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Hello everyone.
I've not posted any images for a while, so here's a close-up from a scene
I've been playing with for a while. It's a relatively high-quality test
render of a water feature (it was going to be a flower-bed but I thought it
might be a little busy for this setting).
Comments as always welcome
Bill
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Attachments:
Download 'waterfeature.jpg' (120 KB)
Preview of image 'waterfeature.jpg'
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Bill Pragnell wrote:
> I've not posted any images for a while, so here's a close-up from a scene
> I've been playing with for a while. It's a relatively high-quality test
> render of a water feature (it was going to be a flower-bed but I thought it
> might be a little busy for this setting).
Beautiful.
The shiny surface of the sphere gives me an idea. What if there were a
hole bored through the stone vertically, and water pumped through it as
a fountain?
It wouldn't even have to spray in the air--you could just have it
trickle over the sides, with an isosurface or maybe even just some
different normal perturbations of the sphere.
At any rate, it's great as it is. :-)
--
William Tracy
afi### [at] gmailcom wtr### [at] calpolyedu
You know you've been raytracing too long when you invented glasses that
can be configured to use variable resolution (eg. 320x240, 640x480,
etc.), with POV-Ray style switches for other effects (eg. anti-aliasing,
radiosity, etc.)
Vimal N. Lad / Gautam N. Lad
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"Bill Pragnell" <bil### [at] hotmailcom> schreef in bericht
news:web.46cae9ee14d79a94731f01d10@news.povray.org...
> Hello everyone.
>
> I've not posted any images for a while, so here's a close-up from a scene
> I've been playing with for a while. It's a relatively high-quality test
> render of a water feature (it was going to be a flower-bed but I thought
> it
> might be a little busy for this setting).
>
I love these quiet, almost abstract, scenes. This one reminds me of some BW
photographic works from the 1930's or 40's (sad how precise memory always
fails when you need it...). Beautiful textures too.
Thomas
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William Tracy <wtr### [at] calpolyedu> wrote:
> The shiny surface of the sphere gives me an idea. What if there were a
> hole bored through the stone vertically, and water pumped through it as
> a fountain?
>
> It wouldn't even have to spray in the air--you could just have it
> trickle over the sides, with an isosurface or maybe even just some
> different normal perturbations of the sphere.
Actually, this was my original intention (great minds think alike!) but it
was proving very tricky to get right. It basically just looked like an
extra-shiny ball. I guess water features like that need some movement to
make it obvious what's happening. I may try some more, but since this
object isn't the focus of the scene I probably won't bust a gut over it.
> At any rate, it's great as it is. :-)
I thankyou.
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"Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
> I love these quiet, almost abstract, scenes. This one reminds me of some BW
> photographic works from the 1930's or 40's (sad how precise memory always
> fails when you need it...). Beautiful textures too.
Thanks Thomas.
Actually this is becoming rather a headache for such a simple scene - I have
a cloudscape outside and it's pushing render times into
hoursandhoursandhours even at quite small resolutions. Does anybody know
any tricks to speed up media clouds? It really drops to a crawl when
radiosity is turned on, even if I specify no_radiosity for the cloud
container (using MegaPOV).
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> Actually this is becoming rather a headache for such a simple scene - I have
> a cloudscape outside and it's pushing render times into
> hoursandhoursandhours even at quite small resolutions. Does anybody know
> any tricks to speed up media clouds? It really drops to a crawl when
> radiosity is turned on, even if I specify no_radiosity for the cloud
> container (using MegaPOV).
>
I use always two-pass rad, so when dealing with media I use it only on
the second pass, and the render times are acceptable... Indeed, it would
allow also to increase the sky intensity on the second pass for better
reflections.
BTW, I also like the clean simplicity of this scene...
--
Jaime
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> I use always two-pass rad, so when dealing with media I use it only on
> the second pass, and the render times are acceptable... Indeed, it would
> allow also to increase the sky intensity on the second pass for better
> reflections.
Well, I'm 12 hours into a 2nd pass now, and it's only 1/3 finished...!
Although once it's done the sky it'll go like the clappers. I think I may
have exacerbated the problem by using lots of glass and reflective objects.
> BTW, I also like the clean simplicity of this scene...
I thankyou. I'll post the current test once it's complete.
Bill
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