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16 Nov 2024 02:27:37 EST (-0500)
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From: alphaQuad
Subject: Victoria Import
Date: 25 Sep 2007 14:50:01
Message: <web.46f95767f4c2bcc0bc2a012a0@news.povray.org>
Sent her to make-up for brows and hair before shooting the close up

No normals, just low light and ambient 1.0


Done with OBJuvPOV and DAZ free downloads, and some persistence of vision

If you saw the hair map, looks like UVs are off. Map edited.


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Attachments:
Download 'v3lo2a.png' (496 KB)

Preview of image 'v3lo2a.png'
v3lo2a.png


 

From: Thomas de Groot
Subject: Re: Victoria Import
Date: 26 Sep 2007 03:53:05
Message: <46fa0fe1$1@news.povray.org>
"alphaQuad" <alp### [at] earthlinknet> schreef in bericht 
news:web.46f95767f4c2bcc0bc2a012a0@news.povray.org...
> Sent her to make-up for brows and hair before shooting the close up
>
> No normals, just low light and ambient 1.0
>
>
> Done with OBJuvPOV and DAZ free downloads, and some persistence of vision
>
> If you saw the hair map, looks like UVs are off. Map edited.
>

About the hair: looks like the transparancy map is missing... (maybe the 
bump map too?)

Thomas


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From: alphaQuad
Subject: Re: Victoria Import
Date: 26 Sep 2007 23:45:00
Message: <web.46fb23decc37018fd091d5c70@news.povray.org>
> About the hair: looks like the transparancy map is missing... (maybe the
> bump map too?)
>
> Thomas

there is UpDoTr.jpg - negative of the hair on black.
cant find an example of transparency or filter by map-file
or I just didn't read that part of the help file yet?

I see filter and transmit within image_map{} by numbers.
"filter   5, 1.0 // Make color 5 100% filtered transparent"

is the "5" a color index?

as I look at pigment I dont see where transparent map fits in:
PIGMENT:
    pigment {
        [PIGMENT_IDENTIFIER]
        [PIGMENT_TYPE]
        [PIGMENT_MODIFIER...]
    }
PIGMENT_TYPE:
    PATTERN_TYPE | COLOR |
    image_map {
        BITMAP_TYPE "bitmap.ext" [IMAGE_MAP_MODS...]
    }
PIGMENT_MODIFIER:
    PATTERN_MODIFIER | COLOR_LIST | PIGMENT_LIST |
    color_map { COLOR_MAP_BODY } | colour_map { COLOR_MAP_BODY } |
    pigment_map { PIGMENT_MAP_BODY } | quick_color COLOR |
    quick_colour COLOR


but I am a victim of dental work right now so, ya an example would help


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From: Thomas de Groot
Subject: Re: Victoria Import
Date: 27 Sep 2007 03:26:46
Message: <46fb5b36$1@news.povray.org>
I have not been too familiar with Daz|Studio for the last year or so. I much 
prefer Poser. However, I shall try to provide an example.
The UpDoTr.jpg looks like a transparancy map to me...

Thomas

"alphaQuad" <alp### [at] earthlinknet> schreef in bericht 
news:web.46fb23decc37018fd091d5c70@news.povray.org...
>
>> About the hair: looks like the transparancy map is missing... (maybe the
>> bump map too?)
>>
>> Thomas
>
> there is UpDoTr.jpg - negative of the hair on black.
> cant find an example of transparency or filter by map-file
> or I just didn't read that part of the help file yet?
>
> I see filter and transmit within image_map{} by numbers.
> "filter   5, 1.0 // Make color 5 100% filtered transparent"
>
> is the "5" a color index?
>
> as I look at pigment I dont see where transparent map fits in:
> PIGMENT:
>    pigment {
>        [PIGMENT_IDENTIFIER]
>        [PIGMENT_TYPE]
>        [PIGMENT_MODIFIER...]
>    }
> PIGMENT_TYPE:
>    PATTERN_TYPE | COLOR |
>    image_map {
>        BITMAP_TYPE "bitmap.ext" [IMAGE_MAP_MODS...]
>    }
> PIGMENT_MODIFIER:
>    PATTERN_MODIFIER | COLOR_LIST | PIGMENT_LIST |
>    color_map { COLOR_MAP_BODY } | colour_map { COLOR_MAP_BODY } |
>    pigment_map { PIGMENT_MAP_BODY } | quick_color COLOR |
>    quick_colour COLOR
>
>
> but I am a victim of dental work right now so, ya an example would help
>
>
>
>


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From: Thomas de Groot
Subject: Re: Victoria Import
Date: 27 Sep 2007 03:57:52
Message: <46fb6280@news.povray.org>
Hi alphaQuad,

This is a quick 'n dirty render of Victoria 3. Took me about 5 minutes.

