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alphaQuad wrote:
> Nice glass lesson.
> 1st rule, make sure you have lots of time or power. 2 hrs for 3 pieces.
>
> pong to the script:
> (no board maps)
>
Quite nice! Excellent wood texture, too.
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Mike Raiford <mra### [at] hotmailcom> wrote:
> alphaQuad wrote:
> > Nice glass lesson.
> > 1st rule, make sure you have lots of time or power. 2 hrs for 3 pieces.
> >
> > pong to the script:
> > (no board maps)
> >
> Quite nice! Excellent wood texture, too.
And the normals
camera { location <0, 5, -10> look_at 0 angle 35 }
light_source
{ <100, 200, -150>/50, 1
fade_distance 6 fade_power 2
area_light x*3, y*3, 12, 12 circular orient adaptive 0
}
#declare PlankNormal =
normal
{ gradient x 2 slope_map { [0 <0,1>][.05 <1,0>][.95 <1,0>][1 <0,-1>] }
scale 2
};
plane
{ y, -.25
pigment
{ wood color_map
{ [.4 rgb <.9, .7, .4>]
[.6 rgb <1, .8, .6>]
}
turbulence .5
scale <1, 1, 10>*.5
rotate y*20
}
normal
{ average normal_map
{ [1 PlankNormal]
[1 wood .5 slope_map { [0 <0,0>][.5 <.5,1>][1 <1,0>] }
turbulence .5 scale <1, 1, 10>*.5]
}
rotate y*20
}
finish { specular .5 reflection .2 }
}
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Attachments:
Download 'planks.png' (149 KB)
Preview of image 'planks.png'
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This one was the shallow-curve convex base set. Looked better with one piece on
the board.
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Attachments:
Download 'chessboard04.jpg' (143 KB)
Preview of image 'chessboard04.jpg'
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enlarged bevel set
adaptive 1
+a0.3
1+hrs, mostly the top cuts
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Attachments:
Download 'rookbeveled.png' (128 KB)
Preview of image 'rookbeveled.png'
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Gnarly Board
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Attachments:
Download 'gnarlyboard.jpg' (169 KB)
Preview of image 'gnarlyboard.jpg'
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While your wood texture is nice, there is one major problem: The wood nerves
continue from dark to light square etc, as if it were one piece of wood and
not a mozaic of wooden square.
Thomas
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alphaQuad wrote:
> And the normals
>
> camera { location <0, 5, -10> look_at 0 angle 35 }
> light_source
> { <100, 200, -150>/50, 1
> fade_distance 6 fade_power 2
> area_light x*3, y*3, 12, 12 circular orient adaptive 0
> }
>
> #declare PlankNormal =
> normal
> { gradient x 2 slope_map { [0 <0,1>][.05 <1,0>][.95 <1,0>][1 <0,-1>] }
> scale 2
> };
>
> plane
> { y, -.25
> pigment
> { wood color_map
> { [.4 rgb <.9, .7, .4>]
> [.6 rgb <1, .8, .6>]
> }
> turbulence .5
> scale <1, 1, 10>*.5
> rotate y*20
> }
> normal
> { average normal_map
> { [1 PlankNormal]
> [1 wood .5 slope_map { [0 <0,0>][.5 <.5,1>][1 <1,0>] }
> turbulence .5 scale <1, 1, 10>*.5]
> }
> rotate y*20
> }
> finish { specular .5 reflection .2 }
> }
It would be nice (and polite) if you mentioned where you got that code
from.
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Warp <war### [at] tagpovrayorg> wrote:
> alphaQuad wrote:
> > And the normals
>
> It would be nice (and polite) if you mentioned where you got that code
> from.
I always do when I know where it came from. I know you have perfect memory and
can remember where you first saw every snip you ever saw.
I would have if I could remember where. Took me half hour to find it where I
couldnt remember where I left it on this puter.
Maybe you recognize it and can tell us all since it seems so important to you.
Any warp code layin' around here? I dont recall seeing any.
there is a word for this, or several, I leave that to the readers.
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"Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
> While your wood texture is nice, there is one major problem: The wood nerves
> continue from dark to light square etc, as if it were one piece of wood and
> not a mozaic of wooden square.
>
> Thomas
ah the wonder of computers, I silk screened it on to a single piece of wood, we
can imagine. I did some bevel jobs but so far always with white spots.
aQ
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Attachments:
Download 'squarebevel.jpg' (104 KB)
Preview of image 'squarebevel.jpg'
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Warp <war### [at] tagpovrayorg> wrote:
> alphaQuad wrote:
> > And the normals
>
> It would be nice (and polite) if you mentioned where you got that code
> from.
itchy fingers today ... lets try that again ...
I should have mentioned that I dont recall where I found it, when I posted it,
sorry I'm not perfect.
Warp you might have, in that case, asked me if I recall where I found it, and
I'd would say something like, no do you? (recognize it I mean)
if we only cared,
aQ
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