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Thanks to Marc-Hendrik Bremer:
Post a reply to this message
Attachments:
Download 'prison and paradigm.jpg' (374 KB)
Preview of image 'prison and paradigm.jpg'
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"Kirk Andrews" <kir### [at] tektonartcom> wrote:
> Thanks to Marc-Hendrik Bremer:
That's great!
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"Janet" <par### [at] attnet> wrote:
> "Kirk Andrews" <kir### [at] tektonartcom> wrote:
> > Thanks to Marc-Hendrik Bremer:
>
> That's great!
Thanks!
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"Kirk Andrews" <kir### [at] tektonartcom> schreef in bericht
news:web.47e45727d587afb2a5d4a01d0@news.povray.org...
> Thanks to Marc-Hendrik Bremer:
>
LOL!
Now you are going for an Escher-like interpretation! This is a kind of
prisoner's torture... :-)
Thomas
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I really like this image (and the previous) but it looks very aliased (and
the area light looks very grainy). Are you using anti-aliasing?
- Slime
[ http://www.slimeland.com/ ]
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Kirk Andrews wrote:
> Thanks to Marc-Hendrik Bremer:
>
>
> ------------------------------------------------------------------------
>
Nasty! Me likes :D.
--
Eero "Aero" Ahonen
http://www.zbxt.net
aer### [at] removethiszbxtnetinvalid
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"Slime" <fak### [at] emailaddress> wrote:
> I really like this image (and the previous) but it looks very aliased (and
> the area light looks very grainy). Are you using anti-aliasing?
>
> - Slime
> [ http://www.slimeland.com/ ]
I am, but the high contrast messes it up, unfortunately. Maybe someone can
recommend better area light settings. I've tried up to 5x5 with adaptive 1 and
it still comes out grainy. Of course, the wall has some texture, which is
probably part of it as well.
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Kirk Andrews nous apporta ses lumieres en ce 2008/03/22 10:29:
> "Slime" <fak### [at] emailaddress> wrote:
>> I really like this image (and the previous) but it looks very aliased (and
>> the area light looks very grainy). Are you using anti-aliasing?
>>
>> - Slime
>> [ http://www.slimeland.com/ ]
>
> I am, but the high contrast messes it up, unfortunately. Maybe someone can
> recommend better area light settings. I've tried up to 5x5 with adaptive 1 and
> it still comes out grainy. Of course, the wall has some texture, which is
> probably part of it as well.
>
A 5*5 area_light is very sparse. Try 17*17, 33*33 or even 65*65. It will be
almost as fast, only the penumbrea will take a little more time thanks to adaptive.
Whenever you use adaptive, increasing the density of the area_light usualy only
have a small effect on the render time.
--
Alain
-------------------------------------------------
"Having a smoking area in a restaurant is like having a peeing area in a pool."
--Thomas Pfeffer, American Heart Association
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>> Are you using anti-aliasing?
>
> I am, but the high contrast messes it up, unfortunately.
Although POV-Ray 3.6 tends to have aliasing problems on the edges of bright
objects, the arrow of the exit sign has aliased edges but doesn't look too
bright. I wonder if you just need to decrease the anti-aliasing threshold?
If it's the 3.6 bright object problem, you could try rendering in version
3.5 or just rendering an extra large image and scaling it down.
- Slime
[ http://www.slimeland.com/ ]
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Slime nous apporta ses lumieres en ce 2008/03/22 22:43:
>>> Are you using anti-aliasing?
>> I am, but the high contrast messes it up, unfortunately.
>
> Although POV-Ray 3.6 tends to have aliasing problems on the edges of bright
> objects, the arrow of the exit sign has aliased edges but doesn't look too
> bright. I wonder if you just need to decrease the anti-aliasing threshold?
> If it's the 3.6 bright object problem, you could try rendering in version
> 3.5 or just rendering an extra large image and scaling it down.
>
> - Slime
> [ http://www.slimeland.com/ ]
>
>
The arrow been red on a dark background, there is about no difference on the
green and blue chanels. With only the red contributing toward the aa threshold,
yes, you need to decrease the aa threshold. A value around 0.1 should do the trick.
--
Alain
-------------------------------------------------
Don't kiss an elephant on the lips today.
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