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And the source code of the previous scene.
Brute force make things easy (no radiosity, photons, area light, etc.) ...
Fidos
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Montecarlo path tracing allow to easily compute the reflectivity contribution as
a distribution around the main reflection direction. The attached picture show 3
different distributions (3 phong lobe distributions with 3 differents exponent
values).
40min rendering on 4 cores of a Q6600.
Any comments wellcome.
Fidos
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sweet! By reflectivity contribution I guess you're talking about blurred
reflections? :)
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"nemesis" <nam### [at] gmail com> wrote:
> sweet! By reflectivity contribution I guess you're talking about blurred
> reflections? :)
In povray code, it is the contribution return by Reflect() that I replaced by a
summation of rays shoot 'around' the reflection direction.
Fidos
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I change the refraction process in the same way then the reflection on my
previous post.
It results in a blurred reflection and refraction for the left object (the 2
objects are identical, only reflection/refraction properties are differents).
Any comments wellcome.
Fidos
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Hello,
A play with different effects around distributed raytracing
(reflaction/reflection).
Any comments wellcome.
Regards,
Fidos
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Hello,
I'm trying to create a realistic outside lighting.
I used with modification the macro of Jaime Vives Piqueres
(http://www.ignorancia.org/en/index.php?page=Pseudo_HDRI) with a panoramic of
the Project Tierra
(http://www.ignorancia.org/en/index.php?page=LOTW_11_19_04_Panorama).
Here the first results. The only lighting source is from the jpeg env map.
All the textures are only diffuse.
Any comments wellcome.
Regards,
Fidos.
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The souce code of the previous scene.
Fidos
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Hello,
I tried the same env map from my previous post with the room scene of Tim
Nikias.
The sun face the bigger window.
All the lighting is coming from the env map.
It makes very easy the ligthing settings :
#declare sm_file="sm_lotw-041119.jpg"
object{
pseudoHDRI_sphere(sm_file,"jpeg",50.0,100,1.0,1.0)
scale 10000
}
Regards,
Fidos.
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"fidos" <fid### [at] wanadoo fr> wrote:
> Any comments wellcome.
this would be a nice wallpaper if a tad bigger... :)
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