POV-Ray : Newsgroups : povray.binaries.images : WIP :: csgsphere entry 01 Server Time
16 Nov 2024 02:27:37 EST (-0500)
  WIP :: csgsphere entry 01 (Message 1 to 10 of 10)  
From: Txemi Jendrix
Subject: WIP :: csgsphere entry 01
Date: 6 Sep 2007 19:30:01
Message: <web.46e0894d8b53ec8a92ecf5de0@news.povray.org>
Hi all.
This is something I've made today playing with blobs an loops.
I've thought to use the object for a cgsphere entry.
Now back to modelling.
Hope you'll find it interesting.
Bye.

Txemi Jendrix
http://www.txemijendrix.com


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cgsphere01.jpg


 

From: Alain
Subject: Re: WIP :: csgsphere entry 01
Date: 6 Sep 2007 22:42:25
Message: <46e0ba91$1@news.povray.org>
Txemi Jendrix nous apporta ses lumieres en ce 2007/09/06 19:26:
> Hi all.
> This is something I've made today playing with blobs an loops.
> I've thought to use the object for a cgsphere entry.
> Now back to modelling.
> Hope you'll find it interesting.
> Bye.
> 
> Txemi Jendrix
> http://www.txemijendrix.com
> 
> 
> ------------------------------------------------------------------------
> 
Nice, but to flat!
It needs more depth.

-- 
Alain
-------------------------------------------------
You know you've been raytracing too long when your personal correspondence to 
friends starts out with #Dear Linda =
Ken Tyler


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From: Wijnand Nijs
Subject: Re: WIP :: csgsphere entry 01
Date: 7 Sep 2007 03:30:03
Message: <46e0fdfb$1@news.povray.org>
Txemi Jendrix schreef:
> Hi all.
> This is something I've made today playing with blobs an loops.
> I've thought to use the object for a cgsphere entry.
> Now back to modelling.
> Hope you'll find it interesting.
> Bye.
> 
> Txemi Jendrix
> http://www.txemijendrix.com
> 
> 
> ------------------------------------------------------------------------
> 
Uhhh... I like also the scene (background, lighting etc.) for the 
presentation of objects. Is the source public?

Greetings...
W.J.N.


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From: Christian Froeschlin
Subject: Re: WIP :: csgsphere entry 01
Date: 7 Sep 2007 03:37:17
Message: <46e0ffad$1@news.povray.org>
Wijnand Nijs wrote:

> Uhhh... I like also the scene (background, lighting etc.) for the 
> presentation of objects. Is the source public?

http://www.cgsphere.com/


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From: alphaQuad
Subject: Re: WIP :: csgsphere entry 01
Date: 9 Sep 2007 14:05:01
Message: <web.46e4350f557ec0ed8e1c63a80@news.povray.org>
Wijnand Nijs <w.n### [at] alf4alldemonnl> wrote:
> Uhhh... I like also the scene (background, lighting etc.) for the
> presentation of objects. Is the source public?

Yah I saw it too, but didnt ask for the domain assistance tossed out around
here.
They cant paste the code or give an actual URL with the code, rant over.


cant find the slick curved one but can do tiles, found this:

http://povray.tashcorp.net/tutorials/irtc_2006_0304/cacop_tiles.pov

made a bottom and back:

#declare units_feet = 1000;

#declare floor_width = 10;
#declare floor_depth = 15;
#declare x_count = 0;
#declare z_count = 0;

#declare tile_floor = union {
        #while (x_count < floor_width )
          #while (z_count < floor_depth )
            superellipsoid {
              <0.02,0.1>
              rotate 90*x
              translate <-1,0,-1>
              scale <.5,.05,.5>
              scale units_feet
              translate <-x_count*units_feet,0,-z_count*units_feet>
              texture {
                pigment { color rgb 0.6 }
                finish { ambient 0.6 diffuse 1.0 }
              }
            }
            #declare z_count = z_count+1;
          #end
          #declare z_count=0;
          #declare x_count=x_count+1;
        #end
        box {
          <0,-.1,0> <-floor_width*units_feet,.565,-floor_depth*units_feet>
          texture {
            pigment { color rgb 1.0 }
            finish {ambient 0.0 diffuse 1.0 }
          }
        }
        translate <0,-500,10000>
        translate 5000*x
        rotate 90*x
        translate <0,0,20000>
        scale <0.97, 0.90, 1>
}

#declare units_feet = 590;

#declare floor_width = 10;
#declare floor_depth = 20;
#declare x_count = 0;
#declare z_count = 0;

#declare tile_floor2 = union {
        #while (x_count < floor_width )
          #while (z_count < floor_depth )
            superellipsoid {
              <0.02,0.1>
              rotate 90*x
              translate <-1,0,-1>
              scale <.5,.05,.5>
              scale units_feet
              translate <-x_count*units_feet,0,-z_count*units_feet>
              texture {
                pigment { color rgb 0.6 }
                finish { ambient 0.2 diffuse 1.0 }
              }
            }
            #declare z_count = z_count+1;
          #end
          #declare z_count=0;
          #declare x_count=x_count+1;
        #end
        box {
          <0,-.1,0> <-floor_width*units_feet,.565,-floor_depth*units_feet>
          texture {
            pigment { color rgb 1.0 }
            finish {ambient 0.0 diffuse 1.0 }
          }
        }
        translate <0,-500,10000>
        translate 2950*x
}
object { tile_floor2}
object { tile_floor }
camera {
location <0, 5, -4860>
angle 15
look_at <0,0,0>
}


(pallet from Txemi Jendrix's image used to rainbowitze the periodic)


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Attachments:
Download 'pov-periodic019.png' (320 KB)

Preview of image 'pov-periodic019.png'
pov-periodic019.png


 

From: William Tracy
Subject: Re: WIP :: csgsphere entry 01
Date: 9 Sep 2007 14:10:01
Message: <46e436f9$1@news.povray.org>
Txemi Jendrix wrote:
> Hi all.
> This is something I've made today playing with blobs an loops.
> I've thought to use the object for a cgsphere entry.
> Now back to modelling.
> Hope you'll find it interesting.
> Bye.

