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"alphaQuad" <alp### [at] earthlink net> wrote:
> I always do when I know where it came from. I know you have perfect memory and
> can remember where you first saw every snip you ever saw.
>
> I would have if I could remember where. Took me half hour to find it where I
> couldnt remember where I left it on this puter.
My memory stinks. That's why i write things down. Specifically, whenever i
lift an algorithm or segment of code, i comment directly into the code where it
came from. Whenever i download code off povray.org, i make sure
that--somehow--the source of the code is noted.
> Any warp code layin' around here? I dont recall seeing any.
Whether or not you recall is not the issue.
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"Cousin Ricky" <ric### [at] yahoo com> wrote:
> "alphaQuad" <alp### [at] earthlink net> wrote:
> > Any warp code layin' around here? I dont recall seeing any.
>
> Whether or not you recall is not the issue.
It was a suggestion to the great one, oh nevermind.
righty tighty
lefty lucy
makes me want to write poetry, oh nevermind.
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it just got a less fun
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Attachments:
Download 'dispersionview.png' (374 KB)
Preview of image 'dispersionview.png'

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that is all
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Attachments:
Download 'diffract17.png' (79 KB)
Preview of image 'diffract17.png'

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one little two little three little indians, how does that go ..
Its not about YOU has much I you can make it about you.
If it was worth doing it is the property of future generations
(well until obsolete at least) if there were going to be any
future generations, so that's self-cancelling. better make a note.
oh doh! that was suggested.
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This is a work of fiction. Names, characters, places and incidents are products
of the author's imagination and are used fictitiously. Any resemblance to
actual events or locales or persons, living or dead, is entirely coincidental.
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Attachments:
Download 'diffract17a.png' (210 KB)
Preview of image 'diffract17a.png'

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For Gaf
its all your fault
(thats a joke)
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Attachments:
Download 'diffract20.pov.txt' (8 KB)
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"alphaQuad" <alp### [at] earthlink net> wrote:
> Glory be. Is that a rainbow cast on D5, zoom in and render the one piece that is
> doing it and enlarge.
Rendering right now. Should be done tomorrow morning.
> glass dispersion ... according to consts.inc ... 40 times with the wavelengths
> reversed
> got it. thank you. must be time to look at dispersion.
Please find attached some source code. As explained in the file, it's not
exactly what i used, but it does essentially the same thing. Run with
declare=Disp=-40 on the command line. Have fun!
Warning: dispersion is SLOW. Slower than anything you've done (unless you've
messed with parametrics).
> you rock.
Thanks!
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Attachments:
Download 'chess_caustics-sim.pov.txt' (6 KB)
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"Cousin Ricky" <ric### [at] yahoo com> wrote:
> "alphaQuad" <alp### [at] earthlink net> wrote:
> > Glory be. Is that a rainbow cast on D5, zoom in and render the one piece that is
> > doing it and enlarge.
>
> Rendering right now. Should be done tomorrow morning.
>
> > glass dispersion ... according to consts.inc ... 40 times with the wavelengths
> > reversed
> > got it. thank you. must be time to look at dispersion.
>
> Please find attached some source code. As explained in the file, it's not
> exactly what i used, but it does essentially the same thing. Run with
> declare=Disp=-40 on the command line. Have fun!
>
> Warning: dispersion is SLOW. Slower than anything you've done (unless you've
> messed with parametrics).
>
> > you rock.
>
> Thanks!
Translated =
1 + -40 * (1.012 - 1) = .52
Yah I tried .1 and .05, anything around 1 is no wavelength, and smaller is more
#local Rbow = 1 + Disp * (Quartz_Glass_Dispersion - 1);
interior
{ ior 1.5 dispersion Rbow
So much to forget, so little time. Only 2 hrs left on a bigger one. Impressive.
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"Cousin Ricky" <ric### [at] yahoo com> wrote:
> Please find attached some source code. As explained in the file, it's not
> exactly what i used, but it does essentially the same thing. Run with
> declare=Disp=-40 on the command line. Have fun!
Correction: add the following line to the light_source:
area_light 0.6 * x, 0.6 * y, 9, 9 circular orient adaptive 1
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