A flat cut that renders fast could be made from the bezier draw routine to
create and a bevel-object, using the same spline used for the prism; the number
of cuts would be proportional to bezier detail, a radial cut would increase
steps and render-time.
This one cut with a radius:
Post a reply to this message
Attachments:
Download 'povcatray05.png' (110 KB)
Preview of image 'povcatray05.png'
|