That's one of the most colorful images I've seen here in a while. :-)

As for the "too flat" comment, I'd say the surface has enough texture as 
it is. What would help would be a hint of something solid behind, 
propping the thing up.

Otherwise, go the other direction and have it hovering above the ground. ;-)

-- 
William Tracy
afi### [at] gmailcom wtr### [at] calpolyedu

You know you've been raytracing too long when someone shows you a 
photograph of their new rough-slate kitchen floor and you say "nice 
normals".
Tom Melly


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From: St 
Subject: Re: WIP :: csgsphere entry 01
Date: 9 Sep 2007 14:53:45
Message: <46e44139@news.povray.org>
"alphaQuad" <alp### [at] earthlinknet> wrote in message 
news:web.46e4350f557ec0ed8e1c63a80@news.povray.org...
> Wijnand Nijs <w.n### [at] alf4alldemonnl> wrote:
>> Uhhh... I like also the scene (background, lighting etc.) for the
>> presentation of objects. Is the source public?
>
> Yah I saw it too, but didnt ask for the domain assistance tossed out 
> around
> here.
> They cant paste the code or give an actual URL with the code, rant over.

   Huh? Who's 'they'? You can't find it yourself? Shame on you.

  Here it is:


#declare FB = yes;
#declare Rad = no;

  global_settings {assumed_gamma .92 max_trace_level 6} //This is what I 
used for one of my entries, change it to your liking, or use the default 
immediately below.


 /*global_settings {
  //This setting is for alpha transparency to work properly.
  //Increase by a small amount if transparent areas appear dark.
   max_trace_level 10 */

#include "colors.inc"
#include "skies.inc"
#include "textures.inc"

camera{
  up y
  right z*image_width/image_height
  angle 41
  location -z*201.5
  look_at  0
  #if (FB)
    aperture 1.2           // [0...N] larger is narrower depth of field 
(blurrier)
    blur_samples 200        // number of rays per pixel for sampling
    focal_point 0
    confidence 1           // [0...1] when to move on while sampling 
(smaller is less accurate)
    variance 1/1000            // [0...1] how precise to calculate (smaller 
is more accurate)
  #end
}

#include "CGSphere.inc" //You will have to find CGSphere.inc

#declare CGSphereO=sphere{0 40}

object{Ground}

#declare MatOut= //Chrome texture
material{
  texture{
    pigment{rgb 1}
    finish{
      conserve_energy
      diffuse 0.0
      ambient 0
      reflection{0 1 fresnel on metallic 1}
    }
  }
  interior{ior 25}
  rotate -y*90

}

   Good luck on making those lines crisp and clean.  ;)

    ~Steve~


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From: Txemi Jendrix
Subject: Re: WIP :: csgsphere entry 01
Date: 9 Sep 2007 16:05:00
Message: <web.46e451b6557ec0eda2ddd8410@news.povray.org>
Hi.
About the scene environment: you can get it at www.cgsphere.com
Click on the "the project" button and choose the software you use in the box
that reads "download your scene".
The povray scene was made by Trevor Quayle.
About that it's too flat, I don't think so, and that may change in the
future, who knows?.
About the colors, it is a gradient pigment:
texture
      {
         pigment
         {
            gradient z
            color_map
            {
               [ 0.0     rgbft <1.0, 0.0, 0.0, 0.0, 0.0> ]
               [ 0.1     rgbft <1.0, 0.0, 0.0, 0.0, 0.0> ]
               [ 0.4  rgbft <1.0, 0.8, 0.0, 0.0, 0.0> ]
               [ 0.6  rgbft <0.5729, 0.9, 0.0104, 0.0, 0.0> ]
               [ 0.8     rgbft <0.0, 0.501961, 1.0, 0.0, 0.0> ]
               [ 1.0     rgbft <1.0, 0.0, 0.0, 0.0, 0.0> ]
            }
         }
         finish
         {
            ambient 0.0
            diffuse 1.0
            specular 0
            roughness 0.006139
         }
      }

Thank you everyone for your comments.

Bye.

Txemi Jendrix
http://www.txemijendrix.com


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From: alphaQuad
Subject: Re: WIP :: csgsphere entry 01
Date: 11 Sep 2007 11:35:01
Message: <web.46e6b533557ec0edf6a186ce0@news.povray.org>
posting here because Txemi unintentionally contributed,
100 x 16 pixels of image was accessed by column and row numbers


*tiles adjusted
*electron configuration added, seeing as this was all about size anyway
*color range reduced by one red column


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Attachments:
Download 'pov-periodic020a.png' (351 KB)

Preview of image 'pov-periodic020a.png'
pov-periodic020a.png


 

From: Paolo Gibellini
Subject: Re: WIP :: csgsphere entry 01
Date: 18 Sep 2007 06:37:31
Message: <46efaa6b@news.povray.org>
Good!
...are the visible spirals Fibonacci numbers?
http://maven.smith.edu/~phyllo/
http://www.mcs.surrey.ac.uk/Personal/R.Knott/Fibonacci/fib.html
;-)
Paolo

>"Txemi Jendrix" <nomail@nomail> wrote:
> Hi all.
> This is something I've made today playing with blobs an loops.
> I've thought to use the object for a cgsphere entry.
> Now back to modelling.
> Hope you'll find it interesting.
> Bye.
>
> Txemi Jendrix
> http://www.txemijendrix.com
>


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