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From: Thomas de Groot
Subject: Making clothers in Poser - Take 7 (WIP)
Date: 7 Jul 2007 08:26:54
Message: <468f868e@news.povray.org>
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Meet the Rais Abdul ibn Abdullah. He is a character in my Iskander Series.
Rich, powerful, cruel.
As a basis, I took Apollo Maximus which, as it turned out, generated a
number of challenges to me as well as to Poseray. Not all resolved, but I am
working on them. Apollo Maximus is a terrific - free - character for Poser 6
and up, and Daz|Studio, at
http://www.antonkisieldesigns.com/~akfiles/htmlpages/ApolloMaximusFree3dhumanfigure.htm.
One drawback however is that the shaders provided are so complex that they
do not translate well through Poseray, so you have to be creative.
The clothing, made in Silo 2.0, are almost finished. The boots come with
Apollo Maximus however.
For the turban, I used a path extrusion object rotating 360 degrees, then
was much helped with the displacement brush provided by Silo.
Shalwar (trousers) and Pirihan (shirt) are based on patterns found here:
http://home.earthlink.net/~lilinah/Rashid/. On the way I learned that it is
much easier to model clothes using boxes than using cylinders or truncated
cones. In particular the Pirihan is modelled entirely from boxes.
Still missing here are a sash and a Caftan. Those will come next. The sash
in particular will be modelled similarly to the turban.
For the textures, I thought it would be interesting to simulate Damask
cloth. I googled a number of patterns and made additional specular maps from
them. The result should be that the design is slightly highlighted by the
specular finish. It is rather subtle though. I used the technique for all
three the clothings.
The Shalwar is tucked into the boots through simulation in Poser. This is
not working entirely correctly, some pieces still sticking through the
boots. I corrected that using the Morphing Tool that comes with Poser 7.
Wonderful! I still need some training there, but it helps immensely to
correct simulation errors. While this works fine for stills, I believe this
would not be so useful for animations though...
OK. I am shutting up. I have still some sewing to do. So if you'll forgive
me... <shuffles back to the table>
Thomas
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Attachments:
Download 'Poser_figuretest_12.jpg' (57 KB)
Preview of image 'Poser_figuretest_12.jpg'
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This is great, Thomas.
Not only do you study the hard way and thereafter help us lesser gifted
people with your skills. :)
Soon you also have a complete wardrobe! :D
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Fantastic advancement with your experiments Thomas! Looks great! Well
done. :)
~Steve~
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news: 468f868e@news.povray.org...
That is reaaly great!
Marc
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Very nice job. That Apollo figure is pretty good, yes? :O)
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"RusHHouR" <gee### [at] mailnu> schreef in bericht
news:web.468fcbc6dba22c5047d3ae5e0@news.povray.org...
> This is great, Thomas.
> Not only do you study the hard way and thereafter help us lesser gifted
> people with your skills. :)
Thank you indeed. In fact, it really is not so difficult, but all little
things help :-) Loose garments are surprisingly easy to make, but they may
show some problems too.
For instance, I am still a bit worried by the bunching up of the cloth in
cramped places like under the arms. The results of the simulations are not
always satisfactory and I am not sure what would be the best solution: finer
mesh? triangulated vs quad mesh? (I don't like triangulated meshes because
they are much more difficult to edit in a conventional application and you
cannot go back to quads); make the space less cramped by moving slightly the
arms? That latest solution is what I mostly favour.
>
> Soon you also have a complete wardrobe! :D
LOL yes, I guess so. They are partly figure bound, like these for the obese
guy obviously, but otherwise they are fairly interchangeable between figures
too, after carefully scaling them. I shall probably make them available one
day, either as Poser items or simply as meshes. One of my never ending
projects is the building of a website, where they could be offered.
>
Thomas
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"St." <dot### [at] dotcom> schreef in bericht news:468fd19e@news.povray.org...
>
>
> Fantastic advancement with your experiments Thomas! Looks great! Well
> done. :)
>
Thanks Steve. :-)
Thomas
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"fls13" <fls### [at] netzeronet> schreef in bericht
news:web.46904859dba22c50e81b8c790@news.povray.org...
> Very nice job. That Apollo figure is pretty good, yes? :O)
>
Apollo Maximus is extremely complex especially, as you know :-)
Have you tried Carodan's morphs? I discovered them only after I had built
Abdul, but I could have used them readily enough.
Thomas
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From: Thomas de Groot
Subject: Re: Making clothers in Poser - Take 7 (WIP)
Date: 8 Jul 2007 04:22:05
Message: <46909ead@news.povray.org>
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"Marc" <jac### [at] wanadoofr> schreef in bericht
news:4690046f@news.povray.org...
>
> That is reaaly great!
>
Isn't it?? <grin>
And that guy was born in Algiers. As far as I can tell presently, in the
Birmandreis area.
Thomas
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"Thomas de Groot" <t.d### [at] internlDOTnet> wrote in message
news:46909be0$1@news.povray.org...
> For instance, I am still a bit worried by the bunching up of the cloth in
> cramped places like under the arms.
Yes! I had exactly that on my Romayne character, (where his arm goes
behind his back). The only answer I could come up with was to delete a lot
of verts, and well, it worked in the end I think.
~Steve~
> Thomas
>
>
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