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Of course if there were an image ref for piece name, one might be able to see
whats here. Cant know what to make 'til you know what you got.
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Attachments:
Download 'legoworld_scene01.png' (524 KB)
Preview of image 'legoworld_scene01.png'
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legolib.txt
/* /////////////////////////////////////
legolib new objs //eyecolor,age
object { head_fem01(<0,.5,.1>,0) translate <0,17.4,0> }
object { hair_fem_short(black_tex) rotate y*-90 translate <0,17.4,0> }
object { hair_fem_long(red_tex) rotate y*-90 translate <0,17.4,0> }
object { skirt(t_purple_tex) translate <0,1.5,0> }
material lib:
skin_tex
t_purple_tex
*/
Here's Anton's set listed, (1011) as found, was thinking about generating a
catalog, shouldnt be that hard
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Download 'legolib.txt' (27 KB)
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only took about an hour to write:
"click and render" lego item from list
For mirc of course.
Thought about showing image in the dialog, why I made it enough room for it.
Until all images are rendered, not much need for it.
Any other features you want are way easy to make.
Until its done, here's a preview.
only parameter auto-rendering is red_tex, needs more work, but all of it
seriously easy and using a compiler to do this would be laughable.
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Download 'legolib.zip' (8 KB)
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With auto-scaling
Also default paramters so they should all work enough to render
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Download 'legolib.zip' (8 KB)
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catalog works sweet now
tomorrow the builder
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Download 'legocat.png' (19 KB)
Preview of image 'legocat.png'
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took a while to get the right wavfunc
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Download 'legoworld_scene03.png' (238 KB)
Preview of image 'legoworld_scene03.png'
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Made an image for all Legos, takes about and hour or so.
Script generates pov file for every pce, you just put in the queue.
Archive, where updates will be:
http://home.earthlink.net/~openuniverse/
Back to building
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lookin' for a piece?
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Download 'legocat.zip' (676 KB)
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wouldnt fit in one zip = 2 more
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Download 'legocat2.zip' (149 KB)
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max_trace_level 15
adc_bailout 1/25
is 4 times faster than
max_trace_level 12
adc_bailout 1/255
with a visible difference that was non-existent.
Lego road has enough scale and divide by zero warnings to kill a horse, or make
Kepler roll over.
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Preview of image 'legoworld_scene7.png'
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