POV-Ray : Newsgroups : povray.binaries.images : Easter People will dig this one Server Time
25 Apr 2024 04:19:07 EDT (-0400)
   Easter People will dig this one (Message 11 to 20 of 24)  
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From: Mike the Elder
Subject: Re: Easter People will dig this one
Date: 12 Mar 2008 15:20:01
Message: <web.47d83a19306ecca673e406e60@news.povray.org>
"alphaQuad" <alp### [at] earthlinknet> wrote:
> "Mike the Elder" <nomail@nomail> wrote:
>
> > ..... I suppose I should do one now ;-)
> >
> > Best Regards,
> > Mike C.
>
> Yes you should!
>
OK... Here it is:

nEGGxt?

(Admission of guilt: Only the egg is new, the
setting is a recycle from an old IRTC entry.)

Best Regards,
Mike C.


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From: alphaQuad
Subject: Re: Easter People will dig this one
Date: 12 Mar 2008 16:00:01
Message: <web.47d84399306ecca6ec9d54140@news.povray.org>
"Mike the Elder" <nomail@nomail> wrote:
> "alphaQuad" <alp### [at] earthlinknet> wrote:
> > "Mike the Elder" <nomail@nomail> wrote:
> >
> > > ..... I suppose I should do one now ;-)
> > >
> > > Best Regards,
> > > Mike C.
> >
> > Yes you should!
> >
> OK... Here it is:
>
> nEGGxt?
>
> (Admission of guilt: Only the egg is new, the
> setting is a recycle from an old IRTC entry.)
>
> Best Regards,
> Mike C.

OK, no more watchin' the temporal sync video, clearly you've been tracing too
long to need it, its was for more challenged people I suppose.

I keep laughing at how freeking good the BG is. And the egg well, keep trying.

I am kidding of course. But seriously how about colored patterns projecting thru
(or from) your egg and onto that pristine x-rated BG.

Just an impulsive caprice
aQ


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From: alphaQuad
Subject: Re: Easter People will dig this one
Date: 12 Mar 2008 18:15:01
Message: <web.47d863d6306ecca6ec9d54140@news.povray.org>
Put this one on that platform, would look great.

this one shows I finally got all the faces. triangle{}

missed 2 faces with mesh2{} and didnt even notice.


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From: alphaQuad
Subject: Re: Easter People will dig this one
Date: 12 Mar 2008 19:35:01
Message: <web.47d87646306ecca6ec9d54140@news.povray.org>
10x18=112verts  (180/(pi/2)) 114.59156
= 220 faces
= 330 edges

verts*2-4
verts*3-6

16x32=320           (512/(pi/2)) 325.94932
= 636
= 954
also = v2-4 v3-6


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From: alphaQuad
Subject: Re: Easter People will dig this one
Date: 12 Mar 2008 22:15:01
Message: <web.47d89bb1306ecca651e2e8fe0@news.povray.org>
so many options so little time


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From: alphaQuad
Subject: Re: Easter People will dig this one
Date: 13 Mar 2008 22:25:01
Message: <web.47d9efc9306ecca6c4e6e440@news.povray.org>
lamp shade


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From: alphaQuad
Subject: Re: Easter People will dig this one
Date: 14 Mar 2008 23:45:01
Message: <web.47db537d306ecca6ea70a6ac0@news.povray.org>
lost soul


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From: alphaQuad
Subject: Re: Easter People will dig this one
Date: 14 Mar 2008 23:55:01
Message: <web.47db55be306ecca6ea70a6ac0@news.povray.org>
The Troops


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From: alphaQuad
Subject: Re: Easter People will dig this one
Date: 18 Mar 2008 07:15:00
Message: <web.47dfb20c306ecca6bc412700@news.povray.org>
parsetime made no attempt to create degenerate cylinders in this image


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From: alphaQuad
Subject: Re: Easter People will dig this one
Date: 18 Mar 2008 07:20:00
Message: <web.47dfb29e306ecca6bc412700@news.povray.org>
Sphere function creates degenerate cylinders with Parametric() and CalcSurf()
left you stuck with one function:
V_vec_Arr[Ind]=<(Fx(U,V)),(Fy(U,V)),(Fz(U,V))>;

I give you spheroid_dome.inc

Prevent degenerate cylinders and make option for slice (u-mapping) loop
(j<=slices) to complete or not, point ends up where it started, pass functions
as parameters and do it all with one function.

// "Bohemian Dome"
#declare Vmin=0;
#declare Vmax=pi*2;
#declare Umin=0;
#declare Umax=pi*2;
#declare F_BDx = function(u,v) {3*cos(v)+1*sin(u)}
#declare F_BDy = function(u,v) {2*sin(v)}
#declare F_BDz = function(u,v) {1*cos(u)}
spheroid(1, 0.3, 0.0, 0.0, 20, 10,F_BDx,F_BDy,F_BDz,1)
// radius xyz-flats, stacks,slices,xyz-funcs, full slice(U) loop (0=reduced pnts
at tips, 1=straight longitude lines)
aobj(<0,0,0>,<0,0,0>,<0.9393,0.15928,0.41414>,0)
// rotate, translate, color, randomcolorfaces
//WriteMesh("bohemian_geometry.inc")


//sphere stacks
#declare Vmin=0;
#declare Vmax=pi;
//slices
#declare Umin=0;
#declare Umax=pi*2;
#declare Fx = function(u,v) { sin(u) * sin(v) }
#declare Fy = function(u,v) { cos(v) }
#declare Fz = function(u,v) { cos(u) * sin(v) }
spheroid(1, 0.0, -0.5, 0.0,10,16,Fx,Fy,Fz,0)
aobj(<0,0,0>,<0,0,0>,<0.9393,0.15928,0.41414>,1)



/*************** USING "full slice(U) loop"  **************
Will inevitably try to create degenerate triangles and edges.
Errors handled and no edge is created, allowing render to proceed.
Where Behemian requires it, sphere func allows it.
********************************/

spheroid(1, 0.3, 0.0, 0.0, 20, 10,F_BDx,F_BDy,F_BDz,0) fails to complete
bohemianDome and a new, unintended creature is formed.


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