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I've added some rudiments of buildings in the distance and I need to add some
lightpoles and do away with the area light overhead since it's artificial and
looks that way. Also, I need to add some ground equipment and some people
walking around to give it some of the grittiness that I felt when I was there.
Anyway, here's what I have so far:
Post a reply to this message
Attachments:
Download 'korat5.png' (413 KB)
Preview of image 'korat5.png'
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Not bad!
I'd suggest that the Hercules be scaled up, they look far too small.
Rarius
"larryfulkerson" <lar### [at] yahoocom> wrote in message
news:web.49af590efa2cca1a955508870@news.povray.org...
> I've added some rudiments of buildings in the distance and I need to add
> some
> lightpoles and do away with the area light overhead since it's artificial
> and
> looks that way. Also, I need to add some ground equipment and some people
> walking around to give it some of the grittiness that I felt when I was
> there.
> Anyway, here's what I have so far:
>
Post a reply to this message
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From: Jim Charter
Subject: Re: Korat flightline ( a WIP ) as I have it so far
Date: 5 Mar 2009 19:04:32
Message: <49b06890@news.povray.org>
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larryfulkerson wrote:
> I've added some rudiments of buildings in the distance and I need to add some
> lightpoles and do away with the area light overhead since it's artificial and
> looks that way. Also, I need to add some ground equipment and some people
> walking around to give it some of the grittiness that I felt when I was there.
> Anyway, here's what I have so far:
>
>
> ------------------------------------------------------------------------
>
It's a satisfying thing so far. I always thought they would park those
things furthat apart though.
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"Rarius" <rar### [at] rariuscouk> wrote:
> Not bad!
>
> I'd suggest that the Hercules be scaled up, they look far too small.
>
> Rarius
>
I was hoping that the smaller size of the Herky would help lend "distance" to
the image but you're correct....they ARE too small. Not big enough by half.
Good catch.
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Jim Charter <jrc### [at] msncom> wrote:
> It's a satisfying thing so far. I always thought they would park those
> things furthat apart though.
In the Combat areas ( Vietnam ) they DID park them differently ( revetments )
but in Thailand the Base Commander can do whatever strikes his fancy. They
were really parked this close together as I recall.
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From: Thomas de Groot
Subject: Re: Korat flightline ( a WIP ) as I have it so far
Date: 10 Mar 2009 11:36:30
Message: <49b688fe@news.povray.org>
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"larryfulkerson" <lar### [at] yahoocom> schreef in bericht
news:web.49b06d7dea2cdf8e955508870@news.povray.org...
> I was hoping that the smaller size of the Herky would help lend "distance"
> to
> the image but you're correct....they ARE too small. Not big enough by
> half.
> Good catch.
>
Unfortunatel, you cannot *fake* distance like that here as the planes are
too close together, and on a plane of reference (the tarmac). You can only
do that when there is no real point of reference, like planes in the air. I
have done that without anybody noticing :-)
Thomas
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From: Christian Froeschlin
Subject: Re: Korat flightline ( a WIP ) as I have it so far
Date: 10 Mar 2009 13:00:10
Message: <49b69c9a$1@news.povray.org>
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Thomas de Groot wrote:
> Unfortunatel, you cannot *fake* distance like that here as the planes are
> too close together, and on a plane of reference (the tarmac). You can only
> do that when there is no real point of reference, like planes in the air. I
> have done that without anybody noticing :-)
Out of curiosity ... what's the benefit of that as opposed
to actually giving the plane more distance?
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From: Thomas de Groot
Subject: Re: Korat flightline ( a WIP ) as I have it so far
Date: 11 Mar 2009 05:19:36
Message: <49b78228@news.povray.org>
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"Christian Froeschlin" <chr### [at] chrfrde> schreef in bericht
news:49b69c9a$1@news.povray.org...
>
> Out of curiosity ... what's the benefit of that as opposed
> to actually giving the plane more distance?
>
Generally there is no real benefit, except for showing moons or planets for
instance. And sometimes it is easier to place/scale an object closer than it
would be in reality, for instance if you do not take the trouble to check
the relative sizes between unrelated objects (just laziness).
Thomas
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