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28 Dec 2024 09:51:19 EST (-0500)
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From: alphaQuad
Subject: Re: My Chessboard
Date: 25 Aug 2008 15:55:01
Message: <web.48b30d6e73b1f459bc412700@news.povray.org>
Gnarly Board


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From: Thomas de Groot
Subject: Re: My Chessboard
Date: 26 Aug 2008 07:23:17
Message: <48b3e7a5$1@news.povray.org>
While your wood texture is nice, there is one major problem: The wood nerves 
continue from dark to light square etc, as if it were one piece of wood and 
not a mozaic of wooden square.

Thomas


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From: Warp
Subject: Re: My Chessboard
Date: 26 Aug 2008 07:32:14
Message: <48b3e9be@news.povray.org>
alphaQuad wrote:
> And the normals
> 
> camera { location <0, 5, -10> look_at 0 angle 35 }
> light_source
> { <100, 200, -150>/50, 1
>   fade_distance 6 fade_power 2
>   area_light x*3, y*3, 12, 12 circular orient adaptive 0
> }
> 
> #declare PlankNormal =
>   normal
>   { gradient x 2 slope_map { [0 <0,1>][.05 <1,0>][.95 <1,0>][1 <0,-1>] }
>     scale 2
>   };
> 
> plane
> { y, -.25
>   pigment
>   { wood color_map
>     { [.4 rgb <.9, .7, .4>]
>       [.6 rgb <1, .8, .6>]
>     }
>     turbulence .5
>     scale <1, 1, 10>*.5
>     rotate y*20
>   }
>   normal
>   { average normal_map
>     { [1 PlankNormal]
>       [1 wood .5 slope_map { [0 <0,0>][.5 <.5,1>][1 <1,0>] }
>          turbulence .5 scale <1, 1, 10>*.5]
>     }
>     rotate y*20
>   }
>   finish { specular .5 reflection .2 }
> }

  It would be nice (and polite) if you mentioned where you got that code
from.


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From: alphaQuad
Subject: Re: My Chessboard
Date: 26 Aug 2008 12:00:01
Message: <web.48b4282373b1f4597cc322e60@news.povray.org>
Warp <war### [at] tagpovrayorg> wrote:
> alphaQuad wrote:
> > And the normals

>
>   It would be nice (and polite) if you mentioned where you got that code
> from.

I always do when I know where it came from. I know you have perfect memory and
can remember where you first saw every snip you ever saw.

I would have if I could remember where. Took me half hour to find it where I
couldnt remember where I left it on this puter.

Maybe you recognize it and can tell us all since it seems so important to you.

Any warp code layin' around here? I dont recall seeing any.

there is a word for this, or several, I leave that to the readers.


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From: alphaQuad
Subject: Re: My Chessboard
Date: 26 Aug 2008 12:20:01
Message: <web.48b42c3773b1f4597cc322e60@news.povray.org>
"Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
> While your wood texture is nice, there is one major problem: The wood nerves
> continue from dark to light square etc, as if it were one piece of wood and
> not a mozaic of wooden square.
>
> Thomas

ah the wonder of computers, I silk screened it on to a single piece of wood, we
can imagine. I did some bevel jobs but so far always with white spots.

aQ


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From: alphaQuad
Subject: Re: My Chessboard
Date: 26 Aug 2008 12:35:01
Message: <web.48b4301973b1f4597cc322e60@news.povray.org>
Warp <war### [at] tagpovrayorg> wrote:
> alphaQuad wrote:
> > And the normals
>
>   It would be nice (and polite) if you mentioned where you got that code
> from.

itchy fingers today ... lets try that again ...

I should have mentioned that I dont recall where I found it, when I posted it,
sorry I'm not perfect.

Warp you might have, in that case, asked me if I recall where I found it, and
I'd would say something like, no do you? (recognize it I mean)

if we only cared,
aQ


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From: Warp
Subject: Re: My Chessboard
Date: 26 Aug 2008 12:45:11
Message: <48b43317$1@news.povray.org>
alphaQuad wrote:
> I know you have perfect memory and
> can remember where you first saw every snip you ever saw.

  I know this specific piece of SDL because it was written by me.


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From: alphaQuad
Subject: Re: My Chessboard
Date: 26 Aug 2008 13:05:00
Message: <web.48b436d073b1f4597cc322e60@news.povray.org>
"Cousin Ricky" <ric### [at] yahoocom> wrote:
> On Fri, 22 Aug 2008 08:32:49 -0400, Cousin Ricky <ric### [at] yahoocom>
> wrote:
> > I added some dispersion to liven things up a bit.  Woo hoo was that
> > costly!
>
> More fun with dispersion.  The first image has quartz glass dispersion
> (according to consts.inc) exaggerated 40 times.  The second is exaggerated
> 40 times with the wavelengths reversed--AFAIK, physically impossible, but
> pretty nonetheless.
>
> --
> Using Opera's revolutionary e-mail client: http://www.opera.com/mail/

Glory be. Is that a rainbow cast on D5, zoom in and render the one piece that is
doing it and enlarge.

glass dispersion ... according to consts.inc  ... 40 times with the wavelengths
reversed
got it. thank you. must be time to look at dispersion.

you rock.


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From: alphaQuad
Subject: Re: My Chessboard
Date: 26 Aug 2008 13:10:00
Message: <web.48b4389e73b1f4597cc322e60@news.povray.org>
Warp <war### [at] tagpovrayorg> wrote:
> alphaQuad wrote:
> > I know you have perfect memory and
> > can remember where you first saw every snip you ever saw.
>
>   I know this specific piece of SDL because it was written by me.

so commented, I just know good code when I see it. so you got this web site
where I must have seen it. so many possibilities, so little time, on to
dispersion.


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From: Cousin Ricky
Subject: Re: My Chessboard
Date: 26 Aug 2008 14:15:00
Message: <web.48b4477073b1f45985de7b680@news.povray.org>
"alphaQuad" <alp### [at] earthlinknet> wrote:
> I always do when I know where it came from. I know you have perfect memory and
> can remember where you first saw every snip you ever saw.
>
> I would have if I could remember where. Took me half hour to find it where I
> couldnt remember where I left it on this puter.

My memory stinks.  That's why i write things down.  Specifically, whenever i
lift an algorithm or segment of code, i comment directly into the code where it
came from.  Whenever i download code off povray.org, i make sure
that--somehow--the source of the code is noted.

> Any warp code layin' around here? I dont recall seeing any.

Whether or not you recall is not the issue.


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