1) export as .obj file in DS
2) import in Poseray
3) export as POV-Ray file
4) render in POV-Ray

I attach here also the material file generated for POV-Ray by Poseray (I 
just edited out the non-relevant folder paths) so you can see what 
image_maps were used for this particular figure. Note that Poseray has 
extensive possibilities to adapt the textures to your needs. If you plan to 
export often from DS, then consider seriously the use of Poseray!

I think this will help you along. Don't hesitate to ask though, when in 
doubt  :-)

Thomas


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Attachments:
Download 'Victoria3_test.jpg' (35 KB) Download 'Victoria3_test_POV_mat.inc.txt' (19 KB)

Preview of image 'Victoria3_test.jpg'
Victoria3_test.jpg

From: alphaQuad
Subject: Re: Victoria Import
Date: 27 Sep 2007 10:55:00
Message: <web.46fbc372cc37018fac60c46d0@news.povray.org>
please advise on multiple attachments, thank you


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From: Alain
Subject: Re: Victoria Import
Date: 27 Sep 2007 11:15:11
Message: <46fbc8ff@news.povray.org>
alphaQuad nous apporta ses lumieres en ce 2007/09/27 10:51:
> please advise on multiple attachments, thank you
> 
> 
> 
You can't have multiple attachments if you are using the web interface.
If you use any news reader, it's very easy. It could be just as easy as draging 
the files to the message as you compose it.
I use Mozilla Thunderbird.

-- 
Alain
-------------------------------------------------
Adult, n.: One old enough to know better.


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From: alphaQuad
Subject: Re: Victoria Import
Date: 27 Sep 2007 12:00:01
Message: <web.46fbd107cc37018fac60c46d0@news.povray.org>
I dont expect Poseray to run very well on Win98SE and my old Geforce2

that helps alot as it shows how to make the "material" but alas all OBJuvPOV
did was create a texture_list.


Bangs the MATERIAL

#declare p_map15=pigment {image_map{jpeg "UpDoMBr.jpg" interpolate 2
transmit all 0 filter all 0} }
#declare p_map16=pigment{image_map{jpeg "UpDoTr.jpg" interpolate 2 }}
#declare Bangs__opaque=
texture{ pigment{ p_map15}
        finish{specular 0.5902353 roughness 0.03641292 ambient rgb <0,0,0>
diffuse 0.6  reflection{0 metallic} conserve_energy}}
#declare Bangs_=
material{
texture{  pigment_pattern{ p_map16}
texture_map{[0 pigment{Clear}]
            [1 Bangs__opaque]
           }}
}


and now seems an impossible monument to achieve materials applied the
correct parts of the mesh from a texture_list and texture indexed to each
face.

texture != material

looked for material_list - not found


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From: St 
Subject: Re: Victoria Import
Date: 27 Sep 2007 12:20:43
Message: <46fbd85b$1@news.povray.org>
"alphaQuad" <alp### [at] earthlinknet> wrote in message 
news:web.46fbd107cc37018fac60c46d0@news.povray.org...
>I dont expect Poseray to run very well on Win98SE and my old Geforce2

   Time for an upgrade? There are some *good* PC's out there for not a lot 
of money now.

    But, if you don't want to do that, just upgrade your graphics card, you 
will actually need to if you want to progress further with your art. XP is 
great! (Really, I haven't had one Blue Screen in nearly two years (that I 
can remember)). I had win98SE before XP, and I had never-ending trouble with 
it.

     ~Steve~


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From: alphaQuad
Subject: Re: Victoria Import
Date: 27 Sep 2007 13:10:01
Message: <web.46fbe26acc37018fac60c46d0@news.povray.org>
removed material_indices and face index numbers
all materials were the same, so it follows...

object {
hair
material{Bangs_}
}

now at the bottom of blupdo_v3.inc we find OBJuvPOV wrote:
mesh2{
.....
uv_mapping
}

uv_mapping with no parameters and doesnt seems right even though I am lost
at this point.

someone throw a floater, I'm drowning


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Attachments:
Download 'v3lo004.jpg' (101 KB)

Preview of image 'v3lo004.jpg'
v3lo004.jpg


 

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