|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Hi all.
This is something I've made today playing with blobs an loops.
I've thought to use the object for a cgsphere entry.
Now back to modelling.
Hope you'll find it interesting.
Bye.
Txemi Jendrix
http://www.txemijendrix.com
Post a reply to this message
Attachments:
Download 'cgsphere01.jpg' (80 KB)
Preview of image 'cgsphere01.jpg'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Txemi Jendrix nous apporta ses lumieres en ce 2007/09/06 19:26:
> Hi all.
> This is something I've made today playing with blobs an loops.
> I've thought to use the object for a cgsphere entry.
> Now back to modelling.
> Hope you'll find it interesting.
> Bye.
>
> Txemi Jendrix
> http://www.txemijendrix.com
>
>
> ------------------------------------------------------------------------
>
Nice, but to flat!
It needs more depth.
--
Alain
-------------------------------------------------
You know you've been raytracing too long when your personal correspondence to
friends starts out with #Dear Linda =
Ken Tyler
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Txemi Jendrix schreef:
> Hi all.
> This is something I've made today playing with blobs an loops.
> I've thought to use the object for a cgsphere entry.
> Now back to modelling.
> Hope you'll find it interesting.
> Bye.
>
> Txemi Jendrix
> http://www.txemijendrix.com
>
>
> ------------------------------------------------------------------------
>
Uhhh... I like also the scene (background, lighting etc.) for the
presentation of objects. Is the source public?
Greetings...
W.J.N.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Wijnand Nijs wrote:
> Uhhh... I like also the scene (background, lighting etc.) for the
> presentation of objects. Is the source public?
http://www.cgsphere.com/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Wijnand Nijs <w.n### [at] alf4alldemonnl> wrote:
> Uhhh... I like also the scene (background, lighting etc.) for the
> presentation of objects. Is the source public?
Yah I saw it too, but didnt ask for the domain assistance tossed out around
here.
They cant paste the code or give an actual URL with the code, rant over.
cant find the slick curved one but can do tiles, found this:
http://povray.tashcorp.net/tutorials/irtc_2006_0304/cacop_tiles.pov
made a bottom and back:
#declare units_feet = 1000;
#declare floor_width = 10;
#declare floor_depth = 15;
#declare x_count = 0;
#declare z_count = 0;
#declare tile_floor = union {
#while (x_count < floor_width )
#while (z_count < floor_depth )
superellipsoid {
<0.02,0.1>
rotate 90*x
translate <-1,0,-1>
scale <.5,.05,.5>
scale units_feet
translate <-x_count*units_feet,0,-z_count*units_feet>
texture {
pigment { color rgb 0.6 }
finish { ambient 0.6 diffuse 1.0 }
}
}
#declare z_count = z_count+1;
#end
#declare z_count=0;
#declare x_count=x_count+1;
#end
box {
<0,-.1,0> <-floor_width*units_feet,.565,-floor_depth*units_feet>
texture {
pigment { color rgb 1.0 }
finish {ambient 0.0 diffuse 1.0 }
}
}
translate <0,-500,10000>
translate 5000*x
rotate 90*x
translate <0,0,20000>
scale <0.97, 0.90, 1>
}
#declare units_feet = 590;
#declare floor_width = 10;
#declare floor_depth = 20;
#declare x_count = 0;
#declare z_count = 0;
#declare tile_floor2 = union {
#while (x_count < floor_width )
#while (z_count < floor_depth )
superellipsoid {
<0.02,0.1>
rotate 90*x
translate <-1,0,-1>
scale <.5,.05,.5>
scale units_feet
translate <-x_count*units_feet,0,-z_count*units_feet>
texture {
pigment { color rgb 0.6 }
finish { ambient 0.2 diffuse 1.0 }
}
}
#declare z_count = z_count+1;
#end
#declare z_count=0;
#declare x_count=x_count+1;
#end
box {
<0,-.1,0> <-floor_width*units_feet,.565,-floor_depth*units_feet>
texture {
pigment { color rgb 1.0 }
finish {ambient 0.0 diffuse 1.0 }
}
}
translate <0,-500,10000>
translate 2950*x
}
object { tile_floor2}
object { tile_floor }
camera {
location <0, 5, -4860>
angle 15
look_at <0,0,0>
}
(pallet from Txemi Jendrix's image used to rainbowitze the periodic)
Post a reply to this message
Attachments:
Download 'pov-periodic019.png' (320 KB)
Preview of image 'pov-periodic019.png'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Txemi Jendrix wrote:
> Hi all.
> This is something I've made today playing with blobs an loops.
