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15 Jan 2025 05:22:42 EST (-0500)
  My Chessboard (Message 37 to 46 of 86)  
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From: Mike Raiford
Subject: Re: My Chessboard
Date: 25 Aug 2008 09:20:33
Message: <48b2b1a1$1@news.povray.org>
alphaQuad wrote:
> Nice glass lesson.
> 1st rule, make sure you have lots of time or power. 2 hrs for 3 pieces.
> 
> pong to the script:
> (no board maps)
> 
Quite nice! Excellent wood texture, too.


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From: alphaQuad
Subject: Re: My Chessboard
Date: 25 Aug 2008 12:40:01
Message: <web.48b2df8073b1f459bc412700@news.povray.org>
Mike Raiford <mra### [at] hotmailcom> wrote:
> alphaQuad wrote:
> > Nice glass lesson.
> > 1st rule, make sure you have lots of time or power. 2 hrs for 3 pieces.
> >
> > pong to the script:
> > (no board maps)
> >
> Quite nice! Excellent wood texture, too.

And the normals

camera { location <0, 5, -10> look_at 0 angle 35 }
light_source
{ <100, 200, -150>/50, 1
  fade_distance 6 fade_power 2
  area_light x*3, y*3, 12, 12 circular orient adaptive 0
}

#declare PlankNormal =
  normal
  { gradient x 2 slope_map { [0 <0,1>][.05 <1,0>][.95 <1,0>][1 <0,-1>] }
    scale 2
  };

plane
{ y, -.25
  pigment
  { wood color_map
    { [.4 rgb <.9, .7, .4>]
      [.6 rgb <1, .8, .6>]
    }
    turbulence .5
    scale <1, 1, 10>*.5
    rotate y*20
  }
  normal
  { average normal_map
    { [1 PlankNormal]
      [1 wood .5 slope_map { [0 <0,0>][.5 <.5,1>][1 <1,0>] }
         turbulence .5 scale <1, 1, 10>*.5]
    }
    rotate y*20
  }
  finish { specular .5 reflection .2 }
}


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From: alphaQuad
Subject: Re: My Chessboard
Date: 25 Aug 2008 12:50:01
Message: <web.48b2e28d73b1f459bc412700@news.povray.org>
This one was the shallow-curve convex base set. Looked better with one piece on
the board.


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From: alphaQuad
Subject: Re: My Chessboard
Date: 25 Aug 2008 13:15:01
Message: <web.48b2e84e73b1f459bc412700@news.povray.org>
enlarged bevel set
adaptive 1
+a0.3
1+hrs, mostly the top cuts


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From: alphaQuad
Subject: Re: My Chessboard
Date: 25 Aug 2008 15:55:01
Message: <web.48b30d6e73b1f459bc412700@news.povray.org>
Gnarly Board


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From: Thomas de Groot
Subject: Re: My Chessboard
Date: 26 Aug 2008 07:23:17
Message: <48b3e7a5$1@news.povray.org>
While your wood texture is nice, there is one major problem: The wood nerves 
continue from dark to light square etc, as if it were one piece of wood and 
not a mozaic of wooden square.

Thomas


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From: Warp
Subject: Re: My Chessboard
Date: 26 Aug 2008 07:32:14
Message: <48b3e9be@news.povray.org>
alphaQuad wrote:
> And the normals
> 
> camera { location <0, 5, -10> look_at 0 angle 35 }
> light_source
> { <100, 200, -150>/50, 1
>   fade_distance 6 fade_power 2
>   area_light x*3, y*3, 12, 12 circular orient adaptive 0
> }
> 
> #declare PlankNormal =
>   normal
>   { gradient x 2 slope_map { [0 <0,1>][.05 <1,0>][.95 <1,0>][1 <0,-1>] }
>     scale 2
>   };
> 
> plane
> { y, -.25
>   pigment
>   { wood color_map
>     { [.4 rgb <.9, .7, .4>]
>       [.6 rgb <1, .8, .6>]
>     }
>     turbulence .5
>     scale <1, 1, 10>*.5
>     rotate y*20
>   }
>   normal
>   { average normal_map
>     { [1 PlankNormal]
>       [1 wood .5 slope_map { [0 <0,0>][.5 <.5,1>][1 <1,0>] }
>          turbulence .5 scale <1, 1, 10>*.5]
>     }
>     rotate y*20
>   }
>   finish { specular .5 reflection .2 }
> }

  It would be nice (and polite) if you mentioned where you got that code
from.


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From: alphaQuad
Subject: Re: My Chessboard
Date: 26 Aug 2008 12:00:01
Message: <web.48b4282373b1f4597cc322e60@news.povray.org>
Warp <war### [at] tagpovrayorg> wrote:
> alphaQuad wrote:
> > And the normals

>
>   It would be nice (and polite) if you mentioned where you got that code
> from.

I always do when I know where it came from. I know you have perfect memory and
can remember where you first saw every snip you ever saw.

I would have if I could remember where. Took me half hour to find it where I
couldnt remember where I left it on this puter.

Maybe you recognize it and can tell us all since it seems so important to you.

Any warp code layin' around here? I dont recall seeing any.

there is a word for this, or several, I leave that to the readers.


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From: alphaQuad
Subject: Re: My Chessboard
Date: 26 Aug 2008 12:20:01
Message: <web.48b42c3773b1f4597cc322e60@news.povray.org>
"Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
> While your wood texture is nice, there is one major problem: The wood nerves
> continue from dark to light square etc, as if it were one piece of wood and
> not a mozaic of wooden square.
>
> Thomas

ah the wonder of computers, I silk screened it on to a single piece of wood, we
can imagine. I did some bevel jobs but so far always with white spots.

aQ


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From: alphaQuad
Subject: Re: My Chessboard
Date: 26 Aug 2008 12:35:01
Message: <web.48b4301973b1f4597cc322e60@news.povray.org>
Warp <war### [at] tagpovrayorg> wrote:
> alphaQuad wrote:
> > And the normals
>
>   It would be nice (and polite) if you mentioned where you got that code
> from.

itchy fingers today ... lets try that again ...

I should have mentioned that I dont recall where I found it, when I posted it,
sorry I'm not perfect.

Warp you might have, in that case, asked me if I recall where I found it, and
I'd would say something like, no do you? (recognize it I mean)

if we only cared,
aQ


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