you
could simply press the pre-made mesh into a bowl-shaped form or mold, and
accept the slight distortion (?)

KW


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