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#include "textures.inc"
global_settings { assumed_gamma 1.5 }
sky_sphere {
pigment { gradient <0, 1, 0>
color_map {
[ 0 rgb <0.388235, 0.541176, 0.537255> ]
[ 0.5 rgb <0, 0, 0> ]
[ 1 rgb <0.388235, 0.541176, 0.537255> ]
}
}
}
union {
#declare z0=0;
#declare z1=12;
#declare winkel=64*360/z1;
// For other nice figures, play with this two parameters
// #declare z1=4;
// #declare winkel=2*360/z1;
#declare _radius =4.5;
#while (z1>=0)
#if (z0>20)
object {
sphere {0,0.125} scale 0.75
translate _radius*z
rotate winkel*z1*y
texture {Copper_Metal}
}
#end
#declare _radius=_radius/1.5+cos(2*pi*z1);
#declare z0=z0+1;
#declare z1=z1-0.00005;
#end
rotate x*90
}
light_source { <4, 5, -5>, 1}
camera {
location <0, 0, -6.25>
look_at <0, 0, 0>
}
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Download 'rosette.jpg' (260 KB)
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