POV-Ray : Newsgroups : povray.binaries.images : Just a simple rock-texture Server Time
15 Nov 2024 16:17:23 EST (-0500)
  Just a simple rock-texture (Message 1 to 5 of 5)  
From: Meothuru
Subject: Just a simple rock-texture
Date: 18 Feb 2008 00:35:01
Message: <web.47b918bde5fdd02b5a73e3b40@news.povray.org>
// Please render with high quality to get usable results

pigment {
      cells
      turbulence <1, 1, 1>
      omega 1
      lambda 6
      color_map {
         [ 0 color rgb <0.68627, 0.52157, 0.32157> ]
         [ 0.95 color rgb <0.21176, 0.23922, 0.26275>]
         [ 0.98 color rgb <0.81569, 0.69412, 0.45098>]
         [ 1 color rgb <0.952941, 0.964706, 0.964706> ]
      }
      matrix < 5, 0, 0,
               -1, 1, 0,
               0, 0, 1,
               0, 0, 0 >
   }

   normal {
      cells
      5
      turbulence <1, 1, 1>
      omega 1
      lambda 6
      matrix < 5, 0, 0,
               -1, 1, 0,
               0, 0, 1,
               0, 0, 0 >
      accuracy 0.01
   }


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Attachments:
Download 'fog in a canyon.png' (463 KB)

Preview of image 'fog in a canyon.png'
fog in a canyon.png


 

From: Thomas de Groot
Subject: Re: Just a simple rock-texture
Date: 18 Feb 2008 04:06:26
Message: <47b94a92$1@news.povray.org>
I love your textures. This is a good one. Thanks for sharing.

Thomas


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From: Thomas de Groot
Subject: Re: Just a simple rock-texture
Date: 18 Feb 2008 05:22:29
Message: <47b95c65@news.povray.org>
...which reminded me that with matrix (shearing for instance) you can do 
interesting transformations to height_fields, even making overhanging rocks 
like in this example. No need for isosurface here :-)

Thomas


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Attachments:
Download 'HF_testing.png' (359 KB)

Preview of image 'HF_testing.png'
HF_testing.png


 

From: William Tracy
Subject: Re: Just a simple rock-texture
Date: 18 Feb 2008 11:01:25
Message: <47b9abd5$1@news.povray.org>
Thomas de Groot wrote:
> ...which reminded me that with matrix (shearing for instance) you can do 
> interesting transformations to height_fields, even making overhanging rocks 
> like in this example. No need for isosurface here :-)

Ooh! Nice.

-- 
William Tracy
afi### [at] gmailcom -- wtr### [at] calpolyedu

Running "beautifully fast" on modern hardware is somewhere between "I've 
never been to jail" and "I shower daily" on the list of human 
accomplishment.
     -- phi### [at] philwelchnet, posting on Slashdot


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From: Sven Littkowski
Subject: Re: Just a simple rock-texture
Date: 19 Feb 2008 04:33:48
Message: <47baa27c$1@news.povray.org>
Hi.

Add William Tracy's great vegetation macro to the surface of your rocks, 
that will fit and look gorgeous then!

Fog: make it a bit more transluscent, it seems to me to be too strong, a 
bit.

Sven



"Meothuru" <nomail@nomail> schrieb im Newsbeitrag 
news:web.47b918bde5fdd02b5a73e3b40@news.povray.org...
> // Please render with high quality to get usable results
>
> pigment {
>      cells
>      turbulence <1, 1, 1>
>      omega 1
>      lambda 6
>      color_map {
>         [ 0 color rgb <0.68627, 0.52157, 0.32157> ]
>         [ 0.95 color rgb <0.21176, 0.23922, 0.26275>]
>         [ 0.98 color rgb <0.81569, 0.69412, 0.45098>]
>         [ 1 color rgb <0.952941, 0.964706, 0.964706> ]
>      }
>      matrix < 5, 0, 0,
>               -1, 1, 0,
>               0, 0, 1,
>               0, 0, 0 >
>   }
>
>   normal {
>      cells
>      5
>      turbulence <1, 1, 1>
>      omega 1
>      lambda 6
>      matrix < 5, 0, 0,
>               -1, 1, 0,
>               0, 0, 1,
>               0, 0, 0 >
>      accuracy 0.01
>   }
>
>


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