POV-Ray : Newsgroups : povray.binaries.images : Dolphin Fix Server Time
14 Nov 2024 20:26:15 EST (-0500)
  Dolphin Fix (Message 1 to 2 of 2)  
From: alphaQuad
Subject: Dolphin Fix
Date: 6 Jan 2009 02:25:00
Message: <web.49630672b49985ccec4ac2890@news.povray.org>
This puts the eyes back in, centers body and uses the uv maps.


/*Use Poseray to get the Dolphin from:
http://www.3dnuts.com/models.shtml */

global_settings {
   max_trace_level 10
}
#declare camlookat = <0,0,0>;
#declare camloc = <0,57,-250>*2.7;

camera { perspective
  location  camloc
  //right=up.eye
  //up=eye.right
  //eye=right.up
  right     vnormalize(vcross(y,camlookat-camloc))//len = 1 for correct fov
  up        vnormalize(vcross(camlookat-camloc,vcross(y,camlookat-camloc)))
                     *(image_height/image_width)
  direction vnormalize(camlookat-camloc)*(image_height/image_width)

  angle     12
}
light_source { <0,100,-800> color rgb .99 }

#include "dolphin_tex_geom.inc"
#declare p_map1=pigment {image_map{jpeg "dolpheye.jpg"
                         interpolate 2 transmit all 0 filter all 0} }
#declare p_map2=pigment {image_map{jpeg "dolphtex.jpg"
                         interpolate 2 transmit all 0 filter all 0} }
#declare p_map3=normal {bump_map{jpeg "dolphtex.jpg" interpolate 2} }

#declare eyetex_=
material{
  texture{
    pigment{ p_map1}
    finish{ ambient 0.4 phong .5 phong_size 450 roughness 0.05 reflection 0.05 }
  }
}

#declare doltex_=
material{
  texture{ pigment{ p_map2}
    normal{ p_map3 bump_size 0}
    finish{ ambient 0.4 phong .5 phong_size 450 roughness 0.05 reflection 0.05 }
  }
}
#declare _dolphin_doltex_ = object { dolphin_doltex_ translate x*33-.715 }
#declare _dolphin_eyetex_ = object { dolphin_eyetex_ translate x*-.82
                                     uv_mapping material{eyetex_} }
#declare _dolphin_eyetex_r =
  intersection {
     box { < 10,140,-125 > < 25,160,-100 > }
     object { _dolphin_eyetex_ }
     translate x*-(20-4.7)
     translate y*-151
     rotate z*90
     translate x*(20-4.7)
     translate y*151
  }
#declare _dolphin_eyetex_l =
  intersection {
     box { < 10,140,-125 > < 25,160,-100 > }
     object { _dolphin_eyetex_ }
     translate x*-(20-4.7)
     translate y*-151
     rotate z*90
     translate x*(20-4.7)
     rotate z*180
     translate y*151
  }

union {
  object{ _dolphin_eyetex_r  }
  object{ _dolphin_eyetex_l  }
  object{_dolphin_doltex_  uv_mapping material{doltex_} }

 translate z*25 // center on belly   was nowhere
 scale .27
 rotate x*-90
 rotate y*-90

 //rotate x*35
 //translate y*50
}


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Attachments:
Download 'dolphin_4.jpg' (59 KB)

Preview of image 'dolphin_4.jpg'
dolphin_4.jpg


 

From: alphaQuad
Subject: Re: Dolphin Fix
Date: 6 Jan 2009 02:40:01
Message: <web.49630a3b3bbd3d1ec4ac2890@news.povray.org>
"alphaQuad" <alp### [at] earthlinknet> wrote:
> This puts the eyes back in, centers body and uses the uv maps.
>
>
> /*Use Poseray to get the Dolphin from:
> http://www.3dnuts.com/models.shtml */


Just tried the link and they rebuilding so you may not find it, figures.
I could send it if you want it that bad.


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