POV-Ray : Newsgroups : povray.binaries.images : Lighting test Server Time
15 Nov 2024 10:18:05 EST (-0500)
  Lighting test (Message 1 to 6 of 6)  
From: fidos
Subject: Lighting test
Date: 9 Jun 2008 13:05:00
Message: <web.484d6237b20e507399bf01250@news.povray.org>
Hello,

Here a lighting test with MCPov 0.0.4
(http://pagesperso-orange.fr/fidos/MCPov/MCPov.html).

Inspiration from a scene posted in this newsgroup
(http://news.povray.org/web.47fd8a6d74f49bc3ae42298f0%40news.povray.org).

No texturing.

13 hours rendering on 4 cores of a Q6600 2.4 GHz.

Any comments wellcome.

Regards,
Fidos.


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Attachments:
Download 'sponza.jpg' (454 KB)

Preview of image 'sponza.jpg'
sponza.jpg


 

From: Jan Dvorak
Subject: Re: Lighting test
Date: 9 Jun 2008 14:14:07
Message: <484d72ef@news.povray.org>
fidos napsal(a):
> Hello,
> 
> Here a lighting test with MCPov 0.0.4
> (http://pagesperso-orange.fr/fidos/MCPov/MCPov.html).
> 
> Inspiration from a scene posted in this newsgroup
> (http://news.povray.org/web.47fd8a6d74f49bc3ae42298f0%40news.povray.org).
> 
> No texturing.
> 
> 13 hours rendering on 4 cores of a Q6600 2.4 GHz.
> 
> Any comments wellcome.
> 
> Regards,
> Fidos.
> 
> 
> ------------------------------------------------------------------------
> 
let's say 'wow'

-- 
You know you've been raytracing too long when...
you ever saw a beautiful scenery and regretted not to take your 6" 
reflective ball and a digital camera, thinking "this would have been a 
perfect light probe"
		-Johnny D
Johnny D


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From: triple r
Subject: Re: Lighting test
Date: 12 Jun 2008 22:50:00
Message: <web.4851df5acf6a7f8cef2b9ba40@news.povray.org>
"fidos" <fid### [at] wanadoofr> wrote:

> Inspiration from a scene posted in this newsgroup
> (http://news.povray.org/web.47fd8a6d74f49bc3ae42298f0%40news.povray.org).

Hey, I thought that looked familiar!  Or there's the prettier version,
illustrating why radiosity can be tough with something like blinds:

http://news.povray.org/%3Cweb.47f617807305684bae42298f0%40news.povray.org%3E

I guess I meant to post the source, but real life happens.  Here's a version
that should already be somewhat cleaned up for path-tracing.  No lights or
radiosity, except everything might still have a reflective texture from my ugly
little diffuse-reflection patch.  No warranty, of course.

http://rsreusser.googlepages.com/room.tar.gz

That should be up soon, if it ever finishes uploading...

 - Ricky


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From: triple r
Subject: Re: Lighting test
Date: 12 Jun 2008 23:15:00
Message: <web.4851e550cf6a7f8cef2b9ba40@news.povray.org>
"triple_r" <nomail@nomail> wrote:
> That should be up soon, if it ever finishes uploading...

Looks like 30 Mb is too big for Google.  I'll have to split that up at a later
date.  Sorry.

 - Ricky


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From: nemesis
Subject: Re: Lighting test
Date: 21 Jan 2009 12:39:21
Message: <49775dc9$1@news.povray.org>
fidos escreveu:
> Hello,
> 
> Here a lighting test with MCPov 0.0.4
> (http://pagesperso-orange.fr/fidos/MCPov/MCPov.html).
> 
> Inspiration from a scene posted in this newsgroup
> (http://news.povray.org/web.47fd8a6d74f49bc3ae42298f0%40news.povray.org).
> 
> No texturing.
> 
> 13 hours rendering on 4 cores of a Q6600 2.4 GHz.

oh, only saw this now!  But I see jagged edges near the bright outside 
in the window/door to the right.  I thought one of the 
advantages/side-effects of path tracing was the accurate rendering of 
perfectly anti-aliased edges...


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From: fidos
Subject: Re: Lighting test
Date: 21 Jan 2009 14:45:00
Message: <web.49777a1bcf6a7f8c683bb8c50@news.povray.org>
nemesis <nam### [at] gmailcom> wrote:
> fidos escreveu:
> > Hello,
> >
> > Here a lighting test with MCPov 0.0.4
> > (http://pagesperso-orange.fr/fidos/MCPov/MCPov.html).
> >
> > Inspiration from a scene posted in this newsgroup
> > (http://news.povray.org/web.47fd8a6d74f49bc3ae42298f0%40news.povray.org).
> >
> > No texturing.
> >
> > 13 hours rendering on 4 cores of a Q6600 2.4 GHz.
>
> oh, only saw this now!  But I see jagged edges near the bright outside
> in the window/door to the right.  I thought one of the
> advantages/side-effects of path tracing was the accurate rendering of
> perfectly anti-aliased edges...

In fact I changed the pass accumulation. In the past, I cut the colors to a
maximum values. But it introduced a bias in the connvergence and I removed it.

Fidos


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