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FlyerX <fly### [at] yahoo com> wrote:
> I do not understand why do you have to edit the materials and use it on
> another mesh. PoseRay exports a complete scene with geometry, lights and
> camera. It exports materials because they allow transparency effects.
> Cannot define a glass texture and expect the light to bend inside of the
> mesh surface.
>
> FlyerX
ok Poseray is running, thank you FlyerX
but doing things the hardway one can learn so very much.
And much more code should be revealed with this app.
cool FlyerX rox
aQ
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"alphaQuad" <alp### [at] earthlink net> wrote in message
news:web.46fc0e8acc37018fac60c46d0@news.povray.org...
> cool FlyerX rox
:o) Welcome to the club!
~Steve~
> aQ
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"St." <dot### [at] dot com> wrote:
> "alphaQuad" <alp### [at] earthlink net> wrote in message
> news:web.46fc0e8acc37018fac60c46d0@news.povray.org...
>
>
> > cool FlyerX rox
>
> :o) Welcome to the club!
>
> ~Steve~
>
>
>
> > aQ
thanx steve,
a simple pov output of my v3.obj she was 180 reverse so I matrixed her back
around
hair tilted 2 degrees because of what seemed a high forehead
merged Thomas' material and up'd the ambient
alot needs setup in Poseray to achieve this image it seems.
and perhaps I need to experiment with daz exports, but I boot to another
drive to run directx8 which is a bit unstable here.
program closes, and no error messages appear.
Seems trace level was needed for hair to work
global_settings {
//This setting is for alpha transparency to work properly.
//Increase by a small amount if transparent areas appear dark.
max_trace_level 10
}
big improvement in the skin hair and eyebrows
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"alphaQuad" <alp### [at] earthlink net> wrote in message
news:web.46fc39a8cc37018fe18054de0@news.povray.org...
> big improvement in the skin hair and eyebrows
Oh, well done. She's looking much better! I haven't really played with
hair yet, but what I see is encouraging.
~Steve~
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well suddenly DAZ export doesnt crash and does NOT list all map files in the
..mtl export file, ARGH! it only listed the hair maps.
I still had to use Thomas's material.
I checked daz advanced export options to export everything but no maps for
her body appear in the mtl.
Thomas: tell me again all the steps you took to get a .mtl file exported
from DAZ with all the body maps.
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"alphaQuad" <alp### [at] earthlink net> schreef in bericht
news:web.46fc9bb2cc37018f653fab8a0@news.povray.org...
> well suddenly DAZ export doesnt crash and does NOT list all map files in
> the
> ..mtl export file, ARGH! it only listed the hair maps.
>
> I still had to use Thomas's material.
>
> I checked daz advanced export options to export everything but no maps for
> her body appear in the mtl.
>
> Thomas: tell me again all the steps you took to get a .mtl file exported
> from DAZ with all the body maps.
>
Hmm... let me see...
In the Export|Advanced section, I checked Collect Maps. I suppose that
should do the trick.
Thomas
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"alphaQuad" <alp### [at] earthlink net> schreef in bericht
news:web.46fbfde2cc37018fac60c46d0@news.povray.org...
>
> now that still leaves the problem of the head/eyebrows using different
> materials.
> with all body data listed as one. (except for texture-indexed faces)
>
> so should the mesh-parts/indices/materials be listed separately in
> mesh2{}?
>
If you use Poseray, you do not need to move anything in the ..._geom.inc and
..._mat.inc files.
What is the problem? Eyebrows have their own material and that is used by
the mesh.
Thomas
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"Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
> "alphaQuad" <alp### [at] earthlink net> schreef in bericht
> news:web.46fbfde2cc37018fac60c46d0@news.povray.org...
> If you use Poseray, you do not need to move anything in the ..._geom.inc and
> ..._mat.inc files.
> What is the problem? Eyebrows have their own material and that is used by
> the mesh.
>
> Thomas
there was a problem until PoseRay was running and it wrote a mesh2 for every
object and materials were applied:
#declare victoria001_=
union {
object{victoria001_SkinTorso_ uv_mapping material{SkinTorso_}}
etc .......
and OBJuvPOV had a single mesh2 for everything and texture-indexed faces,
was the logic problem in my head. that is all water under the bridge thanx
to PoseRay! um, flyerX that is
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alphaQuad wrote:
> well suddenly DAZ export doesnt crash and does NOT list all map files in the
> ..mtl export file, ARGH! it only listed the hair maps.
>
> I still had to use Thomas's material.
>
> I checked daz advanced export options to export everything but no maps for
> her body appear in the mtl.
>
> Thomas: tell me again all the steps you took to get a .mtl file exported
> from DAZ with all the body maps.
>
>
> ------------------------------------------------------------------------
>
In the PoseRay manual there is a tutorial for DAZ|Studio scenes.
If you are using Win98 you may be having problems with DAZ|Studio
because it is intended for Win2000 or higher.
FlyerX
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"alphaQuad" <alp### [at] earthlink net> schreef in bericht
news:web.46fcafc1cc37018f3ffee9290@news.povray.org...
>
> there was a problem until PoseRay was running and it wrote a mesh2 for
> every
> object and materials were applied:
>
> #declare victoria001_=
> union {
> object{victoria001_SkinTorso_ uv_mapping material{SkinTorso_}}
> etc .......
>
> and OBJuvPOV had a single mesh2 for everything and texture-indexed faces,
> was the logic problem in my head. that is all water under the bridge thanx
> to PoseRay! um, flyerX that is
>
Great! Welcome to the Poser-DAZ-Poseray club then :-)
Note also - if you have missed it - that there is a povray.tools.poser
newsgroup here, where you can find a lot of information and help on these
specific tools and their relation to POV-Ray.
Thomas
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