POV-Ray : Newsgroups : povray.binaries.images : Nothing Interesting Server Time
4 Nov 2024 17:58:47 EST (-0500)
  Nothing Interesting (Message 1 to 10 of 10)  
From: Kirk Andrews
Subject: Nothing Interesting
Date: 21 Mar 2008 08:45:01
Message: <web.47e3bab716bcb4aba5d4a01d0@news.povray.org>
You thought I was kidding...


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From: Thomas de Groot
Subject: Re: Nothing Interesting
Date: 21 Mar 2008 09:07:36
Message: <47e3c128$1@news.povray.org>
"Kirk Andrews" <kir### [at] tektonartcom> schreef in bericht 
news:web.47e3bab716bcb4aba5d4a01d0@news.povray.org...
> You thought I was kidding...
>

WCOCP.... :-)

Thomas


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From: Jan Dvorak
Subject: Re: Nothing Interesting
Date: 21 Mar 2008 09:21:42
Message: <47e3c476@news.povray.org>
Thomas de Groot napsal(a):
> "Kirk Andrews" <kir### [at] tektonartcom> schreef in bericht 
> news:web.47e3bab716bcb4aba5d4a01d0@news.povray.org...
>> You thought I was kidding...
>>
> 
> WCOCP.... :-)
> 
> Thomas 
> 
> 
WCOCF

-- 
the ultimate time-killer:
+a0.0 +am2 +r9

Johnny D


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From: milco2006
Subject: Re: Nothing Interesting
Date: 21 Mar 2008 13:20:00
Message: <web.47e3fb4459843ce5317fd6780@news.povray.org>
Is it my imagination or are the back legs of the chair floating?!


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From: Kirk Andrews
Subject: Re: Nothing Interesting
Date: 21 Mar 2008 13:30:00
Message: <web.47e3fdaf59843ce5b555cae70@news.povray.org>
"milco2006" <mil### [at] hotmailcom> wrote:
> Is it my imagination or are the back legs of the chair floating?!

If you look closely, you'll see that the shadows of the back legs meet the back
legs themselves on the floor (they're not floating).  I think that illusion is
created by the proximity of the shadow cast by the front legs.


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From: Eero Ahonen
Subject: Re: Nothing Interesting
Date: 21 Mar 2008 13:43:56
Message: <47e401ec$1@news.povray.org>
Kirk Andrews wrote:
> 
> If you look closely, you'll see that the shadows of the back legs meet the back
> legs themselves on the floor (they're not floating).  I think that illusion is
> created by the proximity of the shadow cast by the front legs.
> 

The checkers on the floor are another reason. Compared to them the chair 
is placed so that the reflection of the back legs don't seem to meet the 
legs themselves at first sight (and they co-operate front legs shadows' 
on that).

-- 
Eero "Aero" Ahonen
    http://www.zbxt.net
       aer### [at] removethiszbxtnetinvalid


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From: nemesis
Subject: Re: Nothing Interesting
Date: 21 Mar 2008 14:40:00
Message: <web.47e40e5e59843ce511bde1b10@news.povray.org>
that's pretty interesting actually.  Large empy spaces and a single point of
interest may produce a feeling of loneliness.

Only drawback are those pestering radiosity artifacts on the ceiling and floor.
I get those when I use 2 passes and second one is on higher resolution.


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From: Kirk Andrews
Subject: Re: Nothing Interesting
Date: 21 Mar 2008 15:00:00
Message: <web.47e412d259843ce5b555cae70@news.povray.org>
"nemesis" <nam### [at] gmailcom> wrote:
> that's pretty interesting actually.  Large empy spaces and a single point of
> interest may produce a feeling of loneliness.
>
> Only drawback are those pestering radiosity artifacts on the ceiling and floor.
> I get those when I use 2 passes and second one is on higher resolution.

I guess that's what they look like with the focal blur.  Its a shame, since
actually I used high quality radiosity settings.  The spots are from
intentional grunge texturing, which would look something like flood damage if I
hadn't added the focal blur.  Its on the floor also, near the edges.  The spots
near the roof don't look right; I removed them in the render I'm doing now.


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From: Kirk Andrews
Subject: Re: Nothing Interesting
Date: 21 Mar 2008 16:30:01
Message: <web.47e4288f59843ce5a5d4a01d0@news.povray.org>
Here's render number 2.  Unfortunately, I raised the aperture a little too much,
but the blur samples are higher quality.


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From: Jim Charter
Subject: Re: Nothing Interesting
Date: 20 May 2008 23:03:48
Message: <48339114$1@news.povray.org>
Kirk Andrews wrote:
> Here's render number 2.  Unfortunately, I raised the aperture a little too much,
> but the blur samples are higher quality.
> 
> 
> ------------------------------------------------------------------------
> 
Has a nice random feel


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