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  bird's feather (Message 1 to 4 of 4)  
From: mmuylle
Subject: bird's feather
Date: 2 Nov 2007 20:05:01
Message: <web.472bc91c90de06a1378a7f830@news.povray.org>
I am looking for some advice on a realistic rendering of a static bird's feather
notably the kind of feathers used as drawing pens. thanks in advance for any
help. marc


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From: Alain
Subject: Re: bird's feather
Date: 2 Nov 2007 22:03:31
Message: <472be503$1@news.povray.org>
mmuylle nous apporta ses lumieres en ce 2007/11/02 21:04:
> I am looking for some advice on a realistic rendering of a static bird's feather
> notably the kind of feathers used as drawing pens. thanks in advance for any
> help. marc
> 
The easy way would be to scan one, or get an image of one. In an image 
manipulation programm, set the background as transparent usingan alpha channel.
Use a polygon and map that image on it.
You should also create a bump map from the image and use it as a normal pattern 
to give the feather some relief.

Another way would be to use the gray level bump image as a height_field and use 
the colour version as pigment.

-- 
Alain
-------------------------------------------------
Did you know that SATAN is an anagram for SANTA?


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From: Charles C
Subject: Re: bird's feather
Date: 2 Nov 2007 23:43:54
Message: <472bfc8a@news.povray.org>
mmuylle wrote:
> I am looking for some advice on a realistic rendering of a static bird's feather
> notably the kind of feathers used as drawing pens. thanks in advance for any
> help. marc
> 

Wow.  Just the other day I was at work and felt the urge to model just 
such a feather.  Unfortunately by that evening I'd forgotten about it 
and/or was very tired.  Anyway I bet it would be somewhat straight 
forward to create a mesh version of the finest elements and repeat them 
in the appropriate tree/feather shape.  A little more complicated if you 
want it to blend from fuzzy tufts near the root to the smoother part. 
Hmm.  You've got me thinking now. :-)
Charles


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From: Leef me
Subject: Re: bird's feather
Date: 3 Nov 2007 01:45:00
Message: <web.472c17c1bda18d03892adb1d0@news.povray.org>
"mmuylle" <nomail@nomail> wrote:
> I am looking for some advice on a realistic rendering of a static bird's feather
> notably the kind of feathers used as drawing pens. thanks in advance for any
> help. marc

Here's some information on the feather
http://simple.wikipedia.org/wiki/Feather

I did a Google image search and found several images.
These two images seem to be the same type of feather.
I included them both to show some interesting perspectives.

http://www.btinternet.com/~fireballxl5/objects/general/pics/feather1812.jpg

The first has overall shading and color variations.
If you look closely you can see ribbing on the upper section, almost cylinder
shaped.

I think an image map or texture for the coloring, and a heightfield for the 3d
texture.
These might work when viewed from some distance.

http://www.freeimageslive.com/galleries/backdrops/natural/pics/feathermacro1814.jpg

The second picture shows a macro perspective.

Look at the ribbing on the far left and on each side of the main shaft.
All three areas look quite different. I read something about barbs but quite
understand.

I have the opinion that the ribbing grows out oblong, almost rectangular
and then flattens out further from the main shaft. It also seems to be at an
angle; neither parallel, nor perpendicular to the plane of the shaft.

These are just of one feather. I seem to recall several different feathers used
for quill pens.

Hope this gives you some inspiration.

Leef_me


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