 |
 |
|
 |
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
fidos wrote:
> Any comment wellcome.
I've got one: You're making me jealous of your renderer :)
Unfortunately, I don't have time to play with code modifications at the
moment :(
--
...Ben Chambers
ben at pacific web guy dot com (no spaces)
www.pacificwebguy.com
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Nicolas Alvarez wrote:
> Remember I can't use radiosity on the renderfarm due to the artifacts
> that appear on tiled radiosity renders.
Question: How well does radiosity hold up across multiple frames if each
frame can be made into one tile?
Though, for the animation I have in mind, a light dome would probably be
more than adequate. Which means that I could spend the render time on
scattering media instead! :-D
--
William Tracy
afi### [at] gmail com -- wtr### [at] calpoly edu
This summer...There is another word for EXCITEMENT!
Roget's Thesaurus: The Motion Picture
-- posted by dr_dank on Slashdot
Post a reply to this message
|
 |
|  |
|  |
|
 |
From: Nicolas Alvarez
Subject: Re: Motecarlo path tracing with MegaPov 1.2.1
Date: 5 Feb 2008 09:07:41
Message: <47a86dad$1@news.povray.org>
|
|
 |
|  |
|  |
|
 |
> Nicolas Alvarez wrote:
>> Remember I can't use radiosity on the renderfarm due to the artifacts
>> that appear on tiled radiosity renders.
>
> Question: How well does radiosity hold up across multiple frames if each
> frame can be made into one tile?
Good enough, if POV-Ray versions match. I remember a terribly flickering
animation the Internet Movie Project did, and the problem was some users
had different POV versions. That's not a problem on my farm, since
everyone is using the exact same version (and with my modifications).
The main problem is there *might* be artifacts when resuming a render. I
can't guarantee frames will be rendered in "one go" (people may reboot,
or BOINC automatically decide to switch from raytracing to protein folding).
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
> I started with the untextured version (normally used for radiosity pass).
Here the same scene but with texture.
Any comments wellcome.
Regards,
Fidos
Post a reply to this message
Attachments:
Download '2nd-pass.03.jpg' (169 KB)
Preview of image '2nd-pass.03.jpg'

|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
how come the bottle is black ?
cu!
--
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x) // ZK http://www.povplace.com
Post a reply to this message
|
 |
|  |
|  |
|
 |
From: Zeger Knaepen
Subject: Re: Motecarlo path tracing with MegaPov 1.2.1
Date: 5 Feb 2008 15:03:14
Message: <47a8c102@news.povray.org>
|
|
 |
|  |
|  |
|
 |
ah, it's not just the bottle, it's every reflective or refractive surface.
or so it seems.
cu!
--
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x) // ZK http://www.povplace.com
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"Zeger Knaepen" <zeg### [at] povplace com> wrote:
> ah, it's not just the bottle, it's every reflective or refractive surface.
> or so it seems.
yes, the original scene had a table with glass tabletop. It wasn't black, but
seemed to not show reflections or much transparency. Perhaps should get a
higher max_trace/whatever count?
OTOH, I like where this is going. In the first test, the metal parts didn't
have the jaggies in Jaime's original scene...
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
BTW, these comparisons are cool?
http://luxrender2.org/forum/viewtopic.php?f=13&t=420
It's fascinating to see pictures with relatively low noise like this:
http://www.ossosso.com/public/test/studio_luxrender.tif
in just 5 minutes.
Not two mention no complicated tweaking to make materials and lights behave as
they should...
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"nemesis" <nam### [at] gmail com> wrote:
> "Zeger Knaepen" <zeg### [at] povplace com> wrote:
> > ah, it's not just the bottle, it's every reflective or refractive surface.
> > or so it seems.
>
> yes, the original scene had a table with glass tabletop. It wasn't black, but
> seemed to not show reflections or much transparency. Perhaps should get a
> higher max_trace/whatever count?
I need to use 2 different settings : one for the max recursion of a ray on the
diffuse objects and one the for the max trace level. An other possible reason
is that I perhaps break the refraction (reflection seems work)...
Post a reply to this message
|
 |
|  |
|  |
|
 |
From: Severi Salminen
Subject: Re: Motecarlo path tracing with MegaPov 1.2.1
Date: 6 Feb 2008 04:54:07
Message: <47a983bf@news.povray.org>
|
|
 |
|  |
|  |
|
 |
fidos wrote:
>> I started with the untextured version (normally used for radiosity pass).
> Here the same scene but with texture.
>
> Any comments wellcome.
I'm very impressed with the results! So much more natural lighting than
the original with Povray's radiosity - at least with the settings
Piqueres used here:
http://www.ignorancia.org/uploads/images/thekitchen/wips/thekitchen-29.jpg
I've been following the work with WinOSI but it seems that the
development is halted. And as it is written in assemply I don't see any
future in any case :)
But please keep on working with this patch as the results are so good!
Could you post a comparison renders from various scenes with hi quality
radiosity settings. And report the actual rendering time.
I also guess that it should be very easy to parallelize Monte Carlo path
tracing to take advantage of multiple CPU cores.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |