POV-Ray : Newsgroups : povray.binaries.images : RGOCFIASR Server Time
4 Nov 2024 17:57:45 EST (-0500)
  RGOCFIASR (Message 1 to 9 of 9)  
From: Bill Pragnell
Subject: RGOCFIASR
Date: 20 Mar 2008 07:05:01
Message: <web.47e251cef67ea81e731f01d10@news.povray.org>
Decode that.

Another RSOCP. What can I say. They're easy and relaxing to make!

Texture map from http://www.buining.com/

:)


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From: Kirk Andrews
Subject: Re: RGOCFIASR
Date: 20 Mar 2008 07:40:00
Message: <web.47e25b0943bc7358a5d4a01d0@news.povray.org>
"Bill Pragnell" <bil### [at] hotmailcom> wrote:
> Decode that.
>
> Another RSOCP. What can I say. They're easy and relaxing to make!
>
> Texture map from http://www.buining.com/
>
> :)

Reflective Globe on a Checkered Floor in a Strange Room?


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From: Bill Pragnell
Subject: Re: RGOCFIASR
Date: 20 Mar 2008 09:10:01
Message: <web.47e26f6c43bc7358731f01d10@news.povray.org>
"Kirk Andrews" <kir### [at] tektonartcom> wrote:
> Reflective Globe on a Checkered Floor in a Strange Room?

Strange, Simple, Subdued, close enough!


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From: Kirk Andrews
Subject: Re: RGOCFIASR
Date: 20 Mar 2008 09:45:00
Message: <web.47e277d043bc7358a5d4a01d0@news.povray.org>
"Bill Pragnell" <bil### [at] hotmailcom> wrote:
> "Kirk Andrews" <kir### [at] tektonartcom> wrote:
> > Reflective Globe on a Checkered Floor in a Strange Room?
>
> Strange, Simple, Subdued, close enough!

:)

Nice image, by the way.


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From: William Tracy
Subject: Re: RGOCFIASR
Date: 20 Mar 2008 10:01:10
Message: <47e27c36$1@news.povray.org>
Bill Pragnell wrote:
> Strange, Simple, Subdued, close enough!

Stuffy? :-)

Anyway, this is a really nice image. The floor texture is a bit simple, 
but I suspect that was deliberate.

Well done.

-- 
William Tracy
afi### [at] gmailcom -- wtr### [at] calpolyedu

Guns don't kill people, catchphrases kill people.
     -- jwo7777777, posting on Slashdot


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From: Alain
Subject: Re: RGOCFIASR
Date: 20 Mar 2008 13:41:40
Message: <47e2afe4$1@news.povray.org>
William Tracy nous apporta ses lumieres en ce 2008/03/20 11:01:
> Bill Pragnell wrote:
>> Strange, Simple, Subdued, close enough!
> 
> Stuffy? :-)
> 
> Anyway, this is a really nice image. The floor texture is a bit simple, 
> but I suspect that was deliberate.
> 
> Well done.
> 
...on a checkered plane. Yes, it was deliberate.

-- 
Alain
-------------------------------------------------
Wouldn't it be nice if whenever we messed up our life we could simply press 
'Ctrl Alt Delete' and start all over?


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From: Doctor John
Subject: Re: RGOCFIASR
Date: 20 Mar 2008 16:34:52
Message: <47e2d87c$1@news.povray.org>
Bill Pragnell wrote:
> Decode that.
> 
> Another RSOCP. What can I say. They're easy and relaxing to make!
> 
> Texture map from http://www.buining.com/
> 
> :)
If you're marketing these put me down for a big one (for the living
room) and a small one for my desk :-)

John

-- 
I will be brief but not nearly so brief as Salvador Dali, who gave the
world's shortest speech. He said, "I will be so brief I am already
finished," then he sat down.


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From: Kirk Andrews
Subject: Re: RGOCFIASR
Date: 20 Mar 2008 21:50:01
Message: <web.47e3221b43bc7358a5d4a01d0@news.povray.org>
How did you model the globe holder (what do you call that anyway?  "the arm"?)?
If it was CSG you did a good job, the corners all seem slightly rounded.  The
one thing I would change:  the chrome seems too chromed, like the fake plastic
chrome that looks really shiny for two days before it starts flaking off.
Maybe some blurred reflection?


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From: Bill Pragnell
Subject: Re: RGOCFIASR
Date: 27 Mar 2008 05:50:01
Message: <web.47eb7adb43bc7358731f01d10@news.povray.org>
"Kirk Andrews" <kir### [at] tektonartcom> wrote:
> How did you model the globe holder (what do you call that anyway?  "the arm"?)?
> If it was CSG you did a good job, the corners all seem slightly rounded.

Yup, CSG; a while ago I wrote a macro to build curved rounded bricks for use in
arches, and it does very well for this too.

> The
> one thing I would change:  the chrome seems too chromed, like the fake plastic
> chrome that looks really shiny for two days before it starts flaking off.
> Maybe some blurred reflection?

Yes I know what you mean. Blurred reflections are something I must play with.

Thanks for the comments, everyone!


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