POV-Ray : Newsgroups : povray.binaries.images : POV-Cafe Server Time
15 Nov 2024 00:19:52 EST (-0500)
  POV-Cafe (Message 1 to 6 of 6)  
From: Gaf
Subject: POV-Cafe
Date: 26 Oct 2008 13:20:01
Message: <web.4904a596af0a2652290e8cbb0@news.povray.org>
Hi!

I started to make a next image! This is a simple cup of coffee, but the one
piece of a great project. This WIP version of picture rendered in POV-Ray 3.7
beta 29, render time: 23min (Q6600 CPU).


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pov-cafe_wip.jpg


 

From: nemesis
Subject: Re: POV-Cafe
Date: 26 Oct 2008 14:19:13
Message: <4904b4a1$1@news.povray.org>
Gaf wrote:
> Hi!
> 
> I started to make a next image! This is a simple cup of coffee, but the one
> piece of a great project. This WIP version of picture rendered in POV-Ray 3.7
> beta 29, render time: 23min (Q6600 CPU).
> 
> 
> ------------------------------------------------------------------------
> 

Nice textures.  Sweet logo! :)


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From: Cousin Ricky
Subject: Re: POV-Cafe
Date: 26 Oct 2008 21:45:00
Message: <web.49051cb7bd1e51ef85de7b680@news.povray.org>
"Gaf" <nomail@nomail> wrote:
> I started to make a next image! This is a simple cup of coffee, but the one
> piece of a great project. This WIP version of picture rendered in POV-Ray 3.7
> beta 29, render time: 23min (Q6600 CPU).

The wood texture is awesome.


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From: Trevor G Quayle
Subject: Re: POV-Cafe
Date: 27 Oct 2008 10:15:00
Message: <web.4905cc9abd1e51ef81c811d20@news.povray.org>
"Gaf" <nomail@nomail> wrote:
> Hi!
>
> I started to make a next image! This is a simple cup of coffee, but the one
> piece of a great project. This WIP version of picture rendered in POV-Ray 3.7
> beta 29, render time: 23min (Q6600 CPU).

Very nice start (however, that handle looks very difficult to hold on to).

There are a couple little details you can do to inprove the real appearance of
the object:

-add 'miniscus' to the coffee surface (http://en.wikipedia.org/wiki/Meniscus) so
it doesn't look flat and lifeless.  This is a slight detail that can be easily
ignored when modelling, but for some reason our brains don't ignore when
looking at it

-make the logo bumpy, like it is painted or screen-printed on.  Have a look at
the technique I have used for this in the past.  It should be easily adaptable
to handle multiple colours.
(http://news.povray.org/povray.binaries.images/message/%3Cweb.467169a8fabeec67c150d4c10%40news.povray.org%3E/#%3Cweb.46
7169a8fabeec67c150d4c10%40news.povray.org%3E)

-tgq


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From: Gaf
Subject: Re: POV-Cafe
Date: 29 Oct 2008 15:55:00
Message: <web.4908be8abd1e51ef290e8cbb0@news.povray.org>
"Trevor G Quayle" <Tin### [at] hotmailcom> wrote:

> Very nice start (however, that handle looks very difficult to hold on to).
>
> There are a couple little details you can do to inprove the real appearance of
> the object:
>
> -add 'miniscus' to the coffee surface (http://en.wikipedia.org/wiki/Meniscus) so
> it doesn't look flat and lifeless.  This is a slight detail that can be easily
> ignored when modelling, but for some reason our brains don't ignore when
> looking at it
>
> -make the logo bumpy, like it is painted or screen-printed on.  Have a look at
> the technique I have used for this in the past.  It should be easily adaptable
> to handle multiple colours.
>
(http://news.povray.org/povray.binaries.images/message/%3Cweb.467169a8fabeec67c150d4c10%40news.povray.org%3E/#%3Cweb.
46
> 7169a8fabeec67c150d4c10%40news.povray.org%3E)
>
> -tgq

Thank you Trevor, good ideas. The "miniscus" is ready, but too small. But the
bumpy logo is professional solution! Thanks for the link...


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From: Gaf
Subject: Re: POV-Cafe
Date: 29 Nov 2008 14:25:01
Message: <web.493196b1bd1e51ef290e8cbb0@news.povray.org>
A little bit more realistic...


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Attachments:
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povcafe_speed.jpg


 

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