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|  |  | My first LegoMan assembly, from Anton's Set
//////////////////////////// LEGO Man \\\\\\\\\\\\\\\\\\\\\\\\\\\\\
#declare hhead = union {
 object { head_bp01(0) }      // age only     yellow_tex - with face
 object { male_hair(black_tex) rotate y*-90 translate <0,6,0> }
 object { stwa_helmet(white_tex) rotate y*-90 translate <0,6,0> }
 object { vizor_1(t_cyan_tex) rotate y*-90 translate <0,6,0> }
}
//object { head(white_tex,0) translate 0 }    //no face
#declare armrot = 45;
#declare handxrot = -30;
#macro mbody(T)
union {
  object { hand(white_tex) rotate x*handxrot translate <2.6,-8,-4.0>
    rotate x*armrot translate <6.40,10,0> }
  object { hand(white_tex) rotate x*handxrot translate <-2.6,-8,-4.0>
    rotate x*armrot translate <-6.40,10,0> }
  object { left_arm(T) rotate x*armrot translate <6.40,10,0> }
  object { right_arm(T) rotate x*armrot translate <-6.40,10,0> }
  object { left_leg(blue_tex) }
  object { right_leg(blue_tex) }
  object { leg_joiner(blue_tex) }
  object { body(T) translate <0,1,0> }
  object { hhead translate <0,13.5,0> }
  object { stwa_lightsaber(red_tex) translate z*-3.7 rotate x*(handxrot-10)
    translate <2.6,-8,-4.0> rotate x*armrot translate <6.40,10,0> }
  object { hammer(black_tex) rotate y*90 translate <0,-5,-3.7> rotate
x*(handxrot-10)
    translate <-2.6,-8,-4.0> rotate x*armrot translate <-6.40,10,0> }
}
#end
object { mbody(mint_tex) rotate y*5 translate <0, 10, 0> }
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 Attachments:
 Download 'greenshirt.png' (56 KB)
 
 
 Preview of image 'greenshirt.png'
  
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|  |  | I didn't know where to start finding the media on button for the lightsaber.
Google : Cousin Ricky dodecaland
For original water work
media on for saber, using water for first test
 Post a reply to this message
 Attachments:
 Download 'legoworld_legoman3.pov.txt' (13 KB)
 
 
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|  |  | could'a swore I hit the png: oh well now I dont have to post code
 Post a reply to this message
 Attachments:
 Download 'legoworld_legoman3.png' (99 KB)
 
 
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|  |  | #if (0) ior 1.5 #end
          media
          {  //absorption <0.272, 0.046, 0.010>
             emission <.1, .1, 1>
in english - no absorbtion - no ior - all emission
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 Attachments:
 Download 'legoworld_legoman4.png' (87 KB)
 
 
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|  |  | Should have rotated tool -10 to hand home-state, BEFORE putting in the hand,
makes more sense to me:
object { stwa_lightsaber(red_tex) rotate x*-10 translate z*-3.7 rotate
x*handxrot
      translate <2.6,-8,-4.0> rotate x*armrot translate <shoulder,14,0> }
    object {
      cylinder { 9.6*y, 23*y, 1.5 }
      hollow //material { seawater }
      material { lightsaber }
      rotate x*-10 translate z*-3.7 rotate x*handxrot
      translate <2.6,-8,-4.0> rotate x*armrot translate <shoulder,14,0>
    }
    object { hammer(black_tex) rotate y*90 rotate x*-10 translate <0,-5,-3.7>
rotate x*handxrot
      translate <-2.6,-8,-4.0> rotate x*armrot translate <-shoulder,14,0> }
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|  |  | "alphaQuad" <alp### [at] earthlink net> wrote:
> My first LegoMan assembly, from Anton's Set
You may already know this, but a new version of a tool called L3P will create
models uisng Anton's parts automatically. :)
http://www.hassings.dk/l3/l3p14beta.html
-Mike Post a reply to this message
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|  |  | and if you lookup macro hand, closer to:
        rotate -15*x
        translate <0, -1.5, -3>
i was eye-ballin it
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|  |  | "SharkD" <nomail@nomail> wrote:
> "alphaQuad" <alp### [at] earthlink net> wrote:
> > My first LegoMan assembly, from Anton's Set
>
> You may already know this, but a new version of a tool called L3P will create
> models uisng Anton's parts automatically. :)
>
> http://www.hassings.dk/l3/l3p14beta.html
>
> -Mike
I know nothing! Its like being in a cave on top of a snow covered mountain
around here.
Thanks for the info, will check it out!
I saw very little docs with Anton's Set. Thought it was fend for yourself as
usual.
-aQ Post a reply to this message
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|  |  | idea was to create a legoman to walk onto a webpage, pull out lightsaber and
destroy something, gonna be a challenge for me with all the FX.
something todo
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|  |  | SharkD wrote:
> "alphaQuad" <alp### [at] earthlink net> wrote:
>> My first LegoMan assembly, from Anton's Set
> 
> You may already know this, but a new version of a tool called L3P will
> create models uisng Anton's parts automatically. :)
> 
> http://www.hassings.dk/l3/l3p14beta.html
I didn't know L3P supported Anton's parts!
Last time I used it, it could only convert LDRAW meshes into POV-Ray, or use
the LGEO[sic] library. Post a reply to this message
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