POV-Ray : Newsgroups : povray.binaries.images : Easter People will dig this one Server Time
5 May 2024 04:26:09 EDT (-0400)
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From: alphaQuad
Subject: Re: Easter People will dig this one
Date: 12 Mar 2008 22:15:01
Message: <web.47d89bb1306ecca651e2e8fe0@news.povray.org>
so many options so little time


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From: alphaQuad
Subject: Re: Easter People will dig this one
Date: 13 Mar 2008 22:25:01
Message: <web.47d9efc9306ecca6c4e6e440@news.povray.org>
lamp shade


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From: alphaQuad
Subject: Re: Easter People will dig this one
Date: 14 Mar 2008 23:45:01
Message: <web.47db537d306ecca6ea70a6ac0@news.povray.org>
lost soul


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From: alphaQuad
Subject: Re: Easter People will dig this one
Date: 14 Mar 2008 23:55:01
Message: <web.47db55be306ecca6ea70a6ac0@news.povray.org>
The Troops


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From: alphaQuad
Subject: Re: Easter People will dig this one
Date: 18 Mar 2008 07:15:00
Message: <web.47dfb20c306ecca6bc412700@news.povray.org>
parsetime made no attempt to create degenerate cylinders in this image


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From: alphaQuad
Subject: Re: Easter People will dig this one
Date: 18 Mar 2008 07:20:00
Message: <web.47dfb29e306ecca6bc412700@news.povray.org>
Sphere function creates degenerate cylinders with Parametric() and CalcSurf()
left you stuck with one function:
V_vec_Arr[Ind]=<(Fx(U,V)),(Fy(U,V)),(Fz(U,V))>;

I give you spheroid_dome.inc

Prevent degenerate cylinders and make option for slice (u-mapping) loop
(j<=slices) to complete or not, point ends up where it started, pass functions
as parameters and do it all with one function.

// "Bohemian Dome"
#declare Vmin=0;
#declare Vmax=pi*2;
#declare Umin=0;
#declare Umax=pi*2;
#declare F_BDx = function(u,v) {3*cos(v)+1*sin(u)}
#declare F_BDy = function(u,v) {2*sin(v)}
#declare F_BDz = function(u,v) {1*cos(u)}
spheroid(1, 0.3, 0.0, 0.0, 20, 10,F_BDx,F_BDy,F_BDz,1)
// radius xyz-flats, stacks,slices,xyz-funcs, full slice(U) loop (0=reduced pnts
at tips, 1=straight longitude lines)
aobj(<0,0,0>,<0,0,0>,<0.9393,0.15928,0.41414>,0)
// rotate, translate, color, randomcolorfaces
//WriteMesh("bohemian_geometry.inc")


//sphere stacks
#declare Vmin=0;
#declare Vmax=pi;
//slices
#declare Umin=0;
#declare Umax=pi*2;
#declare Fx = function(u,v) { sin(u) * sin(v) }
#declare Fy = function(u,v) { cos(v) }
#declare Fz = function(u,v) { cos(u) * sin(v) }
spheroid(1, 0.0, -0.5, 0.0,10,16,Fx,Fy,Fz,0)
aobj(<0,0,0>,<0,0,0>,<0.9393,0.15928,0.41414>,1)



/*************** USING "full slice(U) loop"  **************
Will inevitably try to create degenerate triangles and edges.
Errors handled and no edge is created, allowing render to proceed.
Where Behemian requires it, sphere func allows it.
********************************/

spheroid(1, 0.3, 0.0, 0.0, 20, 10,F_BDx,F_BDy,F_BDz,0) fails to complete
bohemianDome and a new, unintended creature is formed.


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From: alphaQuad
Subject: Re: Easter People will dig this one
Date: 18 Mar 2008 07:20:00
Message: <web.47dfb362306ecca6bc412700@news.povray.org>
with no fudging of 02.jpg


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From: alphaQuad
Subject: Re: Easter People will dig this one
Date: 18 Mar 2008 07:25:00
Message: <web.47dfb440306ecca6bc412700@news.povray.org>
with more incorrect fudging of fuzzylogic


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From: alphaQuad
Subject: Re: Easter People will dig this one
Date: 18 Mar 2008 11:30:00
Message: <web.47dfeced306ecca6bc412700@news.povray.org>
//Astroidal Ellipse    or rhombihexacron
#declare Vmin=0;
#declare Vmax=pi*2;
#declare Umin=0;
#declare Umax=pi*2;
#declare F_AEx = function(u,v) {pow(cos(u)*cos(v),3)}
#declare F_AEy = function(u,v) {pow(sin(v),3)}
#declare F_AEz = function(u,v) {pow(sin(u)*cos(v),3)}
spheroid(1.7, 0.3, 0.0, 0.0, 20,10,F_AEx,F_AEy,F_AEz,1)

just needs textures

and the mesh2 surface really should search for duplicate points or UV maping
will be a problem likely.


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From: alphaQuad
Subject: Re: Easter People will dig this one
Date: 19 Mar 2008 18:40:01
Message: <web.47e1a3e8306ecca613be7ef30@news.povray.org>
new quad face and edge definition


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