POV-Ray : Newsgroups : povray.binaries.images : butterfly tunnel Server Time
4 Nov 2024 17:57:40 EST (-0500)
  butterfly tunnel (Message 1 to 9 of 9)  
From: Russell Towle
Subject: butterfly tunnel
Date: 13 Mar 2008 22:00:00
Message: <web.47d9e95586031cb3302326b70@news.povray.org>
A single butterfly follows a spline curve through a marble tunnel.

If there had been three of these following one another, I would have had to bump
max_trace_level up to 8.


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From: Jim Holsenback
Subject: Re: butterfly tunnel
Date: 14 Mar 2008 06:52:27
Message: <47da66fb@news.povray.org>
"Russell Towle" <rto### [at] inreachcom> wrote in message 
news:web.47d9e95586031cb3302326b70@news.povray.org...
>A single butterfly follows a spline curve through a marble tunnel.
>
> If there had been three of these following one another, I would have had 
> to bump
> max_trace_level up to 8.
>

I like the butterfly. I'm working on a scene with a wind chime and thought a 
bird or butterfly on the fence post might add a nice touch to my scene. How 
did you make the butterfly? I downloaded a couple butterfly pictures to use 
a an image plane in Wings but haven't gotten a good start with that yet, so 
any deatails about you model/method would be appreciated.

Nice job!

Jim


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From: St 
Subject: Re: butterfly tunnel
Date: 14 Mar 2008 07:19:05
Message: <47da6d39$1@news.povray.org>
"Jim Holsenback" <jho### [at] hotmailcom> wrote in message 
news:47da66fb@news.povray.org...

> I like the butterfly. I'm working on a scene with a wind chime and thought 
> a bird or butterfly on the fence post might add a nice touch to my scene. 
> How did you make the butterfly? I downloaded a couple butterfly pictures 
> to use a an image plane in Wings but haven't gotten a good start with that 
> yet, so any deatails about you model/method would be appreciated.

       Hi Jim, if you're interested, I've uploaded an .obj model that you 
can play with and see how I did it in Wings. It's a very simple model that 
you can do what you want with, but you'll see how I kind of drew the 
patterns on the wings. It's based on a Peacock butterfly, and is good for 
distance shots.

     http://myweb.tiscali.co.uk/3dextra/butterfly.zip  (117kb's)

         ~Steve~


>
> Nice job!
>
> Jim
>


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From: Russell Towle
Subject: Re: butterfly tunnel
Date: 14 Mar 2008 10:15:00
Message: <web.47da964a6058b50f5dd2a470@news.povray.org>
"Jim Holsenback" <jho### [at] hotmailcom> wrote:
> "Russell Towle" <rto### [at] inreachcom> wrote in message
> news:web.47d9e95586031cb3302326b70@news.povray.org...
> >A single butterfly follows a spline curve through a marble tunnel.
> >
> > If there had been three of these following one another, I would have had
> > to bump
> > max_trace_level up to 8.
> >
>
> I like the butterfly. I'm working on a scene with a wind chime and thought a
> bird or butterfly on the fence post might add a nice touch to my scene. How
> did you make the butterfly? I downloaded a couple butterfly pictures to use
> a an image plane in Wings but haven't gotten a good start with that yet, so
> any deatails about you model/method would be appreciated.

The butterfly is from a photo of mine in which I managed to carefully select
only the butterfly itself and then make everything else black. POV_Ray's
image_map syntax allows transparency. Here is how I did it:

box {< 0, 0, -.001>, < 1, 1, 0.001>
pigment {
 image_map {
  gif "black3016.gif"
  transmit 0, 1
  map_type 0 //planar
  once
  interpolate 0 //none
 }
}
finish{ambient .5}
}


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From: Jim Holsenback
Subject: Re: butterfly tunnel
Date: 14 Mar 2008 11:33:49
Message: <47daa8ed@news.povray.org>
"Russell Towle" <rto### [at] inreachcom> wrote in message 
news:web.47da964a6058b50f5dd2a470@news.povray.org...
>
> The butterfly is from a photo of mine in which I managed to carefully 
> select
> only the butterfly itself and then make everything else black. POV_Ray's
> image_map syntax allows transparency. Here is how I did it:
>
> box {< 0, 0, -.001>, < 1, 1, 0.001>
> pigment {
> image_map {
>  gif "black3016.gif"
>  transmit 0, 1
>  map_type 0 //planar
>  once
>  interpolate 0 //none
> }
> }
> finish{ambient .5}
> }

ah .... thought it was a model (casts shadows) but i see that transmit 0,1 
handles the black area .... thanks


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From: Jim Holsenback
Subject: Re: butterfly tunnel
Date: 14 Mar 2008 11:35:06
Message: <47daa93a@news.povray.org>
"St." <dot### [at] dotcom> wrote in message news:47da6d39$1@news.povray.org...
>  It's based on a Peacock butterfly, and is good for distance shots.
>
>     http://myweb.tiscali.co.uk/3dextra/butterfly.zip  (117kb's)

excellent .... thanks!!!


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From: Dan Byers
Subject: Re: butterfly tunnel
Date: 14 Mar 2008 12:45:00
Message: <web.47dab9396058b50fa8d0b25a0@news.povray.org>
"Russell Towle" <rto### [at] inreachcom> wrote:
> A single butterfly follows a spline curve through a marble tunnel.

Why the spline curve?  Are you planning on animating the little guy??

--
Dan
GoofyGraffix.com


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From: Russell Towle
Subject: Re: butterfly tunnel
Date: 14 Mar 2008 13:30:01
Message: <web.47dac3736058b50fd041265b0@news.povray.org>
"Dan Byers" <goofygraffix_at_geemail_dot_com> wrote:
> "Russell Towle" <rto### [at] inreachcom> wrote:
> > A single butterfly follows a spline curve through a marble tunnel.
>
> Why the spline curve?  Are you planning on animating the little guy??
>
> --
> Dan
> GoofyGraffix.com

Definitely, in fact the image is one frame from an animation. I have done a
number of animations which involve butterflies following spline curves. I
sometimes, as in this image, use a union of cylinders and spheres of some
suitable radius, following the spline curve, and subtract that union from a
large sphere or cube, creating a tunnel or tunnels leading in and out of the
sphere or cube. Then I fly the camera through the tunnels and often the camera
is following several objects. Perhaps one or more butterflies.

I have found tho that I must take care to have many many frames or else the
action happens too fast.

Hence, once again, I need a render farm.


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From: St 
Subject: Re: butterfly tunnel
Date: 14 Mar 2008 15:24:28
Message: <47dadefc@news.povray.org>
"Jim Holsenback" <jho### [at] hotmailcom> wrote in message 
news:47daa93a@news.povray.org...
>
> "St." <dot### [at] dotcom> wrote in message news:47da6d39$1@news.povray.org...
>>  It's based on a Peacock butterfly, and is good for distance shots.
>>
>>     http://myweb.tiscali.co.uk/3dextra/butterfly.zip  (117kb's)
>
> excellent .... thanks!!!

  :)  No problem. Take a look at the underside of the wings, that's what the 
top side looked like before I played with it. It was really a matter of 
using 'bevel' a lot, deleting certain verts, and then adding certain verts 
and then 'connecting' them in a logical manner to get the desired result. I 
use this method fairly frequently, and it seems to work well so far. Have 
fun with it. :)

      ~Steve~



>
>


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