POV-Ray : Newsgroups : povray.binaries.images : Stargate 2 Server Time
6 May 2024 02:51:07 EDT (-0400)
  Stargate 2 (Message 1 to 7 of 7)  
From: alphaQuad
Subject: Stargate 2
Date: 4 Jul 2008 08:15:01
Message: <web.486e138d3de18cfec03ca8ad0@news.povray.org>
always available upon request

Mike Sobers showed us a mapped wood grain pigment over in animations,
Thank you Mike!

set one of the normal bumps to 1 and got the streak

Chevrons intersected out of a bic lighter, the shape not the torch, and a prism.

Close enough

peace, ( and a way home )
aQ


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From: alphaQuad
Subject: Re: Stargate 2
Date: 4 Jul 2008 14:40:00
Message: <web.486e6dc7a2ebaa807592d6e00@news.povray.org>
Just by accident. If I only I knew what I was doing


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From: alphaQuad
Subject: Re: Stargate 2
Date: 4 Jul 2008 14:45:00
Message: <web.486e6f2fa2ebaa807592d6e00@news.povray.org>




Movin to the country Im gonna eat a lot of peaches
Peaches come from a can they were put there by a man
In a factory downtown
If I had my little way Id eat peaches everyday
Sun soakin bulges in the shade

....

Millions of peaches peaches for me
Millions of peaches peaches for free

just happened to be playing on the radio


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From: Mike Sobers
Subject: Re: Stargate 2
Date: 5 Jul 2008 22:15:01
Message: <web.487029f7a2ebaa80dcf7f69b0@news.povray.org>
"alphaQuad" <alp### [at] earthlinknet> wrote:

>
> just happened to be playing on the radio

Thanks for the flashback!  I can hear the guitar riff now ...


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From: alphaQuad
Subject: Re: Stargate 2
Date: 6 Jul 2008 12:25:00
Message: <web.4870f14aa2ebaa80bc2a012a0@news.povray.org>
oh I know ... I need a new feature in the svg reader ... split something like
this into individual prisms ... nevermind


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From: Reuben Pearse
Subject: Re: Stargate 2
Date: 7 Jul 2008 18:04:58
Message: <4872930a$1@news.povray.org>
Nice image.

I tried rendering a stargate a few years back, but didn't do a great job.

http://www.irtc.org/ftp/pub/stills/2000-10-31/spacelab.jpg

Your image looks much better!

Keep up the good work!

Reuben


alphaQuad wrote:
> always available upon request
> 
> Mike Sobers showed us a mapped wood grain pigment over in animations,
> Thank you Mike!
> 
> set one of the normal bumps to 1 and got the streak
> 
> Chevrons intersected out of a bic lighter, the shape not the torch, and a prism.
> 
> Close enough
> 
> peace, ( and a way home )
> aQ
> 
> 
> ------------------------------------------------------------------------
>


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From: Pith and Vinegar
Subject: Re: Stargate 2
Date: 1 Aug 2008 22:15:01
Message: <web.4893c22ca2ebaa80f1944b2b0@news.povray.org>
Here is my  rendition of a stargate and DHD.

the stargate, Obelisks and DHD are done with CSG.

the sand is an isosurface converted to a mesh


thanks go to "CaffeineBill" for the pyramid and the original isosurface of the
sand. Thanks to Kevin Loney and Jaap Frank for the isosurface conversion
macros.


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