> I've thought to use the object for a cgsphere entry.
> Now back to modelling.
> Hope you'll find it interesting.
> Bye.
That's one of the most colorful images I've seen here in a while. :-)
As for the "too flat" comment, I'd say the surface has enough texture as
it is. What would help would be a hint of something solid behind,
propping the thing up.
Otherwise, go the other direction and have it hovering above the ground. ;-)
--
William Tracy
afi### [at] gmailcom wtr### [at] calpolyedu
You know you've been raytracing too long when someone shows you a
photograph of their new rough-slate kitchen floor and you say "nice
normals".
Tom Melly
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"alphaQuad" <alp### [at] earthlinknet> wrote in message
news:web.46e4350f557ec0ed8e1c63a80@news.povray.org...
> Wijnand Nijs <w.n### [at] alf4alldemonnl> wrote:
>> Uhhh... I like also the scene (background, lighting etc.) for the
>> presentation of objects. Is the source public?
>
> Yah I saw it too, but didnt ask for the domain assistance tossed out
> around
> here.
> They cant paste the code or give an actual URL with the code, rant over.
Huh? Who's 'they'? You can't find it yourself? Shame on you.
Here it is:
#declare FB = yes;
#declare Rad = no;
global_settings {assumed_gamma .92 max_trace_level 6} //This is what I
used for one of my entries, change it to your liking, or use the default
immediately below.
/*global_settings {
//This setting is for alpha transparency to work properly.
//Increase by a small amount if transparent areas appear dark.
max_trace_level 10 */
#include "colors.inc"
#include "skies.inc"
#include "textures.inc"
camera{
up y
right z*image_width/image_height
angle 41
location -z*201.5
look_at 0
#if (FB)
aperture 1.2 // [0...N] larger is narrower depth of field
(blurrier)
blur_samples 200 // number of rays per pixel for sampling
focal_point 0
confidence 1 // [0...1] when to move on while sampling
(smaller is less accurate)
variance 1/1000 // [0...1] how precise to calculate (smaller
is more accurate)
#end
}
#include "CGSphere.inc" //You will have to find CGSphere.inc
#declare CGSphereO=sphere{0 40}
object{Ground}
#declare MatOut= //Chrome texture
material{
texture{
pigment{rgb 1}
finish{
conserve_energy
diffuse 0.0
ambient 0
reflection{0 1 fresnel on metallic 1}
}
}
interior{ior 25}
rotate -y*90
}
Good luck on making those lines crisp and clean. ;)
~Steve~
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Hi.
About the scene environment: you can get it at www.cgsphere.com
Click on the "the project" button and choose the software you use in the box
that reads "download your scene".
The povray scene was made by Trevor Quayle.
About that it's too flat, I don't think so, and that may change in the
future, who knows?.
About the colors, it is a gradient pigment:
texture
{
pigment
{
gradient z
color_map
{
[ 0.0 rgbft <1.0, 0.0, 0.0, 0.0, 0.0> ]
[ 0.1 rgbft <1.0, 0.0, 0.0, 0.0, 0.0> ]
[ 0.4 rgbft <1.0, 0.8, 0.0, 0.0, 0.0> ]
[ 0.6 rgbft <0.5729, 0.9, 0.0104, 0.0, 0.0> ]
[ 0.8 rgbft <0.0, 0.501961, 1.0, 0.0, 0.0> ]
[ 1.0 rgbft <1.0, 0.0, 0.0, 0.0, 0.0> ]
}
}
finish
{
ambient 0.0
diffuse 1.0
specular 0
roughness 0.006139
}
}
Thank you everyone for your comments.
Bye.
Txemi Jendrix
http://www.txemijendrix.com
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
posting here because Txemi unintentionally contributed,
100 x 16 pixels of image was accessed by column and row numbers
*tiles adjusted
*electron configuration added, seeing as this was all about size anyway
*color range reduced by one red column
Post a reply to this message
Attachments:
Download 'pov-periodic020a.png' (351 KB)
Preview of image 'pov-periodic020a.png'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Good!
...are the visible spirals Fibonacci numbers?
http://maven.smith.edu/~phyllo/
http://www.mcs.surrey.ac.uk/Personal/R.Knott/Fibonacci/fib.html
;-)
Paolo
>"Txemi Jendrix" <nomail@nomail> wrote:
> Hi all.
> This is something I've made today playing with blobs an loops.
> I've thought to use the object for a cgsphere entry.
> Now back to modelling.
> Hope you'll find it interesting.
> Bye.
>
> Txemi Jendrix
> http://www.txemijendrix.com
>
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
|
|