POV-Ray : Newsgroups : povray.binaries.images : Deathstar cannon tower? Server Time
15 Nov 2024 08:21:28 EST (-0500)
  Deathstar cannon tower? (Message 1 to 2 of 2)  
From: Kenneth
Subject: Deathstar cannon tower?
Date: 11 Jun 2008 16:55:01
Message: <web.48503ae97d547baf78dcad930@news.povray.org>
....without the cannon. Sorry!  :-)

Just having some fun with the cells pattern, applied to an isosurface--by first
making a  cylindrical image_map function of several overlapping cells, then
'wrapping' it around an isosurface cylinder, and applying a matching texture.
(The isosurface depth and the texture are both exaggerated, to show how nicely
they match up.) Based on 3.5.11.16  "Function Image" in the documentation. (The
wall and floor are simple procedural height_fields, again using the cells
pattern.)

There are some interesting aspects of this 'image function' technique,
especially when used with cells, that I could go on and on about; but I'll just
post the image for now.  Comments and questions welcome.

Ken W.


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From: Paolo Gibellini
Subject: Re: Deathstar cannon tower?
Date: 13 Jun 2008 10:49:20
Message: <485288f0$1@news.povray.org>
Mmm... very greeblish!
;-)
Paolo

 >Kenneth wrote:
> ....without the cannon. Sorry!  :-)
> 
> Just having some fun with the cells pattern, applied to an isosurface--by first
> making a  cylindrical image_map function of several overlapping cells, then
> 'wrapping' it around an isosurface cylinder, and applying a matching texture.
> (The isosurface depth and the texture are both exaggerated, to show how nicely
> they match up.) Based on 3.5.11.16  "Function Image" in the documentation. (The
> wall and floor are simple procedural height_fields, again using the cells
> pattern.)
> 
> There are some interesting aspects of this 'image function' technique,
> especially when used with cells, that I could go on and on about; but I'll just
> post the image for now.  Comments and questions welcome.
> 
> Ken W.
> 
> 
> ------------------------------------------------------------------------
>


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