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15 Nov 2024 06:15:06 EST (-0500)
  First attempt at CGPrimitives (Message 1 to 7 of 7)  
From: Edouard Poor
Subject: First attempt at CGPrimitives
Date: 28 Jul 2008 20:50:01
Message: <web.488e682d462f28f217e538890@news.povray.org>
My first attempt at a cgsphere.com like scene, using on pov primitives, and no
spheres...

Could do with some more work, but it's at least looking interesting.

Cheers,
Edouard.


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From: LightBeam
Subject: Re: First attempt at CGPrimitives
Date: 29 Jul 2008 04:30:05
Message: <488ed50d$1@news.povray.org>

> My first attempt at a cgsphere.com like scene, using on pov primitives, and no
> spheres...
> 
> Could do with some more work, but it's at least looking interesting.
> 
> Cheers,
> Edouard.
> 
> 
> ------------------------------------------------------------------------

Interesting ;-)
So, I think I'll write some rules if someone else interested.


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From: Jan Dvorak
Subject: Re: First attempt at CGPrimitives
Date: 29 Jul 2008 05:22:42
Message: <488ee162$1@news.povray.org>
LightBeam napsal(a):

>> My first attempt at a cgsphere.com like scene, using on pov 
>> primitives, and no
>> spheres...
>>
>> Could do with some more work, but it's at least looking interesting.
>>
>> Cheers,
>> Edouard.
>>
>>
>> ------------------------------------------------------------------------
> 
> Interesting ;-)
> So, I think I'll write some rules if someone else interested.
I am. Please post the wall/floor code (except the pigment)

-- 
You know you've been raytracing too long when...
you start thinking up your own "You know you've been raytracing too long 
when..." sigs (I did).
		-Johnny D
Johnny D


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From: LightBeam
Subject: Re: First attempt at CGPrimitives
Date: 29 Jul 2008 12:20:35
Message: <488f4353$1@news.povray.org>

> I am. Please post the wall/floor code (except the pigment)

The camera :

camera {location <0.0, 1.5, -4.0> look_at y*1.1
  right x*image_width/image_height
}

The "wall"

// To be improved... ?!
// Large size for far reflections (for my example)
union {
  difference {
   box {<-1000.0, -1.0, -10000.0><1000.0, 5.0, 10.0>}
   cylinder {<-100.1, 5.0, 5.0><1000.1, 5.0, 5.0>5.0}
   box {<-1000.1, 0.0, -10000.1><1000.1, 10.1, 5.0>}
  }
  box {<-1000.0, 5.0, 10.0><1000.0, 15.0, 10.1>}
  // pigment, finish... etc.
}

Additional rule :
- Squared image size (mine was 777*777)


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From: St 
Subject: Re: First attempt at CGPrimitives
Date: 29 Jul 2008 14:29:35
Message: <488f618f@news.povray.org>
"LightBeam" <seb### [at] gmailcom> wrote in message 
news:488ed50d$1@news.povray.org...

>> My first attempt at a cgsphere.com like scene, using on pov primitives, 
>> and no
>> spheres...
>>
>> Could do with some more work, but it's at least looking interesting.
>>
>> Cheers,
>> Edouard.
>>
>>
>> ------------------------------------------------------------------------
>
> Interesting ;-)
> So, I think I'll write some rules if someone else interested.

   Get this going LB, it's your cookie, and it's a winner. I'm in.

     ~Steve~


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From: Jan Dvorak
Subject: Re: First attempt at CGPrimitives
Date: 29 Jul 2008 17:25:02
Message: <488f8aae$1@news.povray.org>
LightBeam napsal(a):

>> I am. Please post the wall/floor code (except the pigment)
> 
> The camera :
> 
> camera {location <0.0, 1.5, -4.0> look_at y*1.1
>  right x*image_width/image_height
> }
> 
> The "wall"
> 
> // To be improved... ?!
> // Large size for far reflections (for my example)
> union {
>  difference {
>   box {<-1000.0, -1.0, -10000.0><1000.0, 5.0, 10.0>}
>   cylinder {<-100.1, 5.0, 5.0><1000.1, 5.0, 5.0>5.0}
>   box {<-1000.1, 0.0, -10000.1><1000.1, 10.1, 5.0>}
>  }
>  box {<-1000.0, 5.0, 10.0><1000.0, 15.0, 10.1>}
>  // pigment, finish... etc.
> }
> 
> Additional rule :
> - Squared image size (mine was 777*777)
Thanks a lot. Would it be possible to convert to an infinite version 
(using a plane and shapes.inc/cylinder)? It seems very possible. Should 
I do?

-- 
the ultimate time-killer:
+a0.0 +am2 +r9

Johnny D


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From: LightBeam
Subject: Re: First attempt at CGPrimitives
Date: 30 Jul 2008 08:46:46
Message: <489062b6$1@news.povray.org>

> LightBeam napsal(a):

>>> I am. Please post the wall/floor code (except the pigment)
>>
>> The camera :
>>
>> camera {location <0.0, 1.5, -4.0> look_at y*1.1
>>  right x*image_width/image_height
>> }
>>
>> The "wall"
>>
>> // To be improved... ?!
>> // Large size for far reflections (for my example)
>> union {
>>  difference {
>>   box {<-1000.0, -1.0, -10000.0><1000.0, 5.0, 10.0>}
>>   cylinder {<-100.1, 5.0, 5.0><1000.1, 5.0, 5.0>5.0}
>>   box {<-1000.1, 0.0, -10000.1><1000.1, 10.1, 5.0>}
>>  }
>>  box {<-1000.0, 5.0, 10.0><1000.0, 15.0, 10.1>}
>>  // pigment, finish... etc.
>> }
>>
>> Additional rule :
>> - Squared image size (mine was 777*777)
> Thanks a lot. Would it be possible to convert to an infinite version 
> (using a plane and shapes.inc/cylinder)? It seems very possible. Should 
> I do?
> 
Of course.


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