POV-Ray : Newsgroups : povray.binaries.images : LegoMan Server Time
19 May 2024 10:49:12 EDT (-0400)
  LegoMan (Message 21 to 30 of 38)  
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From: alphaQuad
Subject: Re: LegoMan
Date: 11 Dec 2008 08:50:01
Message: <web.49411995399f7e14d0535620@news.povray.org>
Of course if there were an image ref for piece name, one might be able to see
whats here. Cant know what to make 'til you know what you got.


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From: alphaQuad
Subject: Re: LegoMan
Date: 11 Dec 2008 13:40:00
Message: <web.49415de9399f7e1c00a55530@news.povray.org>
legolib.txt

/* /////////////////////////////////////
legolib new objs       //eyecolor,age
    object { head_fem01(<0,.5,.1>,0) translate <0,17.4,0> }
    object { hair_fem_short(black_tex) rotate y*-90 translate <0,17.4,0> }
    object { hair_fem_long(red_tex) rotate y*-90 translate <0,17.4,0> }
    object { skirt(t_purple_tex) translate <0,1.5,0> }

    material lib:
    skin_tex
    t_purple_tex
*/


Here's Anton's set listed, (1011) as found, was thinking about generating a
catalog, shouldnt be that hard


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From: alphaQuad
Subject: Re: LegoMan
Date: 11 Dec 2008 18:00:00
Message: <web.49419a3c399f7e1c00a55530@news.povray.org>
only took about an hour to write:
"click and render" lego item from list

For mirc of course.

Thought about showing image in the dialog, why I made it enough room for it.

Until all images are rendered, not much need for it.

Any other features you want are way easy to make.
Until its done, here's a preview.

only parameter auto-rendering is red_tex, needs more work, but all of it
seriously easy and using a compiler to do this would be laughable.


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From: alphaQuad
Subject: Re: LegoMan
Date: 11 Dec 2008 20:05:00
Message: <web.4941b807399f7e1c00a55530@news.povray.org>
With auto-scaling

Also default paramters so they should all work enough to render


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From: alphaQuad
Subject: Re: LegoMan
Date: 12 Dec 2008 00:40:01
Message: <web.4941f7eb399f7e1fd0f18610@news.povray.org>
catalog works sweet now

tomorrow the builder


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From: alphaQuad
Subject: Re: LegoMan
Date: 12 Dec 2008 20:55:00
Message: <web.49431524399f7e1691b49110@news.povray.org>
took a while to get the right wavfunc


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From: alphaQuad
Subject: Re: LegoMan
Date: 13 Dec 2008 12:15:01
Message: <web.4943ed10399f7e16727790e0@news.povray.org>
Made an image for all Legos, takes about and hour or so.

Script generates pov file for every pce, you just put in the queue.
Archive, where updates will be:
http://home.earthlink.net/~openuniverse/

Back to building


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From: alphaQuad
Subject: Re: LegoMan
Date: 13 Dec 2008 20:15:01
Message: <web.49445d00399f7e17d1d789a0@news.povray.org>
lookin' for a piece?


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From: alphaQuad
Subject: Re: LegoMan
Date: 13 Dec 2008 20:15:02
Message: <web.49445da7399f7e17d1d789a0@news.povray.org>
wouldnt fit in one zip = 2 more


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From: alphaQuad
Subject: Re: LegoMan
Date: 14 Dec 2008 16:40:01
Message: <web.49457c6c399f7e18d34f20@news.povray.org>
max_trace_level 15
  adc_bailout 1/25

is 4 times faster than

  max_trace_level 12
  adc_bailout 1/255

with a visible difference that was non-existent.

Lego road has enough scale and divide by zero warnings to kill a horse, or make
Kepler roll over.


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