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"Cousin Ricky" <ric### [at] yahoocom> wrote:
> "alphaQuad" <alp### [at] earthlinknet> wrote:
> > Any warp code layin' around here? I dont recall seeing any.
>
> Whether or not you recall is not the issue.
It was a suggestion to the great one, oh nevermind.
righty tighty
lefty lucy
makes me want to write poetry, oh nevermind.
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it just got a less fun
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Attachments:
Download 'dispersionview.png' (374 KB)
Preview of image 'dispersionview.png'
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that is all
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Attachments:
Download 'diffract17.png' (79 KB)
Preview of image 'diffract17.png'
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one little two little three little indians, how does that go ..
Its not about YOU has much I you can make it about you.
If it was worth doing it is the property of future generations
(well until obsolete at least) if there were going to be any
future generations, so that's self-cancelling. better make a note.
oh doh! that was suggested.
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This is a work of fiction. Names, characters, places and incidents are products
of the author's imagination and are used fictitiously. Any resemblance to
actual events or locales or persons, living or dead, is entirely coincidental.
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Attachments:
Download 'diffract17a.png' (210 KB)
Preview of image 'diffract17a.png'
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For Gaf
its all your fault
(thats a joke)
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Attachments:
Download 'diffract20.pov.txt' (8 KB)
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"alphaQuad" <alp### [at] earthlinknet> wrote:
> Glory be. Is that a rainbow cast on D5, zoom in and render the one piece that is
> doing it and enlarge.
Rendering right now. Should be done tomorrow morning.
> glass dispersion ... according to consts.inc ... 40 times with the wavelengths
> reversed
> got it. thank you. must be time to look at dispersion.
Please find attached some source code. As explained in the file, it's not
exactly what i used, but it does essentially the same thing. Run with
declare=Disp=-40 on the command line. Have fun!
Warning: dispersion is SLOW. Slower than anything you've done (unless you've
messed with parametrics).
> you rock.
Thanks!
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Attachments:
Download 'chess_caustics-sim.pov.txt' (6 KB)
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"Cousin Ricky" <ric### [at] yahoocom> wrote:
> "alphaQuad" <alp### [at] earthlinknet> wrote:
> > Glory be. Is that a rainbow cast on D5, zoom in and render the one piece that is
> > doing it and enlarge.
>
> Rendering right now. Should be done tomorrow morning.
>
> > glass dispersion ... according to consts.inc ... 40 times with the wavelengths
> > reversed
> > got it. thank you. must be time to look at dispersion.
>
> Please find attached some source code. As explained in the file, it's not
> exactly what i used, but it does essentially the same thing. Run with
> declare=Disp=-40 on the command line. Have fun!
>
> Warning: dispersion is SLOW. Slower than anything you've done (unless you've
> messed with parametrics).
>
> > you rock.
>
> Thanks!
Translated =
1 + -40 * (1.012 - 1) = .52
Yah I tried .1 and .05, anything around 1 is no wavelength, and smaller is more
#local Rbow = 1 + Disp * (Quartz_Glass_Dispersion - 1);
interior
{ ior 1.5 dispersion Rbow
So much to forget, so little time. Only 2 hrs left on a bigger one. Impressive.
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"Cousin Ricky" <ric### [at] yahoocom> wrote:
> Please find attached some source code. As explained in the file, it's not
> exactly what i used, but it does essentially the same thing. Run with
> declare=Disp=-40 on the command line. Have fun!
Correction: add the following line to the light_source:
area_light 0.6 * x, 0.6 * y, 9, 9 circular orient adaptive 1
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"alphaQuad" <alp### [at] earthlinknet> schreef in bericht
news:web.48b42c3773b1f4597cc322e60@news.povray.org...
>
> ah the wonder of computers, I silk screened it on to a single piece of
> wood, we
> can imagine. I did some bevel jobs but so far always with white spots.
>
Sure. Still, I would prefer a board made of separate squares.... :-)
Thomas
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