POV-Ray : Newsgroups : povray.binaries.images : Merry Christmas! Server Time
4 Nov 2024 18:23:20 EST (-0500)
  Merry Christmas! (Message 1 to 4 of 4)  
From: Paolo Gibellini
Subject: Merry Christmas!
Date: 18 Dec 2007 04:33:52
Message: <47679400@news.povray.org>
My best wishes for a Merry Christmas and a Happy 2008!

Thanks to:
- Martial Rameaux for the Wooden floor
- Trevor G Quayle for the flames
- Alex Kluchikov for "terracotta" texture
- Jeff for the Starry sky (not directly visible in the image)

Full references and sources in p.b.s


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From: sooperFoX
Subject: Re: Merry Christmas!
Date: 18 Dec 2007 07:35:01
Message: <web.4767bdc19910aab1943b35b60@news.povray.org>
"Paolo Gibellini" <p.g### [at] teinoscom> wrote:
> My best wishes for a Merry Christmas and a Happy 2008!
>
> Thanks to:
> - Martial Rameaux for the Wooden floor
> - Trevor G Quayle for the flames
> - Alex Kluchikov for "terracotta" texture
> - Jeff for the Starry sky (not directly visible in the image)
>
> Full references and sources in p.b.s


Hi Paulo,

Looks nice! I guess the star cut-outs are filled in with glass, or the water
would leak out! :)

You still have a week before Christmas, that should be enough time to head on
over to Christoph Hormann's website and get his isowood plank macro. As it is
the wood texture looks very pixelated in the foreground, I think an isosurface
could really help.

http://www.imagico.de/raytracing.html  (Check out the tools and include files
section, but the rest is worth a read too!)

Can you make the candle flames less transparent? They're kind of hard to see.

Overall great concept. I would love to see it with area lights but it might take
until NEXT Christmas to render with those and the isosurface planks! hehehe

- sooperFoX


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From: Paolo Gibellini
Subject: Re: Merry Christmas!
Date: 18 Dec 2007 08:17:42
Message: <4767c876$1@news.povray.org>
Hallo, sooperFox!
Yes, the interor of the bowl aim to be filled in with glass.
I have not yet tested in the scene Christoph Hormann's isowood because my
hardware is too slow...
Anyway thank you for the suggestions, if I find a little time I will try to
improve the scene.
;-)
Paolo

> "sooperFoX" <bon### [at] gmailcom> wrote:
>
> "Paolo Gibellini" <p.g### [at] teinoscom> wrote:
> > My best wishes for a Merry Christmas and a Happy 2008!
> >
> > Thanks to:
> > - Martial Rameaux for the Wooden floor
> > - Trevor G Quayle for the flames
> > - Alex Kluchikov for "terracotta" texture
> > - Jeff for the Starry sky (not directly visible in the image)
> >
> > Full references and sources in p.b.s
>
>
> Hi Paulo,
>
> Looks nice! I guess the star cut-outs are filled in with glass, or the
water
> would leak out! :)
>
> You still have a week before Christmas, that should be enough time to head
on
> over to Christoph Hormann's website and get his isowood plank macro. As it
is
> the wood texture looks very pixelated in the foreground, I think an
isosurface
> could really help.
>
> http://www.imagico.de/raytracing.html  (Check out the tools and include
files
> section, but the rest is worth a read too!)
>
> Can you make the candle flames less transparent? They're kind of hard to
see.
>
> Overall great concept. I would love to see it with area lights but it
might take
> until NEXT Christmas to render with those and the isosurface planks!
hehehe
>
> - sooperFoX
>


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From: sooperFoX
Subject: Re: Merry Christmas!
Date: 18 Dec 2007 10:15:00
Message: <web.4767e2f09910aab1943b35b60@news.povray.org>
"Paolo Gibellini" <p.g### [at] teinoscom> wrote:
> Hallo, sooperFox!
> Yes, the interor of the bowl aim to be filled in with glass.
> I have not yet tested in the scene Christoph Hormann's isowood because my
> hardware is too slow...
> Anyway thank you for the suggestions, if I find a little time I will try to
> improve the scene.
> ;-)
> Paolo


Yes the isosurfaces can be slow, but fortunately Chris's macros come with a
debug mode where it will just use a regular box{} with the same texture. It can
even give it a surface normal for the light shading - it's like the next-best
thing to a real isosurface.

Also I have found a good thing to do when using the plank macros is to render
one just by itself with a high max gradient (30+), then see what the parser
tells you the real max gradient was, at the end of the render. Then use a value
close to that, it should speed up the final render considerably.

Start with a very small roughness and only increase it if it doesn't look enough
after you render. If using the debug mode you will need approx. 2x the roughness
as for the same isosurface.

Remove the interior and reflection from your glass and water to speed up test
renders :)


Lots of random tips! I hope some of them can help.

- sooperFoX


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