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This chess set took me a while to create. The hardest part was the knight, and
later on i found that i was doing the bases in a dumb way, they were hollow. So
after some updates i'm ready to know what you think. Here is a glass version set
up as a kind of fire and ice sort of theme. It's pretty close up so you cant see
all the pieces but you get the idea.
Ian
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Attachments:
Download 'glass_chess.jpg' (111 KB)
Preview of image 'glass_chess.jpg'
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"binarycortex" <bin### [at] gmailcom> wrote in message
news:web.47accb7778a13b5fdddf88110@news.povray.org...
> So after some updates i'm ready to know what you think. Here is a glass
> version set
Ian,
Nice glass!
Details:
I think your board is inverted. Remember 'white on your right'.
It's also odd that the marble grain seems to bridge black/white - or am I
dreaming?
DLM
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"binarycortex" <bin### [at] gmailcom> wrote:
> This chess set took me a while to create. The hardest part was the knight, and
> later on i found that i was doing the bases in a dumb way, they were hollow. So
> after some updates i'm ready to know what you think. Here is a glass version set
> up as a kind of fire and ice sort of theme. It's pretty close up so you cant see
> all the pieces but you get the idea.
>
> Ian
I idea of creating sush intricate shapes is interesting. I'd like to see 6 main
pieces in a row in wood to better see the shapes. And of course the methods you
discovered "doing the bases in a dumb way, they were hollow" would be very
enlightening to those of us wanting to learn.
aQ
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"dlm" <me### [at] addressinvalid> wrote:
> "binarycortex" <bin### [at] gmailcom> wrote in message
> news:web.47accb7778a13b5fdddf88110@news.povray.org...
> > So after some updates i'm ready to know what you think. Here is a glass
> > version set
>
> Ian,
> Nice glass!
> Details:
> I think your board is inverted. Remember 'white on your right'.
> It's also odd that the marble grain seems to bridge black/white - or am I
> dreaming?
> DLM
Thank you very much.
I think you were right about the board being inverted, but all I had to do was
rotate the board 90deg. As for the marble texture it shouldn't be all one
thing, I used tiles and 2 different stone textures. I'll have to look in to
that, but your right it does look that way.
Ian
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binarycortex nous apporta ses lumieres en ce 2008/02/11 11:16:
> "dlm" <me### [at] addressinvalid> wrote:
>> "binarycortex" <bin### [at] gmailcom> wrote in message
>> news:web.47accb7778a13b5fdddf88110@news.povray.org...
>>> So after some updates i'm ready to know what you think. Here is a glass
>>> version set
>> Ian,
>> Nice glass!
>> Details:
>> I think your board is inverted. Remember 'white on your right'.
>> It's also odd that the marble grain seems to bridge black/white - or am I
>> dreaming?
>> DLM
>
> Thank you very much.
> I think you were right about the board being inverted, but all I had to do was
> rotate the board 90deg. As for the marble texture it shouldn't be all one
> thing, I used tiles and 2 different stone textures. I'll have to look in to
> that, but your right it does look that way.
>
> Ian
>
Just rotate/translate one of the two textures. The problem, is that they both
use the same basic pattern and turbulance, using different color_map.
--
Alain
-------------------------------------------------
Now that food has replaced sex in my life, I can't even get into my own ants.
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"alphaQuad" <alp### [at] earthlinknet> wrote:
> "binarycortex" <bin### [at] gmailcom> wrote:
> > This chess set took me a while to create. The hardest part was the knight, and
> > later on i found that i was doing the bases in a dumb way, they were hollow. So
> > after some updates i'm ready to know what you think. Here is a glass version set
> > up as a kind of fire and ice sort of theme. It's pretty close up so you cant see
> > all the pieces but you get the idea.
> >
> > Ian
>
> I idea of creating sush intricate shapes is interesting. I'd like to see 6 main
> pieces in a row in wood to better see the shapes. And of course the methods you
> discovered "doing the bases in a dumb way, they were hollow" would be very
> enlightening to those of us wanting to learn.
>
>
> aQ
For the bases I was using a lathe object with the cubic_spline method, but I
noticed the they were completely hollow, so I tried a sor and it was then solid
but not perfect. The points translated to the sor almost perfectly, so only a
few needed tweaking. The knight is by far the most complicated, the head is
completely CSG based using many boxes to "cut" the shape out. For instance the
ears on the top were done with 3 of the same box the first straight up || the
second to the left \\ and the third to the right //. They were a copy of the
same box but it worked, however I had to add a 4th box between the ear tips to
get some small pieces the tilting of the boxes missed. The bishop is still a
lathe object, and I plan to convert it to a sor next, but it was made by
extending the lathe points and placing a small sphere on the top, then a box
cut the notch out of the top. Also here is the requested image.
Post a reply to this message
Attachments:
Download 'chess_pieces.jpg' (50 KB)
Preview of image 'chess_pieces.jpg'
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"binarycortex" <bin### [at] gmailcom> wrote:
> "alphaQuad" <alp### [at] earthlinknet> wrote:
> > "binarycortex" <bin### [at] gmailcom> wrote:
> > > This chess set took me a while to create. The hardest part was the knight, and
> > > later on i found that i was doing the bases in a dumb way, they were hollow. So
> > > after some updates i'm ready to know what you think. Here is a glass version set
> > > up as a kind of fire and ice sort of theme. It's pretty close up so you cant see
> > > all the pieces but you get the idea.
> > >
> > > Ian
> >
> > I idea of creating sush intricate shapes is interesting. I'd like to see 6 main
> > pieces in a row in wood to better see the shapes. And of course the methods you
> > discovered "doing the bases in a dumb way, they were hollow" would be very
> > enlightening to those of us wanting to learn.
> >
> >
> > aQ
>
> For the bases I was using a lathe object with the cubic_spline method, but I
> noticed the they were completely hollow, so I tried a sor and it was then solid
> but not perfect. The points translated to the sor almost perfectly, so only a
> few needed tweaking. The knight is by far the most complicated, the head is
> completely CSG based using many boxes to "cut" the shape out. For instance the
> ears on the top were done with 3 of the same box the first straight up || the
> second to the left \\ and the third to the right //. They were a copy of the
> same box but it worked, however I had to add a 4th box between the ear tips to
> get some small pieces the tilting of the boxes missed. The bishop is still a
> lathe object, and I plan to convert it to a sor next, but it was made by
> extending the lathe points and placing a small sphere on the top, then a box
> cut the notch out of the top. Also here is the requested image.
Your knowledge of method, well, excellent, I'll try to catch up quickly as
possible. Glass is pretty but the shapes were illusive. Now we have a better
picture. cool. Hope you did'nt spend too much time on the request.
My imagination leaves my renders skills in the dust. so much to learn so little
time
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